[Patch] Encore un (deux!) gros

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Vanguard Build 01700 Patch Notes 1/22/2007

GAMEPLAY

- Abilities requiring a defensive target will now automatically target the caster if they do not have a defensive target. This will also set an actual defensive target for the caster.
- Added an 'Auto Defensive Target Me' option to the Interface section of the Settings window. If this option is enabled, you will automatically cast any beneficial abilities on yourself if you have no defensive target.
- Only heals are now enhanced by heal mod and vitality. They were changing the magnitude of most beneficial abilities that altered hit points such as buffs.
- Intelligence spell damage mod and strength melee damage mod are now getting applied as intended. The ability tool tips should also be updating properly again.
- The maximum damage and healing reached from maximizing intelligence, strength and vitality has been increased.
- Dual wield no longer lowers your block, dodge and parry chances.
- PvP damage output as been reduced for all classes.
- Invisibility and Stealth type effects now break when you begin harvesting or interact with an interactable object.

ADVENTURING

- All Classes – Various text and stacking bugs resolved
- Bard – You can no longer specialize in thrown hammers
- Bard – You can now specialize in bow and crossbow
- Bard – You can now use thrown daggers and axes
- Bard – Added Cleaving the Mountain which is a second step finish that follows Hewing the Mountain
- Bard – Hewing the Mountain V has been added to trainers and the level progression for the rest of the line has been altered slightly
- Bard – Cyclone Tears the Sky is now called Split the Clouds and is available at level 16
- Bard – A new second step finish called Cyclone Tears the Sky is now trainable.
- Cleric – Rejuvenate I has been moved to level 10.
- Cleric – Alleviate I has been moved to level
- Disciple – Removed hint icons for “Secret Chains”
- Dread Knight – Your Dreadful Countenance should now actually lower targets SPI mitigation
- Dread Knight – Moved Scythe of Doom to level 18. Upgrades from there.
- Dread Knight – Increased hate added on Incite
- Dread Knight – Increased Provoke taunt to the correct level.
- Dread Knight – Increased damage from Symbol of Suffering
- Dread Knight – Backlash now lists its maximum duration.
- Dread Knight – All Symbol abilities now cost 1 energy/ second
- Dread Knight – Fixed display description on Vengeance to reflect how much damage it actually does.
- Dread Knight – Added a block animation to Bleak Foeman.
- Monk - Monks are no longer able to gain energy from items.
- Monk – You will now be affected by bard songs.
- Paladin – Sunburst now does increased damage and is resisted less than it was before.
- Paladin – Strike of Gloriann and Sentinel’s Blessing now stack with each other and with Courage. Buffs that are supposed to stack actually stacking!? Madness!
- Paladin – The tooltip describing your auras now have more details. It should now be much easier to call me a liar. ?
- Paladin – Aura of Radiance has been removed for your aura lineup.
- Paladin – A new innate ability, Stalwart Soul will be granted to you at level 10
- Paladin – A new innate ability line, Divine Center will be granted to you starting at level 20
- Paladin – Aura of Divine Power now properly buffs you and your group.
- Paladin – Aura of Shielding is now available at level 10 and Replenishment at level 15
- Paladin, Dread Knight, Warrior – Your defensive stance now actually gives you the mitigation it promises.
- Psionicist – Dementia now has a 2 second cast time.
- Psionicist – Mental Blast IV and beyond have been renamed Psionic Blast.
- Ranger – Lowered the cost of Fleetblade
- Ranger – Lowered the cost of Windsong
- Ranger – Forage now works.
- Ranger – Arrow and Bolt recipes will become available to you as you level.
- Ranger – Moved Poison Shot to level 26. Upgrades from there
- Ranger – Increased damage on Poison Shot.
- Ranger – Added new ability line Shocking Arrow at level 6. Upgrades from there
- Ranger – Moved Splitting Arrow to level 18. Upgrades from there.
- Ranger – Added new ability Line Stunning Shot at level 34.
- Ranger – Moved Sweeping Strike to level 8. Upgrades from there.
- Ranger – Moved Feral Strike to level 46, up from 42.
- Ranger – Moved Forage to level 10, up from level 2.
- Ranger – Grasp of Earth moved to level 22, up from 18. Upgrades from there.
- Ranger – Moved Intercept to level 14. Upgrades from there.
- Ranger – Made Intercept instant activate
- Ranger – Made additional upgrades to intercept
- Ranger – Added Diminishing Returns to the root portion of Intercept
- Ranger – Moved Entangle to level 18. Upgrades from there.
- Ranger – Entangle now lasts for 28 seconds, has a 15% chance to break and pulses every 4 seconds, instead of every 6
- Ranger – Moved Nature’s Remedy to level 18.
- Ranger – Increased parry chance on the Parry ability line.
- Ranger – Moved Rancor to level 8, from level 10. Upgrades from there.
- Ranger – Moved Regress to level 14, up from level 12. Upgrades from there.
- Ranger – Moved Regrowth to level 18, up from level 16. Upgrades from there.
- Ranger – Moved Scare Creature to level 38, up from 26. Upgrades from there.
- Ranger – Moved Summon Companion to level 18, up from level 14.
- Ranger – Summon Companion now has no energy cost.
- Ranger – Destructive Swarm now lasts for 32 seconds.
- Ranger – The accuracy debuff on Destructive Swarm has been reduced.
- Ranger – The range on Destructive Swarm is now 25m, down from 35m.
- Ranger – Increased range on Warden’s Ranged attack.
- Ranger – Removed Bash and Kick Skill from Ranger skill set
- Ranger – You may now only have 1 Talisman on at a time.
- Ranger – Hawk Talisman has been moved to level 46.
- Ranger – Wind Talisman has been moved to level 38.
- Ranger – Tiger Talisman has been moved to 18.
- Ranger – Moved Thorn Cloak to level 10. Upgrades from there.
- Ranger – Thorn Cloak no longer scales.
- Ranger – Thorn Cloak is now free.
- Ranger – Lowered the evasion bonus for Talisman of the Panther
- Ranger – Moved Winter Cloak to level 22
- Ranger – Your special attacks should no longer proc your Cloak effects on you when you defensively target yourself.
- Ranger – Removed hint buffs for “Secret Chains”
- Shaman – Flesh Rot IV through IX have been renamed Bane of Krigus I – IV
- Sorcerer – Increased the snare portion of Icequake
- Warrior – Lowered max range on Infuriating Shot.

CRAFTING

- General crafting mods (crafting tool use, crafting utility use, crafting station use, refining skills and finishing skills) should work correctly now.
- Resonance dust of endurance has been changed to add heal or nuke mod depending on the type of item it is being applied to.
- Novice Bag recipe now available again to low level outfitters on Thestra.
- Novice Staff recipe now available again to low level artificers on Thestra.
- Novice Club recipe now available again to low level artificers on Thestra.
- Qalian novice weapon recipes are no longer listed twice on trainers.
- Initiate tier quest actions have been updated.
- Low level refining recipes have been added to all artificer instructors.
- Low level refining outfitter recipes are now available on all trainers.
- Deconstruction recipes added to Kojan trainers.
- Social clothing can now be purchased.
- Additional saddlebag recipes are now on outfitter instructors.
- Missing amateur bag recipes are now on Thestran trainers.
- Added jewelry recipes to Artificer instructors.
- Added additional “dusting” options to Artificer refining jewel recipes.
- Added additional “dusting” options to Outfitter leather lining recipes.

DIPLOMACY

- New decks are in for Civic Diplomacy and more importantly – newbie lines! Try a Diplomacy newbie line today and navigate yourself through challenging decks and great stories! Some decks will frustrate you – in which case turn to other players for help, or ask in the dip channel (/join dip).
- Thestran Humans: Abulard Thistle will no longer lie to players. He will now, begrudgingly, offer them the choice to work for House Tanvager and House Hilthorn.
- Thestran Humans: Thistle’s Rod will now be recognized by Academics instead of Nobles, and will work to Rally the Students. Other bugs have been fixed as well.
- Thestran Humans: Thestrans have now, through the power of their collective will alone, unlocked the ability to learn New Evaluations! You can find the “Learn Evaluations” quest on Marcus Remniol. Your friendly neighborhood Diplomacy Trainer.
- Diplomacy Trainers: All beginning Diplomacy Trainers now allow you to skip the tutorial. The parleys and tutorials are still available, but if you already know how to play, or you don’t like reading manuals, you may skip over the tutorial and get straight to the storyline!
- Noble Interview in Bordinar’s Cleft no longer helps raise all Noble levers at once.
- Half elf newbie line turned off pending reworking of some content.
- Updated decks on newbie lines.
- Dwarf
- Updated all according to new progression.
- Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
- Qaliathari
- Updated all according to new progression.
- Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
- Mordebi
- Updated all according to new progression.
- Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
- Halfling
- Updated all according to new progression.
- Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
- Raki
- Updated all according to new progression.
- Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
- Mordebi
- Updated all according to new progression.
- Made customized decks for NPC’s in multiple lines/parleyed with at multiple skill levels.
- Made updates on all decks when we realized that having a card repeated on the deck made the NPC do nothing but listen.

WORLD POPULATION
- Quest: Don’t Spy on Me now requires more scout eyes.
- Quest: Bandit Bait: The Haekemish Bandits will now despawn after 60 seconds of no combat.
- Temple of Dailuk: Nerksawl’s agro range has been reduced.
- Tursh: Nine more adventuring quests are now available to players in Tursh. Beware the bullfrogs!

GUI
- Your map arrow will now always appear on top of other waypoints.
- The location currently being tracked will now appear red on the map.
- You will now see only the waypoints for the currently selected quest on the map instead of all of them.
- Group member points on the map will correctly have their tooltip set to the group member's name.

CODING
- You will no longer receive loot spam to the chat window when looting your own corpse.
- Video memory manager updated to hopefully reduce the number of "out of video memory" crashes clients are experiencing.
- If there is a region server crash, and you login and get the invulnerability buff, and your Recall ability is not castable due to still having refresh time, the refresh timer on your Recall ability will be reset allowing you to cast it immediately to escape the area.
- Items required for quests will now be correctly updated when they are moved to or from your corpse

GRAPHICS
- FPS in outdoor scenes should be increased
- Volumetric clouds are now much less of a performance hit

ART
- Ksaravi throughout Telon now look like they should – Rat men instead of Kobolds
Citation :
Vanguard Build 01703 Patch Notes 1/22/2007

Note: A lot of factions are being turned on with this build. Be wary when visiting cities!


GAMEPLAY
- Summoning your tombstone at an altar will cause an item durability hit to items that are contained within the tombstone. This means that if you don't have the cash to afford the summon (yes, we know, it was really cheap because we were waiting for this change) you can still get your items back and then repair those that you can afford. This is currently set to a 15% durability hit, and current content pass should ensure that all outposts have a repair merchant.
- Fixed for reversed goodness of stealthy skills when NPCs are detecting PCs
- An issue has been corrected causing spell damage to be displayed lower than expected in tool tips.
- Stealth, sneaking and detection have had a big polish pass. NPCs will now turn and face you, make noise and some question marks will appear above the head indicating they think someone is there. This gives you a chance to back away before getting attacked. Approaching NPCs from behind will always work if you are in stealth. When approaching from the front NPCs will always attack you if you get right on top of them. With invis there is still radial check.
- Only enemies that are aggressive and those you are within aggro range of will attempt to uncover.
- When detecting a hidden enemy you will now hear a special notification sound.
- Stealth, sneaking and detection chances have been changed. Your skill is now a much bigger factor in your success.
- You will no longer be able to gain skill ups in detection, sneak or hide without being successful at there corresponding activities.
- NPC may now use invisibility against PCs
- Stealth, sneak, hide and invisibility have been hooked up for PVP! If someone detects you running 25 meters or more away from them will give you another shot as sneaking.
- When detecting a hidden enemy you will now hear a special notification sound. When uncovered by a PVP enemy you will also hear an identifying sound.
- When attacking a player from stealth your stealth will not break but that player will see you in stealth mode.

DIPLOMACY
- Diplomacy Bug Fix: Players are now able to gain presence again after crossing chunk borders without logging in and out.

GUI
- Crafting Setup windows have been cleaned up significantly.

CODING
- Probable fix for characters not appearing the way they are supposed to in game. Please let us know if you still see problems with your characters not appearing how you customized them.
- /corpsedrag will now move your corpse again. The server location was getting updated, but not the visual location on the client.
- /stuck makes a triumphant return, now with logging and a warning about using it as an exploit.
40min de d/l..

Edit: ah non tiens ça accélère, plus que 15min
Eh beh comme d'hab ca bosse très très dur
J'espère que ca va continuer comme ca jusqu'au 27 Janvier pour éradiquer un maximum de bugs pour la release et après pour finaliser le jeu
sur la premiere note du patch ils avaient annoncé une section "graphic" avec une amelioration des FPS à l'exterieur et de la gestion des nuages volumetriques...

ça été retiré
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Citation :
Publié par Stryx
Ils bossent dur parce qu'ils sont a la bourre, il est loin d'être fini leur jeu pour une release dans 7 jours...
Je te rassure tu n'apprend rien à personne malheureusement

Mais bon ca fait quand même super plaisir de voir qu'ils bossent dur... pour avoir fait entre autres les betas de SWG et EQ2 et au vu de la release de ces deux jeux qui n'avaient rien de glorieux non plus, je peux te dire que les développeurs ne faisaient pas autant de boulot dans la dernière phase de Beta que ceux de Vanguard pour essayer de sortir un produit jouable à la release... même si y a rien de caché en disant que Vanguard ne sera clairement pas finalisé quand il sortira dans 7 jours bien évidemment
Citation :
Publié par Stryx
Ils bossent dur parce qu'ils sont a la bourre, il est loin d'être fini leur jeu pour une release dans 7 jours...
n'empêche que ça bosse dur .... je suis trés favorablement impressionné.
La bonne nouvelle c'est que s'ils continuent à travailler sur ce rythme en post-release on ne devrait pas attendre trop longtemps pour avoir un jeu à peu près finalisé.

D'un autre côté ils n'ont pas trop le choix s'ils veulent accrocher ceux qui ne sont pas totalement convaincus mais qui tenteront tout de même l'expérience dans les premières semaines/mois.
Citation :
Publié par kalanye
sur la premiere note du patch ils avaient annoncé une section "graphic" avec une amelioration des FPS à l'exterieur et de la gestion des nuages volumetriques...

ça été retiré
En-fait non

J'ai copier/coller le patchnote depuis la page status, mais dans le launcher il y a toujours la section graphic je vais modifier mon post de ce pas

Edit après test:

J'ai gagné entre 5 et 10fps selon la scène
D'ailleurs en ce moment il y a des buffeurs 35 avec pas mal de monde, et la où je peinais à atteindre les 10/15fps hier, je tourne autour de 20.

Sinon il y a une nouvelle option graphique qui permet de modifier le nombres de détails du décors, je l'ai poussé au max sans probleme.

Et je confirme pour les nuages volumétriques, leur impact est beaucoup moindre maintenant.
Citation :
Publié par Misere
La bonne nouvelle c'est que s'ils continuent à travailler sur ce rythme en post-release on ne devrait pas attendre trop longtemps pour avoir un jeu à peu près finalisé.
Oui mais à partir du 30 ils passent en équipe "live" donc beaucoup plus réduite. D'après ce que j'avais compris l'organisation post release devait être grosso modo la suivante :
- une équipe live en charge de la correction des bugs et de l'ajout de contenu gratuit (environ un quart de l'équipe actuelle)
- une équipe en charge du développement de la première extension (environ la moitié de l'équipe actuelle). Cette équipe devant aider l'équipe live les deux ou trois premier mois avant de commencer vraiment le développement de l'extension.

Mes données datent un peu par contre, donc je n'exclue pas quelques changements dans leur plans entre temps. Mais dans l'ensemble c'est une organisation logique et proche de ce qui se fait habituellement.
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