FALLEN EARTH HITS CONTENT COMPLETE DEVELOPMENT GOAL
After a nine-month schedule of intensive content development, we are happy to announce that we have reached the development landmark “content complete.” The Fallen Earth team has met two critical development milestones on time within the past six months, including “feature complete” in June.
Some of the major accomplishments signaled by content complete include:
-New level of 3D realism through use of hi-poly normal mapped objects
-Hundreds of jackets, pants, belts, gloves and pads for players of all skill levels, yielding thousands of new character customization options
-More than a dozen customizable character slots including head, mouth, eye and ear slots
-New and improved range and melee weapons including bladed hockey stick, a parking meter, a Tesla hammer (a Taser on a hammer) and a baker’s rolling pin!
-Wide range of gear, including gas masks, hazmat suits, goggles and specialized body armor
-Approximately 70 towns including starter towns for beginner players, player-conquerable towns for PvP enthusiasts, and faction and barter towns for more advanced missions and character development (although this differs from our original estimate, we’ve honed in to make the best possible player experience)
-More than 5,000 missions available
-Three sectors of game play to be included in the game release: The Plateau (red desert sands and barren wastelands); Northfields (grassy wheat fields); and Kaibab Forest (trees and scrubby foliage)
-More than 50,000 lines of dialogue including information on missions, item descriptions, conversation options and NPC interactions
-More than 1,300 new and motion-captured animations and emotes
-Several thousand crafting recipes
-Database of more than 6,000 items
-Players combine materials and work with others to craft 95 percent of game items
-Players can mount and fire weapons from within different types of vehicles
-More than 1,000 square kilometers of explorable territory (this territory reflects game play for sectors 1-3 and will be available upon launch, while the remaining approximate 6,000 square kilometers will be made available in later expansions
Remaining months will be spent polishing content and focusing on the Alpha test phase to eliminate any bugs and respond to player feedback. For more information on the game, news updates or community information, visit
www.fallenearth.com.