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Style Issues
Critical Strike Entire Line Issue Description: Increase the average damage of the "from stealth" styles and allow for a greater degree of defense penetration(AF, ABS, Brittle Guards, Pet Intercept, Body Guard, artifact charges such as Winged Helm, etc). Consider breaking up the 4 part Evade chain. All Style Lines Level 50 Weapon Styles Issue Description: Level 50 Advanced Styles such as Dual Shadows and Ripper are still dependant on base melee spec lines for style damage calculations. Realm Ability Issues Assassin RR5 Realm Abilities Issue Description: Remove Remedy and replace it with an ability similar to Assassinate and Shadowstrike that is effective against all classes. Reduce the setup time and extend the range of both Assassinate and Shadowstrike to make them more useable more often. Master Level Issues Spymaster Master Abilities Issue Description: * Consider reducing the timer on Essence Flare to 15 minutes. * Put Poisonspike, Tanglesnare, and Siegewrecker on different timers. * Consider allowing them to be dropped while Stealthed. * Remove the cast time for Tanglesnare. General Master Abilities Issue Description: * Consider adding an immunity timer to Grapple and/or making the person being Grappled immune to damage from arrows as well as melee attacks. * Consider making someone under the effects of Forceful Zephyr immune to damage or make the effect Purgable. Class Ability Issues Stealth Issue Description: Normalize stealth detection between Assassins and Archers. Stealth detection should never extend beyond 300 units outside of limited active abilities such as Stealth Lore. Envenom Issue Description: Consider new interface options for the Envenom skill. A pouch that works similar to an Archer's quiver would be nice. Also, a color coded box around a weapon that has been envenomed would be nice. Reconsider the mechanics of Spread Heal and Disease. Other Issues Issue Description: Reduce armor table variances to +/- 5% to all physicals and +/- 10% max to elementals. Consider adding a subtle pulsing effect to characters protected by Divine Intervention. Consider some subtle visual cue that someone is protected by Bodyguard. New Frontiers Issues Issue Description: * Consider adding climb point(s) to towers and restricting access to the Captain's room. * Consider adding climb point(s) on inner keeps. * Consider adding additional climb points to outer walls and making them all more visible. Issue Description: Assassin NPCs: Consider - additional limitations to # available and respawn timers; reducing detection radius; flagging these NPCs as "Scout" mobs so that Danger Sense is triggered when entering the detection radius. source J'aime bien ce qu'il propose ![]() |
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