Ils auraient eu du mal à faire autrement. Prend t'en à Lucas pour ça, star wars, depuis la 2e trilogie, voir même avant, c'est jedi avant tout.
Hors simulation (ou pseudo simulation comme les rogue squadron), cite moi les jeux à license SW n'ayant pas de jedi, et ensuite ceux avec ou exclusivement avec.
Et rappelle toi un truc : la license, c'est Lucas. Si quelque chose ne lui plait pas parce que ça ne va pas en rapport avec le monde SW, il le dira. Jusqu'à maintenant, il a été extrêmement regardant à ce sujet, le meilleur exemple étant les comics et livre sur SW. Nombre d'auteurs l'avait signalé, si ce n'est carrément plaint de ces restrictions.
Pourquoi crois-tu qu'il existe encore actuellement aussi peu de
livres comics, parce qu'il n'y a pas de livres en fait, qui couvre la période -100 ANH jusqu'à -12000 ?
Pareil pour les jeux, limités à kotor I et II.
Qu'est-ce que tu crois qu'il s'est passé lorsque la question d'implémenter les jedi, aspect qui date de la création de SWG, s'est posée ? Si Lucas ne voulait pas voir de jedi dans le jeu, il l'aurait dit.
Après, le fait d'avoir un SWG sans jedi, je ne dis pas non, cependant je doute fortement que ç'aurait été le cas.
Sinon deux trucs :
déjà un retour de tiggs sur ceci, qui date d'il y a moins d'une heure.
Will we be raising the experience at all?
We are monitoring the experience rates on the Live service and once we have enough data we will be tweaking the experience rates.
Et un message que j'ai trouvé qui date de ce matin
Animi wrote:
See, you all don't understand the art of negotiation and the Devs do. Whenever you are negotiating, you always start lower than what you are willing to pay (if you're the buyer) and higher than what you are willing to accept (if you're the seller).
SOE has this down pat. They do it time and time again. A legitimate issue comes up - let's take a really old one here and go all the way back to the merchant vendor items nerf - and the Devs say "People are abusing the merchant system by taking the skills, placing vendors, and then dropping the skills, allowing them to have the benefit of the profession, without having to use any skill points for it. We need to fix this." As part of that fix, another issue comes up "You know, our bazaar database is really overloaded, maybe we can clean it up since we're going to be changing the way merchant works?" The other devs nod in agreement and the first seeds of the nerf are planted.
In the process of developing the fix for merchant, the devs decided it would be good if they could limit the number of items a person can sell on his or her vendors, thus controlling the load on the database. They decide that that number should be 4000 items if you're a master merchant.
This is where the art of negotiation comes into play. You see, the devs realize that people are not going to be happy with the vendor item limit regardless of what level they set it at. They could set the limit at 10,000 and people would still be up in arms about it because they previously had UNLIMITED ability to sell items on their vendors. So, how do you get the community to agree that 4000 is a good number? You start at 660, which is what they did.
And, oh man, did it work like a charm. The outcome was predicitable when the publish went to test center. The community was UP IN ARMS, ranting and raving about the vendor item nerf. So the plan unfolds and the Devs then up the vendor item limit to 4000 (their original plan) and they get cheered on for "listening to the community."
That's what's happening here, folks. The issue is that people are advancing too fast and need to be slowed down. So, the devs have nerfed XP gains hard. Watch, in two weeks they will bump it back to a "reasonable" level (their original plan) and the community will be patting them on the back for listening to customer concerns.
Mark my cynical words. This will happen. It's a great example of social engineering, and not one that I'm necessarily opposed to. I applaud the devs for having the forsight to make it work time and time again. But, sooner or later, people will catch on and will stop playing the game (literally and figuratively).
Visionnaire quelque part