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Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs de la bêta européennes et américaines. Attention cependant, les compétences et par conséquence le rôle des Carrières peuvent encore un peu changer durant la béta, et nous pouvons nous attendre à ce qu'elles subissent également des modifications après la release, comme tout bon MMO qui se respecte... Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations. Les valeurs des compétences, données à titre d'indication, sont celles de personnages de niveau 31 avec 5 points dans chaque voie de Maitrise, issus de la version 3.2 de la Beta. Description générale![]() - Points Forts:
- Points Faibles:
- L'apport de la classe dans le groupe: *Tant qu'il reste loin de la mêlée le Prêtre des Runes est un très bon soigneur qui peut maintenir son groupe en vie à lui tout seul, grace à l'utilisation cumulée de ses soins directs, ses soins de groupes, ses soins dans le temps et ses sorts défensifs. *Le Prêtre des Runes est également doté d'un certain nombre de Runes qui sont d'excellents buffs pour les membres de son groupe: les "Oath Runes" qui sont des buffs monocibles d'une heure qui donnent un bonus de stats et peuvent également être activées par le porteur de la Rune pour lancer un sort de dégat mineur, et les "Master Runes" que l'on obtient via les spécialisations qui sont des buffs de zone d'une minute très intéressants qui s'appliquent aux membres du groupe à proximité. *Il dispose également de sorts de dégats non négligeables, qu'il peut utiliser efficacement pour aider un autre allié à achever ses cibles. *Le Prêtre des Runes possède un certain nombre de capacités de résurrection (sort direct, morale, Oath Rune, sort de spécialisation), qui lui permettent de ramener à la vie assez facilement ses alliés en plein combat et de faire durer indéfiniment la bataille tant qu'il est encore sur pied. - Gameplay de la classe : *De base, la force du Prêtre des Runes lui vient de la multitude de sorts de soins dont il dispose, et c'est en cumulant tous ses sorts qu'il remplira le mieux son rôle de soigneur. C'est surtout en soins préventifs qu'il excelle, en mettant sorts défensifs et mutliples soins dans le temps sur ses alliés qui verront leur vie à peine baisser sous les coups de l'ennemi. Il est bien évidemment nécessaire de compléter le tout avec des soins directs quand les ennemis se font trop nombreux. *Les spécialisations du Prêtre des Runes ont la particularité de l'orienter dans l'utilisation d'un type de sorts (sorts directs, sorts mutlticibles ou sorts dans le temps) sans distinguer sorts de soin et sorts de dégats, si bien qu'il n'y a pas de branches spécialisées dans le soin, toute permettent d'améliorer un type de soin tout en augmentant sa capacité à faire des dégats. *En tant que soigneur, on peut donc choisir de s'orienter librement dans le type de soins qui correspond à notre façon de jouer (sorts directs à incantation, mutliples soins dans le temps instantannés et sorts défensifs, soins de groupe), pour améliorer l'efficacité des sorts de base correspondant et gagner de nouvelles compétences de ce type de soin. En contrerpartie, un Prêtre des Runes même spécialisé sera un peu moins efficace en soin direct ou de groupe que respectivement l'Archimage ou le Prêtre Guerrier spécialisés en soin. *Même s'il ne sera jamais aussi efficace qu'un vrai DPS distance, le Prêtre des Runes peut faire des dégats assez importants grace aux voies de spécialisation qui en plus d'augmenter la puissance des sorts des dégats, offrent de nouvelles compétences assez dangereuses. - Voies de Maitrise: *Gungni : effets directs et immédiats *Valaya : effets de longue durée *Grimnir : effets de zone CompétencesBlessing Of Valaya 70 Action Points - 150 ft range - 3s cast Heals all groupmembers for 360 health. Cleanse War Engine No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine. Grimnir's Fury 40 Action Points -5s cast - 180s cooldown Ressurects groupmembers within radius. Heals them to 50% health, and increases damage of ressurected friendlies by 20% for 10 seconds. Master Rune Of Adamant 30 Action Points - 2s cast - 60s cooldown Inscribes a Master rune into the ground for 60 seconds. Heals Groupmates within 65 feet of the Rune of Adamant for 100 health every 3 seconds for 60 seconds. You may only have one Master rune active at a time. Master Rune Of Fury 25 Action Points - 100 ft range - 2s cast - 60s cooldown Inscribes a Master rune into the ground for 60 seconds. Groupmates within the 65 feet of the Rune of Fury have a 20% chance to gain 50 AP whenever they activate an ability. You may only have one Master rune active at a time. Master Rune Of Speed 30 Action Points - 2s cast - 60s cooldown Inscribes a Master rune into the ground for 60 seconds. Groupmates within 65 feet of the Rune of Speed have their buildup times reduced by .25 seconds. You may only have one Master rune active at a time. Oath Rune Of Iron 25 Action Points - 100 ft range - Instant cast Increase targeted group member's Initiative and Willpower by 50 for 1 hour. The rune holder may activate it to inflict 428 Elemental damage over 9 seconds. Oath Rune Of Power 25 Action Points - 100 ft range - Instant cast Increases target group member's Strength and Intelligence by 52 for 1 hour. The rune holder may activate to inflict 180 Elemental damage to a target. Oath Rune Of Sanctuary 25 Action Points - 100 ft range - Instant cast - 600s cooldown Increases targeted group member's Toughness by 62 for 1 hour. The rune holder will then be able to ressurect themselves with 20% health if killed within the next 10 minutes. Doing so will remove the Oath Rune. Oath Rune Of Warding 25 Action Points - 100 ft range - Instant cast Increases targeted group member's Resists by 157 for 1 hour. The rune holder may activate it to inflict 228 Elemental damage over 9 seconds to all targets within 30 feet. Protection of the Ancestors 40 Action Points - 100 ft range - Instant cast - 180s cooldown Increases target group member's Wounds by 104 for 60 seconds. Heals target for value of HP increase. Reinforce War Engine No Cost - 5 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. Rune Of Battle 50 Action Points - 150 ft range - 2s cast - 60s cooldown Buffs an ally with a pulsing area of effect that deals 199 Elemental damage every 3 seconds to all enemies within to 20 feet for 15 seconds. Rune Of Binding 40 Action Points - 100 ft range - Instant cast - 20s cooldown Stuns and wounds target for 232 Elemental damage over 3 seconds. Rune Of Burning 10 Action Points - 100 ft range - Instant cast - 11s cooldown Channeled. Deals 796 Elemental damage over 6 seconds. 100% chance to be setback while casting. Rune Of Cleansing 40 Action Points - 100 ft range - Instant cast - 30s cooldown Dispels one Enchantment from target. Deals 270 Elemental damage if successful. Rune Of Cleaving 30 Action Points - Instant cast - 10s cooldown Deals 228 Elemental damage over 9 seconds to targets 65 feet in front of you. Rune Of Fate 30 Action Points - 100 ft range - Instant cast - 30s cooldown Deals 630 Elemental damage over 24 seconds and heals your defensive target for the amount of damage dealt. Rune Of Fire 40 Action Points - 100 ft range - Instant cast - 5s cooldown Deals 155 Elemental damage Rune Of Fortune 30 Action Points - 100 ft range - 2s cast Deals 206 Elemental damage to your target and heals your Defensive target for the damage dealt. Rune Of Immolation 30 Action Points - 100 ft range - Instant cast Deals 330 Elemental damage over 15 seconds. Rune Of Life 20 Action Points - 100 ft range - 3s cast - 6s cooldown - Only usable on other players Resurrect target friendly dead player and restore 20% of their health. Rune Of Mending 60 Action Points - 150 ft range - 1s cast Restores 165 health, then continues to restore 441 health over 9 seconds. Rune Of Might 45 Action Points - 2s cast Deals 166 Elemental damage to all targets within 30 feet of you. Rune Of Preservation 20 Action Points - 100 ft range - Instant cast - 15s cooldown Detaunts targets attack power by 50% for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end. Rune Of Regeneration 30 Action Points - 150 ft range - Instant cast Heals for 1200 life over 15 seconds Rune Of Restoration 50 Action Points - 150 ft range - 3s cast Restores 774 health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it. Rune of Serenity 45 Action Points - 150 ft range - 1s cast - 10s cooldown Heals target for 260 life over 9 seconds, and will then bounce to and heal other allies within 30 feet of the previous target. Effect will not hit the same target more than once, and will heal up to 6 people. Rune Of Shielding 40 Action Points - 100 ft range - Instant cast - 2s cooldown Target absorbs up to 375 damage over 10 seconds. When the effect fades, the target recovers 120 health. Rune Of Sundering 45 Action Points - Instant cast - 60s cooldown Knockbacks targets within 30 feet of you. Monsters will be knocked down. Shield the Skies No Cost - Instant cast - 300s cooldown Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time. Spellbinding Rune 30 Action Points - 100 ft range - 1s cast - 30s cooldown Silences and wounds target for 264 Elemental damage over 5 seconds. TacticsAncestor's Blessing Healing abilities have a 25% chance to also increase the target's AP by 50. Ancestor's Echo Heals have a 25% chance to create a shield on your target that can absorb up to 47 damage over 10 seconds. Ancestral Inheritance Increases your Armor by 511. Blessing of Grungi Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%. Cleansing Vitality Rune Of Cleansing will now heal the defensive target for 3993 over 3993 if an effect was successfully removed. Concussive Runes Attacks in the path of Grimnir have a 25% chance to detaunt your target, reducing their damage towards you by 50% for 15 seconds. Discipline Increases your Willpower by 124. Divine Fury You deal 25% more damage, but all of your healing becomes 20% less effective. Earth's Shielding Each attack against an active Rune of Shielding will randomly debuff one of the attacker's stats by 93 for 10 seconds. Efficient Runecarving Each tick of Rune of Mending has 20% chance to make next Rune of Immolation free, and each tick of Rune of Immolation has a 20% chance to make Rune of Mending instant cast. Extended Battle Increases area of effect of Rune Of Cleaving and Rune Of Battle by 50%. Immolating Grasp Each tick of Rune of Immolation has a 25% chance to drain 30 Action Points from target and snare them by 0% for 5 seconds. On Your Feet! Rune Of Life, Rune Of Sanctuary and Grimnir's Fury will heal the target for 306 health over 5 seconds and will restore 70 Action Points when the target is ressurected. Potent Runes Rune of Striking and Rune of Immolation are now undenfendable. Regenerative Shielding Each tick of Rune Of Regeneration has 25% chance to increase target's armor by 818 for 10 seconds. Restorative Burst Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. Rune of Nullification Critical attacks place a debuff on your target that reduces all incoming healing by 100%. Runic Blasting Increases crit chance of Rune Of Fire, Grungni's Gift, and Rune Of Striking by 15%. Stoutness Of Stone You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration. Stubbornness Increases your Corporeal resistance by 195. Subtlety All of your heals will cause enemy monsters to hate you 25% less than normal. Sundered Motion Rune of Sundering's cooldown is reduced to 20 seconds and will now apply a 40% movement reduction for 10 seconds to all those hit. Swift Runes Cooldowns on Oath Rune click abilities are reduced by 30 seconds. Thick-Skulled Removes chance to be setback while casting Grungi's Gift, Rune of Mending and Rune of Serenity. MoralesAlter Fate Morale Rank 4 - No Cost - Instant cast - 60s cooldown Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds. Divine Favor Morale Rank 1 - No Cost - 150 ft range - Instant cast - 60s cooldown A strong heal that will restore 1440 health to your target. Divine Protection Morale Rank 3 - No Cost - Instant cast - 60s cooldown Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities. Focused Mind Morale Rank 2 - No Cost - Instant cast - 60s cooldown For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. Mountain Spirit Morale Rank 2 - No Cost - Instant cast - 60s cooldown Increase the group's armor by 1023 and resists by 390 for 30 seconds. Rampaging Siphon Morale Rank 2 - No Cost - Instant cast - 60s cooldown Deals 480 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt. Rune Of Ending Morale Rank 4 - No Cost - Instant cast - 60s cooldown Deals 824 damage to all enemies within 30 feet and then heals group members for all damage dealt. Rune of Insanity Morale Rank 1 - No Cost - 100 ft range - Instant cast - 60s cooldown Deal 480 damage to target. Lower target's AP by 200. Rune of Rebirth Morale Rank 3 - No Cost - Instant cast - 60s cooldown Self Heal for 960 then an additional 1920 health over 9 seconds. Rune Of Skewering Morale Rank 4 - No Cost - Instant cast - 60s cooldown Deals 1600 damage to all targets 65 feet in front of you. Steal Life Morale Rank 1 - No Cost - 100 ft range - Instant cast - 60s cooldown Your target suffers 720 damage over 9 seconds, and you are healed for a half of the damage dealt. Valaya's Shield Morale Rank 4 - No Cost - Instant cast - 60s cooldown Heals groupmembers 1596 health over 15 seconds and gives 375 Action Points over 15 seconds VideoPrêtre des Rune spécialisé Gungni (closed beta 3.2) |
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