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Bout de build Rodeur Elé, comme y'a pleins d'idiots qui reste groupés dans les arènes à 4

Adresse au tir : 11+1 ou 11+3 (avec ou sans rune supe)
magie de l'eau : 9
Expertise : 8+1
Domptage : 8+1

Skills:
Tir de barage
Conjuration du froid
Fureur du tigre
arc : deg +15%% avec en enchantement ou +15 avec pose de c avec poignée de degat froid

armure de brume est sympa pour la defense
pour ceux qui veulent de bons builds c'est ici que ca se passe

extrait :

Boon Prot
This Monk uses booned protection spells for fast and efficient healing. Holy Veil for hex removal for your team, and Mend Ailment for conditions.

Offering of Blood for keeping your energy levels up during combat.

Monk/Necromancer
Level: 20

Holy Staff (+30/+30 Health)
+30 Energy Wand and Focus Set

Divine Favor: 16 (12+4) / 14 (12+2)
Protection Prayers: 9 (8+1)
Blood Magic: 10

- Protective Spirit (Protection Prayers)
- Holy Veil (Monk other)
- Mend Ailment (Protection Prayers)
- Divine Boon (Divine Favor)
- Reversal of Fortune (Protection Prayers)
- Guardian (Protection Prayers)
- Signet of Devotion (Divine Favor)
- Offering of Blood [Elite] (Blood Magic)


Tigers Fury Axe
This Warrior uses powerfull Axe attacks with Tigers Fury to increase his damage per second.

Zelous Axe of Defence and Shield
Vampiric Axe of Fortitude and Shield

Warrior/Ranger
Level: 20

Strength: 10 (9+1)
Axe Mastery: 16 (12+4)
Beast Mastery: 9

- Resurrection Signet ()
- Tigers Fury (Beast Mastery)
- Penetrating Blow (Axe Mastery)
- Eviscerate [Elite] (Axe Mastery)
- Axe Rake (Axe Mastery)
- Executioner's Strike (Axe Mastery)
- Sprint (Strength)
- Endure Pain (Strength)


Resolve Trapper
This trapper uses Mantra of Resolve in order to plant traps offensively without being interrupted.

Primarily an anti-warrior class, although the damage and degen frm the traps is going to put a lot of pressure on any team.

Ranger/Mesmer
Level: 20

Staff (+5 Energy/+30 Health)
Staff (+5/+5 Defence)

Expertise: 11 (10+1)
Wilderness Survival: 16 (12+4)
Inspiration Magic: 8

- Resurrection Signet ()
- Mantra of Resolve (Inspiration Magic)
- Serpents Quickness (Wilderness Survival)
- Barbed Trap (Wilderness Survival)
- Flame Trap (Wilderness Survival)
- Dust Trap (Wilderness Survival)
- Spike Trap [Elite] (Wilderness Survival)
- Power Drain (Inspiration)


Air Spiker
This character is capable of large amounts of damage very quickly through powerfull Air Magic spells.

However, energy can be a problem, so use Inspiration magic to keep your energy levels up, and be wary of exhaustion from spells such as Mind Shock.

Air Staff (+30/+30 Health)
+30 Wand and Focus set.

Elementalist/Mesmer
Level: 20

Energy Storage: 11 (10+1)
Air Magic: 16 (12+4)
Inspiration Magic: 8

- Resurrection Signet ()
- Lightning Orb (Air Magic)
- Lightning Strike (Air Magic)
- Mind Shock [Elite] (Air Magic)
- Blinding Flash (Air Magic)
- Air Attunement (Air Magic)
- Power Drain (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)


Healer Monk
This monk uses Word of Healing is its elite for large heals to team mates who are below half health. Also Infuse Health for massive very fast heals, against spike damage, and heal party for dealing with spread damage.

Glyph of Lesser to nullify the cost of heal party.

Monk/Elementalist
Level: 20

Divine Favor: 12 (11+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 8 (7+1)

- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Infuse Health (Healing Prayers)
- Healing Touch (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Holy Veil (Monk other)
- Glyph of Lesser Energy (Elementalist other)
- Heal Party (Healing Prayers)


Flag Runner

This character is entirely self-reliant, build to solo enemy flag runners, and bring flags to the stand with speed.

Zelous Recurve Bow of Defence
Vampiric Short Bow of Fortitude

Ranger/Monk
Level: 20

Expertise: 10 (9+1)
Wilderness Survival: 14 (12+2)
Marksmanship: 10 (9+1)
Protection Prayers: 3

- Troll Unguent (Wilderness Survival)
- Crippling Shot [Elite] (Marksmanship)
- Apply Poison (Wilderness Survival)
- Savage Shot (Marksmanship)
- Distracting Shot (Expertise)
- Storm Chaser (Wilderness Survival)
- Holy Veil (Monk other)
- Mend Ailment (Protection Prayers)


Domination Mesmer
This character is used to take energy away from opponent casters, whislt doing some fairly nasty damage.

Also this character has a 'Hard Res' to help save ressurection signets. Rebirth can pull people out of combat, and you don't have to stand over them to cast it making it very usefull.

Domination Staff (+30/+30 Health)
+30 Energy Wand and Focus Set

Mesmer/Monk
Level: 20

Domination Magic: 16 (12+4)
Fast Casting: 9 (8+1)
Inspiration Magic: 11 (10+1)

- Energy Surge [Elite] (Domination Magic)
- Energy Burn (Domination Magic)
- Power Drain (Inspiration Magic)
- Shatter Enchantment (Domination Magic)
- Shatter Hex (Domination Magic)
- Drain Enchantment (Inspiration Magic)
- Distortion (Illusion Magic)
- Rebirth (Protection Prayers)


Blood Nuker
This character uses Blood Magic to steal life from opponents, whilst assisting party members who are short of energy with Blood Ritual.

Putrid explosion for controlling the use of dead bodies on the battlefield.

Necromancer/Monk
Level: 20

Blood Staff (+30/+30 Health)
+30 Energy Wand and Focus Set

Blood Magic: 16 (12+4)
Soul Reaping: 9 (8+1)
Death Magic: 11 (10+1)

- Resurrection Signet ()
- Shadow Strike (Blood Magic)
- Dark Pact (Blood Magic)
- Vampiric Gaze (Blood Magic)
- Putrid Explosion (Death Magic)
- Strip Enchantment (Blood Magic)
- Blood Ritual (Blood Magic)
- Offering of Blood [Elite] (Blood Magic)
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