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[CoH] Power Slot ! Quels sont les caps d'efficacité ?
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Partager | Rechercher |
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On à un cap de défense et résistance de 90% pour un tanker, 75% pour un scrapper je crois. Si ca t'aide
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Au fait .. merci pour la formule Sok ! Avec Excel .. pouf pouf je calcule tout easy maintenant !
![]() Par exemple, Leadership pour un Def donne 16,5 % en 6 slot ! |
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oui enfin, multiplier par 2, de tête, ca se fait bien aussi
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Prophète / Prophétesse
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Pour ceux qui lisent l'Anglais: Tout ce qu'il faut savoir sur les améliorations
Pourcentages de bonus apportés par groupes et par par type d'améliorations: Accuracy Training 8.30% Accuracy Dual Origin 16.70% Power 10 Accuracy Single Origin 33.30% Cone Range Increase Training 5.00% Cone Range Increase Dual Origin 10.00% Cone Range Increase Single Origin 20.00% Confusion Duration Training 8.30% Confusion Duration Dual Origin 16.70% Confusion Duration Single Origin 33.30% Damage Training 8.30% Damage Dual Origin 16.70% Power 10 Damage Single Origin 33.30% Damage Resistance Training 5.00% Damage Resistance Dual Origin 10.00% Power 10 Damage Resistance Single Origin 20.00% Defense Buff Training 5.00% Defense Buff Dual Origin 10.00% Power 10 Defense Buff Single Origin 20.00% Defense DeBuff Training 8.30% Defense DeBuff Dual Origin 16.70% Defense DeBuff Single Origin 33.30% Disorient Duration Training 8.30% Disorient Duration Dual Origin 16.70% Power 10 Disorient Duration Single Origin 33.30% Endurance Drain Training 8.30% Endurance Drain Dual Origin 16.70% Endurance Drain Single Origin 33.30% Endurance Recovery Training 8.30% Endurance Recovery Dual Origin 16.70% Endurance Recovery Single Origin 33.30% Endurance Reduction Training 8.30% Endurance Reduction Dual Origin 16.70% Power 10 Endurance Reduction Single Origin 33.30% Fear Duration Training 8.30% Fear Duration Dual Origin 16.70% Fear Duration Single Origin 33.30% Flight Speed Training 8.30% Flight Speed Dual Origin 16.70% Flight Speed Single Origin 33.30% Healing Training 8.30% Healing Dual Origin 16.70% Power 10 Healing Single Origin 33.30% Hold Duration Training 8.30% Hold Duration Dual Origin 16.70% Power 10 Hold Duration Single Origin 33.30% Immobilize Duration Training 8.30% Immobilize Duration Dual Origin 16.70% Immobilize Duration Single Origin 33.30% Intangibility Training 8.30% Intangibility Dual Origin 16.70% Intangibility Single Origin 33.30% Interrupt Time Training 8.30% Interrupt Time Dual Origin 16.70% Interrupt Time Single Origin 33.30% Jump Training 8.30% Jump Dual Origin 16.70% Jump Single Origin 33.30% Knockback Distance Training 8.30% Knockback Distance Dual Origin 16.70% Knockback Distance Single Origin 33.30% Range Training 5.00% Range Dual Origin 10.00% Power 10 Range Single Origin 20.00% Recharge Reduction Training 8.30% Recharge Reduction Dual Origin 16.70% Power 10 Recharge Reduction Single Origin 33.30% Run Speed Training 8.30% Run Speed Dual Origin 16.70% Run Speed Single Origin 33.30% Sleep Duration Training 8.30% Sleep Duration Dual Origin 16.70% Sleep Duration Single Origin 33.30% Slow Training 8.30% Slow Dual Origin 16.70% Slow Single Origin 33.30% Taunt Effectiveness Training 8.30% Taunt Effectiveness Dual Origin 16.70% Taunt Effectiveness Single Origin 33.30% To Hit Buff Training 8.30% To Hit Buff Dual Origin 16.70% To Hit Buff Single Origin 33.30% To Hit DeBuff Training 8.30% To Hit DeBuff Dual Origin 16.70% To Hit DeBuff Single Origin 33.30% Gillius (IG) |
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Au fait une autre question, il y a t-il quelque part un tableau avec les effet (dommage ou autres) de base des differents pouvoirs ?
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Citation :
Par contre, je doute qu'il existe des tableaux récapitulatifs des effets de base des pouvoirs dont celle-ci ( la base ![]() |
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maintenant, je sais pourquoi j'avais pas le niveau pour faire un bac S
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