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Quote du forum de Darathar conçernant la possibilité de passer exilé avec le prochain patch :
Betrayal is almost upon us!
I logged on my character on the Test server this week to check out the new betrayal quest and the brand new zone Haven. I won't spoil it for everyone but the quest itself is good fun, more challenging and interesting than the original version (up to the point I'm at - I haven't bothered with the part where you regain favour with your chosen city) and I like the layout in Haven. From the looks of things it's going to be a lot more challenging to regain faction and favour with your chosen city, should you choose to do so (your faction standing with both cities is imediately set to -50k).
So who here is planning on betraying their city? Will you be staying an Exile or will you be going the whole hog and switching to the other side? Or will you betray, check it out and then go back to your original city?
Here are some of the facts about the new betrayal system and being an Exile, for those that don't yet know (this is all going live in the next update):
1) You can betray at any level
2) Once you betray you become an Exile
3) Exiles live in Haven, a new zone with all the general city amenities (bank, guild registrar, trainers, mender, provisioners, tradeskills) but without a few benefits that citizens of Freeport or Qeynos get (housing, PVP merchants, status vendors).
4) Exiles cannot use a broker to sell goods but they do have access to black market brokers allowing them to buy goods from Qeynos and Freeport at a 40% mark-up. Back to good old /auction WTS/WTB then! Anyone remember East Commonlands tunnel in EQ?
5) You can remain an Exile indefinitely - it is a whole new, self-sufficient faction. You can also choose to do the faction quests to gain trust with either Freeport or Qeynos (even if you already betrayed one). This quest begins in Haven and is given by one of the NPCs; there are also faction NPCs in CL and Ant (that I saw) offering faction quests that scale to your level.
6) If you rejoin either city all of your spells/arts revert to apprentice one. If you choose to remain an Exile this doesn't happen to you and your abilities remain intact (I've tested this, all my upgrades remained upgraded).
7) If you switch to the opposing faction and play an alignment-specific class your class will switch to the opposite aligment version. That is, if you play an assassin and betray Freeport, then become a Qeynos citizen, you will become a ranger automatically (this is why your abilities reset to app 1).
If you play a neutral class and gain trust with either city, you have the option to switch your class to the alternate version (so a Guardian betraying Freeport or Qeynos can opt to become a Berzerker if they then become a citizen with either city).
9) PVP - Exiles can be attacked and can attack Qeynos and Freeport players, within level range. Exiles can also be attacked and attack other Exiles unless they are grouped. From what I know, being in the same guild as another player will not protect you from them; this isn't confirmed however.
10) PVP - No communication is allowed between Exiles and the other factions but, obviously, Exiles can communicate with eachother normally.
11) You can access Antonica, Commonlands, Thundering Steppes, Nektulos Forest and Sinking Sands directly from Haven. You can zone right back into Haven from Ant, CL, TS and Nek. However, Sinking Sands docks takes you to Thundering Steppes docks (at least it did me, I had no other option). As a point of interest, the zone to Haven in TS and Nek is nowhere near the docks
12) Unconfirmed: It seems likely to me that Haven will behave similarly to Freeport and Qeynos, in that players are safe from PVP unless they become carnage flagged. Having said that, there is no guards to attack that I saw, so I'm not sure it's possible to become carnage flagged. Put it this way, if PVP is enabled in Haven it's going to be one messy, nasty zone.
My general impression: Haven seems a cosy, cool little zone. It's all one place, just one zone, very convenient. I can imagine the community is going to be tight because of this (besides the possibility of facing sworn enemies that were once on an opposing faction to you).
I cannot confirm if PVP is enabled in Haven... I just can't see how SOE will enable PVP in this small place, it'd be a nerve-wracking experience 24/7 if they did. Incidentally, Haven is 8 level range (although this doesn't confirm it's a PVP enabled zone because the whole of Freeport and Qeynos is 8 level limit too, including tradeskill and housing zones).
Depending on how many players become Exiles the atmosphere in Haven is likely to be close; if you choose to freely attack other Exiles you're going to be known for it very, very quickly and you have nowhere to hide when you call back to Haven. If other Exiles like you, it'll be a friendly atmosphere most likely. If they hate and want to kill you, you're probably going to have them trail you right out of the zone whenever you try to leave. The prospect of this is pretty exciting, whether we decide to be passive or aggressive towards other Exiles.
Being able to pop out of Haven into Ant or CL, TS or Nek and then straight back is cool. This has some good potential for Exile PVP. However, for the most part, the Haven zones are in remote locations (not near any griffon stations). Although most of them seem to be located under, or near a griffon flight-path. Also, it seems Sinking Sands is a virtual one-way ticket. It looks like the quickest way back from SS, besides calling, is to zone to TS, then to Nek and then take the griffon to N'Marrs, jumping off along the way (the Haven zone isn't far from the KOS portal in Nek).
In short, whether you choose to be Exile or not, it's going to have a significant impact on the way PVP plays right now. And that's not even taking into consideration that it's a whole new, third faction. The layout of the world has changed, meaning potential new rally-points for Exiles, new hunting spots for Freeport and Qeynos (other than the docks!).
I'm pretty-much buzzing to play Exile; it's just a case of which characters we decide to do it with. Do we do it with our mains? Do we do it with alts? Do we roll new characters and do it with them? It's an incredibly tough decision as we don't want to play exclusively as Exiles.
Whatever we decide to do, the whole prospect of being able to attack the whole world, be attacked by the whole world, the secluded and tight feel of Haven, the potential politics that are likely to come with all of that... Just something I'm not willing to miss out on.
The only downside to the whole thing is it could potentially tear guilds apart; particularly when you consider the likely possibility of guildees fighting other guildees with Exiled alts. Way we see it will be the same as ever, though; it's just a game and killing other players, even friends, should be kept totally in that perspective.
Concrétement (et pour les anglophobes) :
- une nouvelle zone avec banquier, marchands etc sous le nom de Haven. Pas de broker mais la possibilité d'accéder au marché noir qui donne accés aux ventes de Qeynos et Freeport.
- full pvp ! on peut attaquer qui on veut , même les éxilés ! Cà ouvre la porte aux guildes d'assasins/mercenaires en terme de roleplay (une guilde d'elfes noirs assasins haaaannnnnn). toi t'as looté un item qu'il fallait pas? tiens prends ça dans la gueule !
- possibilité de jouer la classe que l'on veut et de la garder si on compte rester éxilé à vie !
On pourra ptet rassembler les quelques joueurs francos dans un même camps sur Darathar
Du coup me suis fait eu par la rerollite, je me monte un ranger pour qu'il soit prêt à devenir un exilé !
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