Patch 16.3, notes préliminaire

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Fraichement publiées aujourd'hui, les voici:

Citation :
16.3 Preliminary Update Notes

Inferno Updates

- Over thirty new quests added to Inferno including three great new story driven quest lines. Discover the mysteries of Inferno and beyond

- Fixed some missing textures in Burning Marshes

- Some new smoke effects added to Inferno

- Optimized playfield (reduced poly count) in places for better performance

- Revised environmental visual effects to improve performance

- General world changes to Improve playfield appearance

New PvP Missions

- Prepare to be sent deep into enemy territory as factional quests are added that will find players taking out targets in their enemies cities.

GUI Changes

- New Skill View

o Automatic IP allocation option. We have added an option to allow players to have the system automatically distribute their IP for them based on their profession. A report confirms what the allocation will do and then prompts for confirmation.

o Increased visibility of stats, base and buffed stats are now visible within the GUI

- There are now small icons that show up in your interface informing you of new things available to you. They can be clicked to open up the relevant menu.

o Gaining new IP's. Clicking this icon will open the skill view.

o Gaining new Perk. Clicking this icon will open up the perk view.

- New Mission View

o Now allows for up to twenty missions at a time to be held

- New Planetmap View

Camera Controls

- New Camera features added

o Look around the character by holding left mouse button and moving mouse.

o Zoom in and out or switch between first and third person by using the mouse scroll wheel.

General Changes

- New ICC Assembly Hall added to andromeda

- A Tir grid point has been added inside the city limits again. NOTE: The Tir exit will now exit you at the new internal point. The grid terminal outside the city is still present for entering the Grid.

- Missions should no longer reset the progress counter when leaving and re-entering.

- Fixed the issue with Shoulder-pads appearing incorrectly on Opifex characters (really we mean it, we aren’t making it up!)

- Tracer effects should now fire in the correct direction all the time.

- The Test of Intelligence mission in the Shadowlands Starter area should be working again

- Peter Lee now has a character model to match his name and intended gender!

- Reduced respawn timer on Brad Willis in SL backyard

- Fixed an error with the red hat mushrooms that could be taken up root and all, now players only get to pick up a sample.

- Hacking an Enhanced Leather Vest should now produce Hacked Leather Body Armor correctly.

- Corrected a typo in the activation text for the Fire Frenzy action.

- Energized Bolt now requires Matter Creation.

- Fixed a bugged mission entrance in Newland

- Fixed some issues with trash king robots going missing

- Sirocco can no longer be attacked

- Portals now spawn for leaving Razor’s lair

Technical

- Added Multi-monitor support for playing in full-screen on monitors to the right or below the primary monitor.

- Added Multi-monitor support for windowed mode on any monitor.
Vous trouverez un forum de discussion pour la série de patch 16.3 ici: http://forums.anarchy-online.com/forumdisplay.php?f=414

En bonus une capture d'écran du nouveau système de skill ici: http://forums.anarchy-online.com/att...9&d=1150882753
Et ici avec les options pour reset une skill: http://forums.anarchy-online.com/att...0&d=1150889257
Fixed the issue with Shoulder-pads appearing incorrectly on Opifex characters (really we mean it, we aren’t making it up!)

Mais .. lol cela ne fait que ..
Hmmm 3 ans depuis l'implémentation des pads de dodga que cela bug ?

Rien de neuf coté profession ?
Quand donneront'il un petit quelque chose aux traders?
En espérant quelques nouveautés pour le NT ^^ une fois level 120 + nous n avons plus vraiment de sorts dans certains lignes, et la prof NT est un peu délaissé je trouve
merci bcp pour l'info, j'aime bien le systeme pour les skill.


l'option d'allocation auto des IP elle est configurable ou alors c'est une base de skill qui montent suivant ta prof et tu peux pas la changer ?
La répartition automatique des skills semble avoir été réalisé avec l'aide des professionals sur le Test Serveur et est là afin d'aider les débutants lors de leurs arrivées en jeu.

Cette répartition automatique ne sera pas la plus optimisée mais elle permettra d'éviter des erreurs grossières.

La description de certaines skills a également été revue afin de concordée à la réalité actuelle de leurs fonctions.
D'après la discussion sur le forum, ce que tu décris ne sera pas possible.

Il faudras toujours cliquer sur un bouton/flèche pour augmenter une skill dans ce cas.

On ne pourras pas dire au jeu "Quand je ding, tu me max tels et tels skills".
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