1.66 Druid TL report + Feedback

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Mythic Feedback in Green

Druid Report 1.66 – Nov 20, 2003

Overview

I asked druids about what they feel the top three RvR and top three PvE issues are that they face on a daily basis. This report focuses on the top items from that feedback.


Concerns

1) The number one concern from druids in RvR is healing efficiency. ToA has done a lot toward helping this with the new bonuses for healing and casting speed. There is still a concern that healing will continue to be in-efficient compared to the damage being done with Caster and Melee classes increased damage from ToA bonuses also. The biggest problem is that single target heals are so much less effective in use than the Spread Heals. Due to damage that comes in AoE form either from casters or multiple melee, Spread Heal is often seen as the only viable heal for RvR.

I am in agreement here. We need to find a way to reward healers who have the where-with-all to selectively use single target heals in RvR.(which is by no means easy)


2) The number 2 concern for RvR and PvE druids is the inability to quickly tell if a group member is diseased, poisoned or under some form of crowd control. It was previously mentioned in report feedback that adding the ability to tell via the mini group window might be possible. Due to it still coming out as the number two concern, I want to keep it highlighted here on the report.

This is one of those cases where I would code this change myself if I could. After poking our lead client programmer this many times, it turned out that this requires some non-trivial server code changes. I'm staying on top of this and really want to make it happen.


3) The next issue deals with the Nurture line. Active Druid’s feel their job has partly been replaced by inactive “bots”. Once out in battle, a bot’s buffs don’t drop when the druid in the group dies. This causes people to prefer being buffed by a bot even when their own grouped druid can do it just as well. This causes active druids to wonder why they have spent so many points in a line they get little benefit from.

There are other benefits to the nurture line that cannot be obtained by a buff bot. But with that said, I really want to add more things along those lines. Hopefully soon too.


4) Identity. Druid’s on the field in RvR suffer from being easily identified and targeted for fast killing. Some druids have given up their shield in order to be a little less conspicuous. Once a druid is identified, they don’t have long to live. “/assist trains” have made it difficult for a druid to survive long in any engagement.

Less an issue for the druid then it is for the bard, but I understand the concern. Hopefully the introduction of certain MAs and artifacts will force /assist trains to think a little bit more on their feet with target selection.


Specline Issues

1) Regrowth – The primary Regrowth line issues are addressed above. Other issues in this line are resses being over-written by a lesser res and both people loosing power for the res and interrupts that cause druids to be unable to fulfill their primary healing role. Gaining Mastery of Concentration as an RA helps druids but is very costly to obtain. The increased speed of damage that occurs in RvR makes healing even more difficult.

Resses shouldn't be over-written by lesser resses anymore. (unless they are both cast at almost the same time) See if you can confirm this is happen in 1.66 and post it on the TL bug forum.

2) Nurture – The 20 buff limit is still a problem. High Nurture druids are faced with being un-able to even cast 20 buffs.

No arguements on this. Would really like to raise the 20 buff limit, but it's in the pile of "tough technical improvement requests," so we'll have to see when/if we can get this changed.


3) Nature/Pet – DoT spells are subject to an extra resist penalty. This especially hurts Druids who spec multiple lines. The Nurture line overall is seen as lacking for druids with no real reason to spec beyond 36 for the final AoE root. The DoT damage increase is minimal (24 points more for the top DoT), the spec 29 AoE root lasts for 47 seconds, and the Damage Shield does not work well with our only method of crowd control.

You may want to talk about this extra DoT resist penalty in the TL forum, as there shouldn't be anything like this affecting RvR. (PvE is a different beast) The damage shield is something I really wanted to have changed so it wouldn't break root, but code-wise it's not feasable, so I fear we'll have to surrender on this one for now.



New Issues

The new underwater pets in ToA are very cool looking, however they suffer a couple of problems. For one, the Octopus model is just huge trying to move around with it following is pretty awful. The shark also gets to be a hindrance in size, but the biggest issue with it is the way it swims in large circles when fighting. It seems to pulling aggro mobs that would not normally aggro due to range when using a different pet.


Noted. We'll look into these.


The second issue with the pets is that there are now no pets that can be used inside and out of the water without re-summoning to get the appropriate land/water pet. This can cause issues especially when traveling and searching for mobs (like quests) that may require you to be both in and out of the water. Would it be possible to allow at least the crocodile to work on land and in the water? Druids who need to be able to move freely could then summon till they got a crocodile.


I'll look and see if there is any way one of the water pets can be used on land as well.


Other Issues

1) (Reminder item) Damage shield is a liability when using root for CC. It should not break root.

6) Insta Group and Single heals need icons that are different from other heals. They have been changed several times now and always changed to mimic another heal.

Noted for the icon folks. I thought the original insta heal icons were fine as they were, no?


Item Problems

1) Empathy, while being a necessary druid stat is showing up far too frequently in large amounts on druid specific items. Three items with the commonly used 22 or 30 Empathy can cap a druid easily. With 16 item slots to work with for adding stats, Druids would like to see a little less empathy on things.

Noted for the item team.


Documentation Issues

(None at this time)
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Les sept heros ou LA fanfiction de l'annee. Sans exagerer!
Voila à quoi ça sert de pas demander letrucdelamortkitu : on a que des réponses positives (ou presque) .

De bonnes nouvelles en tout cas pour nos amis druides, esperons que les promesses seront tenus .
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I am in agreement here. We need to find a way to reward healers who have the where-with-all to selectively use single target heals in RvR.(which is by no means easy)
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