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Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs de la bêta européennes et américaines. Attention cependant, les compétences et par conséquence le rôle des Carrières peuvent encore un peu changer durant la béta, et nous pouvons nous attendre à ce qu'elles subissent également des modifications après la release, comme tout bon MMO qui se respecte... Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations. Les valeurs des compétences, données à titre d'indication, sont celles de personnages de niveau 31 avec 5 points dans chaque voie de Maitrise, issus de la version 3.2 de la Beta. Description généralehttps://war.jeuxonline.info/carrieres/detail/13 - Points Forts: - Points Faibles: - Apport de la classe au groupe: - Gameplay de la classe : -Voies de Maitrise *Effroi : attaque *Corruption : contre-attaques et défense *Discorde : attaques magiques et dissipation CompétencesBane Shield 40 Action Points - Instant cast - 30s cooldown A baneful aura surrounds you for 10 seconds, lashing out for 100 Spirit damage at any enemies who attack you. Blast Wave 30 Action Points - Instant cast - 15s cooldown A great burst of corrupted winds tears at all targets within 30 feet, inflicting 100 Spirit damage. If under the effect of a Discordant Aura, all target's magic resists are lowered by 236 for 10 seconds. Bulwark No Cost - 5 ft range -Instant cast - 300s cooldown Only usable on Doors Repairs a friendly keep door for 5% of it's total health over 15 seconds. Challenge 30 Action Points- Instant cast - 30s cooldown You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times. Cleave 30 Action Points - 5 ft range - Instant cast A powerful overhand blow that inflicts 51 damage and reduces armor by 214. This effect can stack up to 5 times. Corrupting Horror 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. The power of the Warp radiates out from you, placing horrifying visions inside the heads of all foes within 30 feet, causing their spells to build up 0.5 seconds slower. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Corrupting Retribution 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. You instill the power of the warp in your groupmates within 30 feet, causing their corrupted power to regenerate flesh and bone, healing them for 20 health every time they defend an attack. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Corrupting Wrath 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. You call upon the power of the warp to wither your opponents' mind and muscles, reducing the toughness of all enemies within 30 feet by 50. During this time, group members within the radius are emboldened, increasing their toughness by 50. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Deflect Oil No Cost - Instant cast - 300s cooldown Channeled 10% reduction in damage taken by Oil siege engines. You will also protect two other group mates within 1 feet. Only one effect of this type may be on a player at a time. Discordant Fluctuation 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. The power of the Warp fluctuates violently around you and your allies within 30 feet. Enemies that dare to use offensive magical abilities against a groupmate in this radius will be hit with a magical backlash, causing them 75 Spirit damage. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Discordant Instability 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. You tear at the fabric of reality, warping the world around you. Enemies within 30 feet will have all their resistances reduced by 78. During this time, groupmates within the radius have all their resistances increased by 78. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Discordant Turbulence 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. The power of the Warp melds with the mind of your enemies, causing healing on any foes within 30 feet to be 25% less effective. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Dizzying Blow 30 Action Points - 5 ft range - Instant cast - 5s cooldown A blow to the head which inflicts 75 damage and snares your target, reducing their movement speed by 40% for 7 seconds. Downfall 30 Action Points - 5 ft range - Instant cast - 20s cooldown A fierce blow that knocks down your opponent for 4 seconds and inflicts 100 damage. Dreadful Agony 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. You call on the power of the Warp, channeling warped energy in to the hearts and minds of your opponents. All enemies within 30 feet will take 67 Spirit damage every 3 seconds. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Dreadful Fear 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. You call upon the power of the warp to instill a bone chilling fear in your opponents within 30 feet of you, reducing their Strength by 52. During this time, the Strength of any groupmates within the radius is increased by 52. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Dreadful Terror 20 Action Points - Instant cast - 4s cooldown Only one Chaotic Aura may be active at a time. The power of the Warp encases you in a terrifying visage. All enemies within 30 feet will lose 9 Action Points every 3 seconds. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another 12 seconds Guard No Cost - 150 ft range - Instant cast Only usable on other players You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer and all hate that they cause will be split evenly between the two of you. Hold The Line! 20 Action Points - Instant cast - 60s cooldown - Requires Shield You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.This effect will end if you break your concentration, or run out of action points. Juggernaut 50 Action Points - Instant cast - 60s cooldown You become filled with unstoppable power, removing all snaring, rooting, stunning, and disarming effects. Modify War Engine No Cost - 5 ft range - 3s cast - 300s cooldown Siege Targetted buff. Decreases the cooldown times of that siege engine by 0 seconds for 30 seconds Oppression 30 Action Points - 5 ft range - Instant cast - 20s cooldown Requires Block or Parry A thunderous shield slam that inflicts 125 damage and increases your armor by 618 for 10 seconds. When an Aura of Corruption is active you will disorient your target for 10 seconds, increasing their build times by 1 seconds. Petrify 30 Action Points - Instant cast - 60s cooldown The land around you warps and changes, encasing up to 4 nearby opponents in hardened stone. Effected opponents are rooted for 5 seconds and cannot move. Rooted targets have a 50% chance to break free when they suffer damage. Quake 50 Action Points - Instant cast - 20s cooldown You shake the very earth, dealing 100 damage to all opponents within 65 feet in front of him, and knocking them down for 2 seconds. Ravage 30 Action Points - 5 ft range - 1s cast You channel the fell powers of the warp into your blade unleashing a devastating strike that does 100 Spiritual damage. Relentless 15 Action Points - 5 ft range - Instant cast - 8s cooldown You hack at your enemy with brutal strikes for up to 3 seconds, striking them up to five times and dealing 61 damage with each hit. This effect will end if you break your concentration or run out of action points. Rending Blade 30 Action Points - 5 ft range - Instant cast - 10s cooldown Requires Great Weapon Your Demonic blade overpowers your enemy's defense causing 77 damage. If you are imbued with a Dreadful Aura then the attack will deal an additional 103 Spirit damage to 2 nearby opponents. Repel 40 Action Points - 5 ft range - Instant cast - 20s cooldown Forceful blow that deals 100 damage and knocks back players and knocks down monsters. Seeping Wound 30 Action Points - 5 ft range - Instant cast Your blade churns with Spiritual energies and will Cripple your target, inflicting 123 damage over 9 seconds. Suppression 30 Action Points - 5 ft range - Instant cast - 10s cooldown A quick blow that causes 77 damage and improves the your defensive position, increasing your chance to parry by 25% for 5 seconds. Taunt 20 Action Points - 65 ft range - Instant cast - 15s cooldown You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times. Tooth Of Tzeentch 30 Action Points - 5 ft range - Instant cast - 10s cooldown Stabs into opponent for 103 damage. For the next 5 seconds, Tooth Of Tzeentch will cause an additional 103 damage on the next damaging attack made by everyone in your group. Touch of Palsy 30 Action Points - 5 ft range - Instant cast - 20s cooldown Target's legs become brittle for 10 seconds, causing them to suffer 50 damage for every half second they are moving. Tzeentch's Reflection 20 Action Points - Instant cast - 30s cooldown You are surrounded by magical barrier increasing your willpower by 75 and disrupt chance by 25% for 10 seconds. During this time, any spell you disrupt will silence it's caster for 3 seconds. Withering Blow 40 Action Points - 5 ft range - Instant cast - 10s cooldown You release chaotic energies through your blade, withering your opponent's limbs causing 77 damage and removing 30 Action Points. TacticsBacklash Any time you are attacked, there is a 25% chance that you will become surrounded by magical energy for 5 seconds, lashing out for 0 damage at anyone who hits you. Baneful Shielding Bane Shield will now last for an additional 7 seconds. Chaotic Advantage Any time you parry an attack, you will regain 75 Action Points. Tactic can not trigger more than once every 3 seconds. Crippling Strikes Any time you critically hit an enemy, they will deal 3443% less damage for 0 seconds. Critical Suppression Suppression will now also reduce the victim's chances to defend against attacks by 10% for 10 seconds. Destined For Victory Any time you block an attack, you gain 200 points of Morale. Tactic can not trigger more than once every 3 seconds. Dire Shielding Bane Shield will now also protect any of your allies within 30 feet. Embrace The Winds All healing used on you becomes 15% more effective. Feed on the Weary Withering Blow will now drain 40 Action Points, and you will gain as many action points as the victim lost. Flawless Armor Reduces the chance that an enemy will critically hit you by 10%. Focused Offense You deal 25% more damage, and all enemy monsters will hate you 25% less than normal, but you take 20% more damage any time you're hit. Hastened Dismissal Reduces Repel's cooldown time by 10 seconds and reduces its cost by 15 Action Points. Menace Enemy monsters will hate you 100% more than normal on all attacks. Mixed Defenses Any time you block an attack, your chance to parry is increased by 0% for 0 seconds. Oppressing Blows Increases your chance to critically hit by 15% when you are wielding a Greatweapon. Piercing Repel Repel will now apply a buff on you that will reduce the armor penetration of all attackers by 100% for 10 seconds. Power from the Gods Your auras no longer cost any action points. Quickened Discord Reduces Blast Wave's cooldown time by 5 seconds and Touch Of Palsy's cooldown time by 10 seconds. Rugged Increases Toughness by 124. Siphoned Energy Any time you disrupt a spell, you will regain 105 health, and your movement speed will be increased by 30% for 5 seconds. Tainted Wound If an enemy becomes healed while suffering from your Seeping Wound, the healer will suffer 175 damage. Tzeentch's Warding Increases your Elemental resistance by 195. Unstoppable Juggernaut Juggernaught's cooldown is reduced to 20 seconds. Warped Flesh Any time you are attacked, there is a 25% chance that you will absorb up to 210 damage.This effect will not trigger more than once every 3 seconds. MoralesDemolishing Strike Morale Rank 1 - No Cost - 5 ft range - Instant cast - 60s cooldown A powerful melee attack that reduces armor by 818 and deals 720 damage over 15 seconds Distracting Bellow Morale Rank 3 - No Cost - 100 ft range - Instant cast - 60s cooldown A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds. Grapple Morale Rank 1 - No Cost - 5 ft range - Instant cast - 60s cooldown Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or broken. Immaculate Defense Morale Rank 4 - No Cost - Instant cast - 60s cooldown An impressive display of defense which reduces incoming damage by 22% for both you and all group members within 65 feet of you for 10 seconds. Impenetrable Armor Morale Rank 4 - No Cost - 5 ft range - Instant cast - 60s cooldown You are briefly covered with an impenetrable set of scales. For the next 9 seconds, up to 1600 damage will be absorbed. Inevitable Changing Morale Rank 1 - No Cost - 5 ft range - Instant cast - 60s cooldown A strong melee attack that deals 480 damage and restores all of your AP. Raze Morale Rank 2 - No Cost - Instant cast - 60s cooldown Repeatedly attack all enemies in front of you, inflicting 240 damage every second for 3 seconds, up to 65 feet away. Shatter Faith Morale Rank 4 - No Cost - 5 ft range - Instant cast - 60s cooldown A thunderous curse shatters the air, inflicting 800 damage to all targets within 30 feet and dispelling a blessing. Shield Wall Morale Rank 2 - No Cost - Instant cast - 60s cooldown Increases your chance to block by 100% for 10 seconds. Sprout Carapace Morale Rank 3 - No Cost - Instant cast - 60s cooldown In a chaotic surge of growth, everyone in the group's skin hardens, increasing Armor by 1023 and all Resists by 390 for 30 seconds. Everyone receives 100 AP as well. Tzeentch's Amplification Morale Rank 2 - No Cost - Instant cast - 60s cooldown For 15 seconds, Tzeentch amplifies the effects of all heals cast on you by 300%. Warping Embrace Morale Rank 4 - No Cost - 5 ft range - Instant cast - 60s cooldown A surge of chaotic energy ripples forward inflicting 247 damage to everyone 65 feet in front of you. The surge of power clings to it's victims, snaring them by 40% for 15 seconds. |
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19/08/2008, 16h56 |
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[Wiki] Carrière - Elu
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moi pour le moment je trouve que l'élu à un DPS plus que' honorable
J'ai aussi un orc noir, et je préfère légèrement mon élu niveau dps et burst |
19/10/2008, 08h53 |
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