J'ai modifié un script pour qu'il y ai un link avec un autre objet, il me semble bon à ce niveau là, mais il me met error sur la ligne du flag.
// MASK FLAGS: set to "TRUE" to enable
integer glow = TRUE; // Makes the particles glow
integer bounce = FALSE; // Make particles bounce on Z plane of objects
integer interpColor = TRUE; // Color - from start value to end value
integer interpSize = TRUE; // Size - from start value to end value
integer wind = FALSE; // Particles effected by wind
integer followSource = TRUE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE; // PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
key target = "";
// PARTICLE PARAMETERS
float age = 4.4; // Life of each particle
float maxSpeed = 0.5; // Max speed each particle is spit out at
float minSpeed = 0; // Min speed each particle is spit out at
string texture = "water"; // Texture used for particles, default used if blank
float startAlpha = 0.8; // Start alpha (transparency) value
float endAlpha = 0; // End alpha (transparency) value
vector startColor = <0.85,0.85,1>; // Start color of particles <R,G,B>
vector endColor = <1,1,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <0.25,0.25,0.25>; // Start size of particles
vector endSize = <0.25,0.25,0.25>; // End size of particles (if interpSize == TRUE)
vector push = <0.0,0.0,-2>; // Force pushed on particles
// SYSTEM PARAMETERS
float rate = 0.0001; // How fast (rate) to emit particles
float radius = 0.75; // Radius to emit particles for BURST pattern
integer count = 50; // How many particles to emit per BURST
float outerAngle = 0.5; // Outer angle for all ANGLE patterns PI/4
float innerAngle = 0.5; // Inner angle for all ANGLE patterns
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
// SCRIPT VARIABLES
integer flags;
flags = 0;
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
default
{
link_message(integer sender_num, integer num, string str, key id)
{
llSay(0,str + "On");
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
state tickled;
}
}
state tickled
{
link_message(integer sender_num, integer num, string str, key id)
{
llSay(0, str + "Off");
state default;
}
}