Master ability

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Banelord

The Banelord uses his ancient Atlantean teachings to both weaken the physical and mental properties of his opponents as well as aid his allies by guiding their blows. His is the art of diminishment. Some of his abilities include those that will drain power, endurance or health from his enemies. He can also slow his foes movement on the battlefield. Conversely, he also guides his allies in their strikes upon the enemy improving their aim and their effectiveness.


Battlemaster

The Battlemaster lives in the thick of battle. He uses his Atlantean teachings to guard and protect his allies on the field. His skills enable his allies to avoid blows; strike harder; and endure the rigors of battle easier. In extreme situations, he can even prevent blows landing on his protected charge till he falls.


Convoker

The Convoker is a student of the ancient Atlantean artificers. He uses his gifts to conjure both items and creatures to aid him in his battles. He can create items that will aid in sieges by helping his allies or damaging his foes. The pets can aid him and his allies both with intelligence and a strong arm for battle.


Perfector

The Perfecter uses the tomes of Atlantean healers long gone to improve his allies' abilities and his medicinal arts. The power of his healing and curative magic is increased and expanded. He has learned how to improve his comrades abilities and natures. Finally, he can reduce the enemies' effectiveness by dampening their magic.


Sojourner

The Sojourner uses his gifts to better aid his allies in their travels. His arts allow him to move himself and others great distances and to clear the path from enemy obstructions. He has learned to travel both upon the land and in the water with grace and ease.


Spymaster

The Spymaster emulates the great Atlantean spy lords by sowing confusion and misdirection upon his foes. He can obscure the minds of his enemies to make himself and his companions appear not as what they really are. He can lay traps that will damage his foes and also sabotage their fortifications and siege engines.


Stormlord

The Stormlord brings forth the fury of the tempest upon his enemies. His Atlantean learned arts allow him to bring forth storms that diminish and damage his enemies in various areas of the battlefield. He can also use these gifts to control the storms of his opponents thereby diminishing their effect.


Warlord

The Warlord has mastered the Atlantean arts of battle leadership and tactics. His abilities reach out to aid his allies in the grand scheme of their war. He can bolster the healing; power and endurance of those under his protection. His presence on the battlefield can cause his enemies to be demoralized such that they will be less able to strike upon his vassals.



Albion Classes
Class Option #1 Option #2
Armsman Warlord Battlemaster
Cabalist Convoker Stormlord
Cleric Warlord Perfecter
Friar Battlemaster Perfecter
Infiltrator Spymaster Battlemaster
Mercenary Battlemaster Banelord
Minstrel Warlord Sojourner
Necromancer Convoker Stormlord
Paladin Warlord Battlemaster
Reaver Battlemaster Banelord
Scout Battlemaster Sojourner
Sorcerer Convoker Stormlord
Theurgist Convoker Stormlord
Wizard Convoker Stormlord

Hibernia Classes
Class Option #1 Option #2
Animist Convoker Stormlord
Bard Sojourner Perfecter
Blademaster Battlemaster Banelord
Champion Battlemaster Banelord
Druid Convoker Perfecter
Eldritch Convoker Stormlord
Enchanter Convoker Stormlord
Hero Battlemaster Warlord
Mentalist Stormlord Warlord
Nightshade Spymaster Stormlord
Ranger Battlemaster Sojourner
Valewalker Battlemaster Stormlord
Warden Battlemaster Perfector

Midgard Classes
Class Option #1 Option #2
Thane Battlemaster Stormlord
Warrior Warlord Battlemaster
Shadowblade Spymaster Battlemaster
Skald Warlord Sojourner
Hunter Sojourner Battlemaster
Healer Sojourner Perfecter
Spiritmaster Convoker Stormlord
Shaman Convoker Perfecter
Runemaster Convoker Stormlord
Bonedancer Convoker Banelord
Berserker Battlemaster Banelord
Savage Warlord Battlemaster

source
par contre le contenu exact de chaque liste n'a pas ete officiellement publié


liste officieuse :

Banelord Abilities
Zone of Unmana - spell unhaste aura
Primal Agony - reduce power, fatigue, and health of nearby enemies by 10% of current value
Oppression - reduce max encumberance by 25% for a short time
Inexorable Defeat - 60% penalty to fatigue costs for nearby enemies
Tactical Insight - next attack by nearby enemies has additional 5% chance to miss
Snaring Tendrils of Power - root self/snare others
Chaotic Power - +5% chance to hit enemies with spells
Zealous Martyr - sacrifice health to damage enemies
Demoralization - Lower level of enemies for dmg calcs

Battlemaster
Sapping Strike - any weapon style that has med dmg, high cost, bonus to hit,penalty to defense, blinds target for 5 seconds (no resistances applied)
Faultfinder - +10% Parry/+10% Evade/-35% Dmg Stance (intended to be comboed with Bodyguard or Parry Guard)
Power Leak - any weapon style that costs 100 fatigue (full fatigue), when it hits an object, damage isn't divided by 30
Grapple - any weapon style that drains 50 fatigue, does low damage, has bonus to hit, penalty to defense
Essence Flames - any weapon style that drains 35% of the target's current power, does low damage, has bonus to hit, penalty to defense
Throw Weapon - do a ranged attack at 700 range using melee damage formulas; cannot attack with normal melee for two full rounds (based on weapon's attack timer) afterwards
Essence Sear - style that chains off of Essence Flames, procs an Essence resist debuff on nearby enemies
Bodyguard - Defensive chances (evade/parry) are reduced by 20%, but target of bodyguard can't be attacked in melee until bodyguard is killed or moves out of range.
Essence Dampen - Style that procs a PBAE suppress that reduces the value of strength/con buffs by 40, removing them if they go below zero. Side positional.

Convoker
Summon Wood - Summon decent quantity of med quality wood
Prescience Node - Summon a crystal globe that can reveal nearby stealthers (without popping it)
Power Trap - power draining mine
Summon Warcrystal - summon a random piece of powerful siege ammunition
Speedwarp - cancels out speed buffs for a minute on anyone who passes through this field
Battlewarder - focus pet that cannot move and has powerful offense. Has no ranged capabilities, and drains a lot of power from the caster.
Dissonance Trap - direct damage trap
Brittle Guard - single hit bodyguard pet, follows caster
Summoning Mastery - PBAE buff that boosts level of all nearby pets for the purpose of to-hit (offensive and defensive) chances

Perfecter
Purging Wave - group cure disease
Purify Vision - cure nearsight
Sphere of Rejuvenation - Heal Field
Greatness - increases concentration pool by 20%
Font of Power - +3 power regeneration field
Determination Ward - 7% cc reduction field
Leaping Health - shout, self buff, Chain Heal (follow up single-target heal is chained to 2 additional targets, 33% weaker each hit)
Soul Restoration - cure rez sickness in a single target, costs 33% of the caster's power
Dissonating Ward - Power-cost penalty field, place near doors or the lord room, or whatever; will affect close range casters, PBAErs in specific

Sojourner
Unburdened Warrior - Bonus Encumberance
Unending Breath - group water breathing
Reveal Crystalseed - Sweep Mine
Unmake Crystalseed - Disable Mine
Ancient Transmuter - Summons vendor for maybe a minute, summonable once every hour or so
Gateway - teleport to caster's bindpoint
Resistance of the Ancients - resistance to master level magic abilities
Forceful Zephyr - summons pet that drags enemy to GT
Phase Shift - Become immune to damage for 10 seconds, but cannot attack. Costs 50 fatigue

Stormlord
Dazzling Array - debuff storm makes it 5% harder for enemies to hit allies within it
Vacuum Vortex - pull cloud towards caster
Enervating Gas - fatigue draining cloud
Inebriating Fumes - Dex/Qui Suppression Cloud
Mental Siphon - power draining storm
Focusing Winds - caster focuses, holds cloud in current position
Choking Vapors - Str/Con Suppression Cloud
Sense Dulling Cloud - Acuity Suppression Cloud
Energy Tempest - DD storm

Spymaster
Pickpocket - Bonus PvE Coin
Decoy - summon random epic dressed realmmate with 1hp and no offense to distract opponents
Enduring Poison - 15% chance poison won't be removed from weapon on a resist
Sabotage - damage siege engines, doors, or geomancer fields
Tanglesnare - Snare Mine
Poisonspike - DoT Mine
Watcher in Darkness - Stealthed user can't move, but any stealthed enemy moving within 350 radius is exposed along with the watcher
Siege Wrecker - mine that detonates when a siege engine is built nearby; only affects siege engines
Essence Flare - Summons PBAE Mez poison (10 second)

Warlord
Siege Master - reduce all siege timers (load/aim/fire) by 30%
Bolstering Battlecry - heal power, fatigue, and health by 10% of max
Cowering Bellow - frighten realm enemy monsters, to stop interrupting friendly casters
Resillient Will - next spell cast on nearby allies has additional 5% chance to miss
Guided Strike - next attack from nearby allies has +10% chance to crit
Energizing Aura - 20% discount on fatigue costs for nearby allies
Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points every 3 seconds
Defending Martyr - sacrifice health to heal allies
Leadership - raise levels of friends for dmg calcs


Cette liste contient des erreurs (par exemple la 1ere MA du battlemaster c'est pas un effet "blind" mais ca enleve de l'endurance en AOE autour de la cible et faultfinder sert a taper des portes ou engins de siege. mais ca donne une petite idée de ce a quoi s'attendre. Elles sont pas toutes verifiées vu qu'aux US ils ont pas encore reussi a finir la 4.
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Tagd - druide debutant - DAoC/YS
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