[Wiki] Carrière - Prêtre des Runes

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Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs de la bêta européennes et américaines.

Attention cependant, les compétences et par conséquence le rôle des Carrières peuvent encore un peu changer durant la béta, et nous pouvons nous attendre à ce qu'elles subissent également des modifications après la release, comme tout bon MMO qui se respecte...

Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations.

Les valeurs des compétences, données à titre d'indication, sont celles de personnages de niveau 31 avec 5 points dans chaque voie de Maitrise, issus de la version 3.2 de la Beta.


Description générale


https://jolstatic.fr/upload/war/Site/Zeb/Beta/PdRs.jpg

- Points Forts:
  • Très bon soigneur (grande polyvalence dans les types de soins)
  • Excellent buffeur
  • Multiples capacités de résurrection
  • Dégâts honorables

- Points Faibles:
  • Peu résistant contre plusieurs ennemies
  • Peu de moyens de se sortir du contact
  • Moins efficace en soin de groupe et en soin monocible que respectivement le Prêtre Guerrier et l'Archimage (lorsque ces derniers sont spécialisés dans le soin)
  • Peu de sorts de dégâts directs
  • Peu de sorts de contrôle

- L'apport de la classe dans le groupe:

*Tant qu'il reste loin de la mêlée le Prêtre des Runes est un très bon soigneur qui peut maintenir son groupe en vie à lui tout seul, grace à l'utilisation cumulée de ses soins directs, ses soins de groupes, ses soins dans le temps et ses sorts défensifs.

*Le Prêtre des Runes est également doté d'un certain nombre de Runes qui sont d'excellents buffs pour les membres de son groupe: les "Oath Runes" qui sont des buffs monocibles d'une heure qui donnent un bonus de stats et peuvent également être activées par le porteur de la Rune pour lancer un sort de dégat mineur, et les "Master Runes" que l'on obtient via les spécialisations qui sont des buffs de zone d'une minute très intéressants qui s'appliquent aux membres du groupe à proximité.

*Il dispose également de sorts de dégats non négligeables, qu'il peut utiliser efficacement pour aider un autre allié à achever ses cibles.

*Le Prêtre des Runes possède un certain nombre de capacités de résurrection (sort direct, morale, Oath Rune, sort de spécialisation), qui lui permettent de ramener à la vie assez facilement ses alliés en plein combat et de faire durer indéfiniment la bataille tant qu'il est encore sur pied.

- Gameplay de la classe :

*De base, la force du Prêtre des Runes lui vient de la multitude de sorts de soins dont il dispose, et c'est en cumulant tous ses sorts qu'il remplira le mieux son rôle de soigneur.
C'est surtout en soins préventifs qu'il excelle, en mettant sorts défensifs et mutliples soins dans le temps sur ses alliés qui verront leur vie à peine baisser sous les coups de l'ennemi. Il est bien évidemment nécessaire de compléter le tout avec des soins directs quand les ennemis se font trop nombreux.


*Les spécialisations du Prêtre des Runes ont la particularité de l'orienter dans l'utilisation d'un type de sorts (sorts directs, sorts mutlticibles ou sorts dans le temps) sans distinguer sorts de soin et sorts de dégats, si bien qu'il n'y a pas de branches spécialisées dans le soin, toute permettent d'améliorer un type de soin tout en augmentant sa capacité à faire des dégats.

*En tant que soigneur, on peut donc choisir de s'orienter librement dans le type de soins qui correspond à notre façon de jouer (sorts directs à incantation, mutliples soins dans le temps instantannés et sorts défensifs, soins de groupe), pour améliorer l'efficacité des sorts de base correspondant et gagner de nouvelles compétences de ce type de soin. En contrerpartie, un Prêtre des Runes même spécialisé sera un peu moins efficace en soin direct ou de groupe que respectivement l'Archimage ou le Prêtre Guerrier spécialisés en soin.

*Même s'il ne sera jamais aussi efficace qu'un vrai DPS distance, le Prêtre des Runes peut faire des dégats assez importants grace aux voies de spécialisation qui en plus d'augmenter la puissance des sorts des dégats, offrent de nouvelles compétences assez dangereuses.


- Voies de Maitrise:

*Gungni : effets directs et immédiats
*Valaya : effets de longue durée
*Grimnir : effets de zone


Compétences


Blessing Of Valaya
70 Action Points - 150 ft range - 3s cast
Heals all groupmembers for 360 health.

Cleanse War Engine
No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines
Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine.

Grimnir's Fury
40 Action Points -5s cast - 180s cooldown
Ressurects groupmembers within radius. Heals them to 50% health, and increases damage of ressurected friendlies by 20% for 10 seconds.

Master Rune Of Adamant
30 Action Points - 2s cast - 60s cooldown
Inscribes a Master rune into the ground for 60 seconds. Heals Groupmates within 65 feet of the Rune of Adamant for 100 health every 3 seconds for 60 seconds. You may only have one Master rune active at a time.

Master Rune Of Fury
25 Action Points - 100 ft range - 2s cast - 60s cooldown
Inscribes a Master rune into the ground for 60 seconds. Groupmates within the 65 feet of the Rune of Fury have a 20% chance to gain 50 AP whenever they activate an ability. You may only have one Master rune active at a time.

Master Rune Of Speed
30 Action Points - 2s cast - 60s cooldown
Inscribes a Master rune into the ground for 60 seconds. Groupmates within 65 feet of the Rune of Speed have their buildup times reduced by .25 seconds. You may only have one Master rune active at a time.

Oath Rune Of Iron
25 Action Points - 100 ft range - Instant cast
Increase targeted group member's Initiative and Willpower by 50 for 1 hour. The rune holder may activate it to inflict 428 Elemental damage over 9 seconds.

Oath Rune Of Power
25 Action Points - 100 ft range - Instant cast
Increases target group member's Strength and Intelligence by 52 for 1 hour. The rune holder may activate to inflict 180 Elemental damage to a target.

Oath Rune Of Sanctuary
25 Action Points - 100 ft range - Instant cast - 600s cooldown
Increases targeted group member's Toughness by 62 for 1 hour. The rune holder will then be able to ressurect themselves with 20% health if killed within the next 10 minutes. Doing so will remove the Oath Rune.

Oath Rune Of Warding
25 Action Points - 100 ft range - Instant cast
Increases targeted group member's Resists by 157 for 1 hour. The rune holder may activate it to inflict 228 Elemental damage over 9 seconds to all targets within 30 feet.

Protection of the Ancestors
40 Action Points - 100 ft range - Instant cast - 180s cooldown
Increases target group member's Wounds by 104 for 60 seconds. Heals target for value of HP increase.

Reinforce War Engine
No Cost - 5 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines
Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.

Rune Of Battle
50 Action Points - 150 ft range - 2s cast - 60s cooldown
Buffs an ally with a pulsing area of effect that deals 199 Elemental damage every 3 seconds to all enemies within to 20 feet for 15 seconds.

Rune Of Binding
40 Action Points - 100 ft range - Instant cast - 20s cooldown
Stuns and wounds target for 232 Elemental damage over 3 seconds.

Rune Of Burning
10 Action Points - 100 ft range - Instant cast - 11s cooldown
Channeled. Deals 796 Elemental damage over 6 seconds. 100% chance to be setback while casting.

Rune Of Cleansing
40 Action Points - 100 ft range - Instant cast - 30s cooldown
Dispels one Enchantment from target. Deals 270 Elemental damage if successful.

Rune Of Cleaving
30 Action Points - Instant cast - 10s cooldown
Deals 228 Elemental damage over 9 seconds to targets 65 feet in front of you.

Rune Of Fate
30 Action Points - 100 ft range - Instant cast - 30s cooldown
Deals 630 Elemental damage over 24 seconds and heals your defensive target for the amount of damage dealt.

Rune Of Fire
40 Action Points - 100 ft range - Instant cast - 5s cooldown
Deals 155 Elemental damage

Rune Of Fortune
30 Action Points - 100 ft range - 2s cast
Deals 206 Elemental damage to your target and heals your Defensive target for the damage dealt.

Rune Of Immolation
30 Action Points - 100 ft range - Instant cast
Deals 330 Elemental damage over 15 seconds.

Rune Of Life
20 Action Points - 100 ft range - 3s cast - 6s cooldown - Only usable on other players
Resurrect target friendly dead player and restore 20% of their health.

Rune Of Mending
60 Action Points - 150 ft range - 1s cast
Restores 165 health, then continues to restore 441 health over 9 seconds.

Rune Of Might
45 Action Points - 2s cast
Deals 166 Elemental damage to all targets within 30 feet of you.

Rune Of Preservation
20 Action Points - 100 ft range - Instant cast - 15s cooldown
Detaunts targets attack power by 50% for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.

Rune Of Regeneration
30 Action Points - 150 ft range - Instant cast
Heals for 1200 life over 15 seconds

Rune Of Restoration
50 Action Points - 150 ft range - 3s cast
Restores 774 health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.

Rune of Serenity
45 Action Points - 150 ft range - 1s cast - 10s cooldown
Heals target for 260 life over 9 seconds, and will then bounce to and heal other allies within 30 feet of the previous target. Effect will not hit the same target more than once, and will heal up to 6 people.

Rune Of Shielding
40 Action Points - 100 ft range - Instant cast - 2s cooldown
Target absorbs up to 375 damage over 10 seconds. When the effect fades, the target recovers 120 health.

Rune Of Sundering
45 Action Points - Instant cast - 60s cooldown
Knockbacks targets within 30 feet of you. Monsters will be knocked down.

Shield the Skies
No Cost - Instant cast - 300s cooldown
Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time.

Spellbinding Rune
30 Action Points - 100 ft range - 1s cast - 30s cooldown
Silences and wounds target for 264 Elemental damage over 5 seconds.


Tactics


Ancestor's Blessing
Healing abilities have a 25% chance to also increase the target's AP by 50.

Ancestor's Echo
Heals have a 25% chance to create a shield on your target that can absorb up to 47 damage over 10 seconds.

Ancestral Inheritance
Increases your Armor by 511.

Blessing of Grungi
Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%.

Cleansing Vitality
Rune Of Cleansing will now heal the defensive target for 3993 over 3993 if an effect was successfully removed.

Concussive Runes
Attacks in the path of Grimnir have a 25% chance to detaunt your target, reducing their damage towards you by 50% for 15 seconds.

Discipline
Increases your Willpower by 124.

Divine Fury
You deal 25% more damage, but all of your healing becomes 20% less effective.

Earth's Shielding
Each attack against an active Rune of Shielding will randomly debuff one of the attacker's stats by 93 for 10 seconds.

Efficient Runecarving
Each tick of Rune of Mending has 20% chance to make next Rune of Immolation free, and each tick of Rune of Immolation has a 20% chance to make Rune of Mending instant cast.

Extended Battle
Increases area of effect of Rune Of Cleaving and Rune Of Battle by 50%.

Immolating Grasp
Each tick of Rune of Immolation has a 25% chance to drain 30 Action Points from target and snare them by 0% for 5 seconds.

On Your Feet!
Rune Of Life, Rune Of Sanctuary and Grimnir's Fury will heal the target for 306 health over 5 seconds and will restore 70 Action Points when the target is ressurected.

Potent Runes
Rune of Striking and Rune of Immolation are now undenfendable.

Regenerative Shielding
Each tick of Rune Of Regeneration has 25% chance to increase target's armor by 818 for 10 seconds.

Restorative Burst
Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.

Rune of Nullification
Critical attacks place a debuff on your target that reduces all incoming healing by 100%.

Runic Blasting
Increases crit chance of Rune Of Fire, Grungni's Gift, and Rune Of Striking by 15%.

Stoutness Of Stone
You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration.

Stubbornness
Increases your Corporeal resistance by 195.

Subtlety
All of your heals will cause enemy monsters to hate you 25% less than normal.

Sundered Motion
Rune of Sundering's cooldown is reduced to 20 seconds and will now apply a 40% movement reduction for 10 seconds to all those hit.

Swift Runes
Cooldowns on Oath Rune click abilities are reduced by 30 seconds.

Thick-Skulled
Removes chance to be setback while casting Grungi's Gift, Rune of Mending and Rune of Serenity.


Morales


Alter Fate
Morale Rank 4 - No Cost - Instant cast - 60s cooldown
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds.

Divine Favor
Morale Rank 1 - No Cost - 150 ft range - Instant cast - 60s cooldown
A strong heal that will restore 1440 health to your target.

Divine Protection
Morale Rank 3 - No Cost - Instant cast - 60s cooldown
Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.

Focused Mind
Morale Rank 2 - No Cost - Instant cast - 60s cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

Mountain Spirit
Morale Rank 2 - No Cost - Instant cast - 60s cooldown
Increase the group's armor by 1023 and resists by 390 for 30 seconds.

Rampaging Siphon
Morale Rank 2 - No Cost - Instant cast - 60s cooldown
Deals 480 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.

Rune Of Ending
Morale Rank 4 - No Cost - Instant cast - 60s cooldown
Deals 824 damage to all enemies within 30 feet and then heals group members for all damage dealt.

Rune of Insanity
Morale Rank 1 - No Cost - 100 ft range - Instant cast - 60s cooldown
Deal 480 damage to target. Lower target's AP by 200.

Rune of Rebirth
Morale Rank 3 - No Cost - Instant cast - 60s cooldown
Self Heal for 960 then an additional 1920 health over 9 seconds.

Rune Of Skewering
Morale Rank 4 - No Cost - Instant cast - 60s cooldown
Deals 1600 damage to all targets 65 feet in front of you.

Steal Life
Morale Rank 1 - No Cost - 100 ft range - Instant cast - 60s cooldown
Your target suffers 720 damage over 9 seconds, and you are healed for a half of the damage dealt.

Valaya's Shield
Morale Rank 4 - No Cost - Instant cast - 60s cooldown
Heals groupmembers 1596 health over 15 seconds and gives 375 Action Points over 15 seconds

Video


Prêtre des Rune spécialisé Gungni (closed beta 3.2)
Dernières modifications :
(Voir) 04/2/2009 06:33:22 : Kedare (Amélioration de la présentation (Liste))
(Voir) (Comparer)21/8/2008 22:39:10 : jtbjid (Ajout video)
(Voir) (Comparer)19/8/2008 20:04:23 : Zebb (modif image)
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