[Actu] Les prémices du prochain patch se dévoilent sur le PTS

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Cette actualité a été publiée le 18/1/2013 à 09:38 par Medenor sur notre site Rift :

Citation :
Publiée cette nuit sur les forums officiels US, la première partie du patch note 2.2 permet d'entrevoir la future prochaine mise à jour de Storm Legion.


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Voilà le set #1 complet :
Citation :
PTS In-Progress 2.2 Set #1

Some of the below notes may already be present on Live shards - these haven't gotten a final edit but I went for speed since there are class changes included that are now on PTS.

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GENERAL
* Cache Finder guild perk now works with Infinity Stones, Frozen Eclipse Stones, and Empyrean Stones.
* Dimensions: Using 'Duplicate' to place Dimension items will now use objects in your storage crate before those in your inventory.
* Augment Wardstone and Bless Wardstone abilities have been replaced by Nexus Infusion, which is now granted to all characters. Wardstones that were previously upgraded using these abilities now work with Nexus Infusion instead.
* Characters now start with a skill of 1 in Fishing and Survival. Existing characters who don't already have these skills will gain the base 1 point on next login.
* Racial Abilities: Dwarven racial ability, Density, has been removed. Replaced with Second Breakfast - Restores 8% health and mana per second over 13 seconds.
* All Spell and Melee Critical Hit Chance items have gotten an upgrade.
* Increased kill counts for guild PvP quests, but reduced the number of Warfront victories required.
* Fixed an issue with guild renaming and guild dimension names.
* Randomly-generated items of the 'Wraithful' type are now named Wrathful.


SOULS
* Channeled abilities that allow movement while casting now act more predictably when fighting large-scaled enemies, such as High Priest Arakhurn.
* Planar Attunement: Safe Fall PAs have been replaced with Planar Enhancement - increases Strength, Dexterity, Intelligence, Wisdom, and Endurance by 2.

CLERIC

DRUID
* Fae Dispersion: Removed from the Greater Faerie Healer and Greater Faerie Seer. Now a Soul Tree root ability at 24 points. Acts as a toggle and is not affected by global cooldown. Reduces the Greater Faerie Seer's damage dealt by 40% but causes them to effect up to 5 targets. Reduces the Greater Faerie Healer's healing done by 40%, but causes them to hit up to 5 party or raid members.

SENTINEL
* Marked by the Light: No longer removed by logging out.

SHAMAN
* Cold Blooded: Now increases all damage by 3-6%.
* Glacial Strike: Cooldown reduced to 10 seconds.
* Lightning Hammer, Frozen Wrath: Now have a 30 meter range.


MAGE

CHLOROMANCER
* Living Aegis: No longer claims it should generate Charge when it does not.

ELEMENTALIST
* Elemental Forces: Will no longer consume Cycle buffs when cast.
* Ignite: Increased duration of the damage over time effect to 16 seconds.
* Ashen Armor: The pet buff from this now lasts 16 seconds.

HARBINGER
* The tooltips for Lightning Blade, Luminous Weapon, and Reaper's Blade now list these abilities as self-buffs instead of just buffs.
* Fury of the Ascended, Holy Champion, and Anti-Planar Augmentation will no longer consume Eldritch Armor procs.
* Rending Slash: Damage increased. The debuff from Rending Slash now increases damage from the Mage by 3% per stack.

NECROMANCER
* Possession, if used with a Skeletal Zealot pet active, will now transform the caster into the newer Greater Skeletal Zealot model.
* Increased damage of abilities granted by Possession.

PYROMANCER
* Fireball: Now has a base chance of 40% to proc Combust on enemies.
* Improved Combustion: Increases the chance for Fireball to proc Combust by 20-60%.
* Pyromancer's Aegis: Can now proc an additional Fireball once every 4 seconds, instead of every 2.

WARLOCK
* Defile: Reduced rate of Charge consumption.
* Salvage Corruption, Deathly Pall: Reduced cooldown to 5 seconds.
* Consuming Agony - New Ability: Deals Death damage. Damage is increased by 20% for each of the caster's Death-based damage over time effects on the target. 4 second casting time, 10 second cooldown. 48-point root ability.


ROGUE

ASSASSIN
* Poison Malice: Fixed a tooltip bug where the damage value of the ability and its effect tooltip did not match.
* Poison Mastery: Now increases weapon damage and attack power of the Rogue's poison-coated weapons, and increases the chance to apply poison by 6-30% (up from 5-25%).
* Expose Weakness: Now increases Physical damage taken from the Rogue by up to the specified damage. No longer has a limit on the number of times this can occur.
* Stealth should now break from any damaging attacks.

BLADEDANCER
* Contra Tempo: Increases the weapon damage and attack power contribution to the Rogue's offhand attacks by 6-30%, up from 5-25%.

MARKSMAN
* Static Shock Munitions: Now increases damage dealt by 12%, up from 6%.
* Silver Tip Munitions: Increases damage taken from the Rogue by 4% per stack, up from 3%.

NIGHTBLADE
* Smoldering Blades: Fixed a tooltip bug where the damage value of the ability and its effect tooltip did not match.
* Ignited Weapons: Now causes the target to burn for 75-150% of your weapon damage over 4 seconds, up from 50-100%.
* Ebon Blades: Increases damage taken from the Rogue by 4% per stack, up from 3%.
* Stealth should now break from any damaging attacks.

RANGER
* Twin Shot: Damage increased.


WARRIOR

BEASTMASTER
* Calliope's Beastmaster Crystal: Fixed tooltip that inaccurately showed the effect increasing Strength rather than Attack Power.
* Call of Kinship: The heal over time effect for ranks 1-7 now has a maximum stack size of 1.
* Call of Kinship: Rank 5 now properly displays the duration increase from Hunt Master.

CHAMPION
* Reaper's Bearing: No longer has an internal cooldown.
* Juggernaut's Bearing: Fixed a bug where the damage reduction from a max Juggernaut's Bearing was displaying 2.5% instead of 4%.
* Deadly Strikes: All Physical attacks now ignore 2-10% of the target's armor.
* Berserker: On a successful hit, the Warrior has a 20% chance to increase Strength by 5-25% for 15 seconds, down from 7-35%.
* Savage Sweep: The bleed effect from Savage Sweep now ignores armor.
* Chains of Death: Damage increased.
* Thunderous Strike: Affected enemies now take 10-30% more AoE damage from the Warrior, up from 5-25%.
* Dominating Bearing: Now also increases damage dealt by 10%.

PALADIN
* Shield Charge: Can now critically hit.

PARAGON
* Weapon Familiarity: Now increases your attack power and weapon damage by 2-10%, up from 1-5%. Now stacks with Amped.
* Combat Precision: All non-Physical attacks now ignore 2-10% of the target's Armor.
* Open the Stream: Damage of the bleed effect has been increased.
* Analyze Weakness: Swift Strike, Reaping Harvest, Setting Moon, and Flurry now ignore 10-20% of the target's Armor, up from 7-15%.
* Precise Strikes: Increases damage of Swift Strike, Reaping Harvest, Setting Moon, and Flurry by 10-20%.
* Flowing Strikes: Now lasts for 15 seconds, up from 6.
* Improved Flowing Strikes: Functionality changed. Now increases damage by 3-6% when Flowing Strikes is triggered.
* Strike Like Iron: Now increases damage dealt by 5-30% for 15 seconds based on the number of Attack Points consumed.

RIFTBLADE
* Surging Energy: Grants a 15-30% chance that the power cost of your next builder is reduced by 25% on a successful hit, up from a 10-25% chance.
* Scald: Fixed a bug where Scald was being boosted more than expected from damage buffs. Damage has been increased to 20-100% of attack power based on Attack Points used, up from 15-90%.
* Burst Capacitor: Fixed Burst Capacitor increasing the damage of all Warrior abilities, instead of only Bursts and Scald.
* Enhanced Burst: Now increases the damage of all non-Physical attacks.
* Elemental Caress: Also increases all damage by 2-4%.
* Burst Synergy: Now increases the damage of the next 3 Burst abilities by 35%, up from 25%. Buff now lasts up to 30 seconds.
* Elemental Touch: Now deals an additional 15% of your attack power as Air damage.
* Intensify: Now also increases Critical Hit Chance by 2-6%.
* Blade of the Ascended: Also increases overall damage by 20%.
* Icy Burst: Damage increased.
* Fiery Burst: Fixed a bug where Fiery Boost was being boosted more than expected from damage buffs. Base damage increased.
* Frost Strike: Damage has been increased. Now also causes the target to take 10% more damage from your elemental strikes, up from 3%.
* Rift Strike: Damage increased, duration now 20 seconds.
* Rift Implosion: Damage increased.
* Avatar of Flame: Fixed a bug causing Avatar of Flame to not deal the correct amount of damage.
* Elemental Precision: All non-Physical attacks now ignore 2-10% of the target's Resist.
* Stonespear: Functionality changed - now an interrupt with an 8 second cooldown.
* All Riftblade Spear abilities are now tagged as single-target attacks and not AoE. As such, they won't gain bonuses to general AoE attacks.

TEMPEST
* Amped: Now increases your attack power and weapon damage by 2-10%, up from 1-5%. Now stacks with Weapon Familiarity.
* Enhanced Power: Now increases the damage of all non-Physical attacks by 2-10%.
* Increased Voltage: Also increases Critical Hit Chance by 2-6%.
* Empower: Now increases the damage of all ranged attacks by 10%.
* Grounded: Functionality changed. Now deals an additional 3-9% damage with ranged attacks while standing still, and increases the damage of all Tempest abilities by 4-12%.
* Oscillation: Fixed Oscillation only benefiting ranged builders instead of all builders.
* Discharged Defenses: Fixed a bug where hitting with Skyfall causes the Warrior's attacks to bypass 5-10% of the target's Armor and Resist, instead of 3-6%.
* Ionized Discharge: Now also increases the damage of Blasts and Chain Pulse by 2-10%.
* Cyclonic Fury: Functionality changed. Now increases attack power and weapon damage contribution to ranged attacks by 3-9%.
* Magnified Charge: No longer increases the damage bonus on Electricity Cascade. Now properly increases the amount Jolt heals.
* Electricity Cascade: No longer causes the target to take more damage from the Warrior. Instead, increases the Warrior's damage by 5% per attack point used.
* Charged Pulse: Damage increased.
* Lightning Torrent: Now has a chance to trigger Storm Blade or any other procs on each interval.
* Safe Fall: Replaced with Elude. Elude causes the Warrior to jump backwards 20 meters and removes all crowd control effects. 60 second cooldown.

VOID KNIGHT
* Reckless Strike: Now tagged correctly as a Physical attack and no longer gains any non-Physical damage bonuses.
* Rift Shield: The absorbed amount from consumed Pacts now scales properly with Attack Power.
* Energy Retention: Fixed the duration bonus being greater than specified on Accord of Resilience, Accord of Shifting, and Accord of the Rift.

WARLORD
* Calliope's Warlord Crystal: 2 piece bonus: Functionality changed - using a Warlord builder increases Strength by 120 for 30 seconds.


ZONES
* Ashora and Eternal City Onslaught questgivers should now be friendly and always remain interactable for turning in Dailies.
* Onslaught Fire Invasions will no longer attack their own footholds.

ARDENT DOMAIN
* Auditorium Carnos: The Arenamaster will no longer shout to all of Ardent Domain, but just the area of the Auditorium.
* IA: Girakh the Crazed's level now matches that of the adventure.

ASHORA
* Dust Devils: Made this quest more friendly to groups working together. The cyclonic devolver is no longer aggro to players of the opposite faction.

CAPE JULE
* Rare spawn NPCs in Cape Jule that were not displaying a diamond icon on their portrait now do so.
* The Son of Auram NPC will no longer attempt to pose like a scarecrow.
* IA: Stopped the Kelrath Onslaught IA boss, Titan of the Deep, from becoming invulnerable at 50%
* IA: Moved an Empowered Shahrokh NPC out from hiding in rocks.

CITY CORE
* IA: No Mercy for Mutants: The quest objective text has been updated to display the correct mutants required.

EASTERN HOLDINGS
* Batua has bellied up to the bar and you should have less difficulty getting your drink on for the quest 'I Love You, Man!"

KINGSWARD
* Now's the Time: Beastlord Terrik can no longer be crowd controlled during this quest event.
* Carnage: Fierce Creatures: Corrected the map locator.


DUNGEONS AND RAIDS

ENDLESS ECLIPSE
* Hands Free Spree achievement now requires you to be hit 20 or fewer times, instead of 5 or fewer.


PVP/WARFRONTS
* Fixed Leaderboards not updating for Damage and Healing dealt to idols in Port Scion.
* Port Scion: Bosses offer repeatable quests again.
* Conquest: The maximum imbalance allowed between Conquest teams for inviting new people has been reduced.


CRAFTING
* Reduced the experience payouts for all 325+ skill crafting daily and weekly quests.


AUDIO
* New audio mix for stormy weather in Steppes of Infinity.
* New and separate notification sounds for successfully salvaging armor and weapons.
* Updated electricity sound effects for Tempest's Chain Pulse and Electricity Blast hits.


UI/SETTINGS
* Item Upgrades: Mousing over the potential upgrade items now shows tooltips comparing the output item to the base item.
* Fixed a display bug with the shard list where it was inaccurate and delayed when shards first start up.
Les Wars ont été en phase avec le reste pendant 2 patchs.

La c'est reparti pour le grand n'importe quoi.

Le pire va être de lire certains penser que c'est tout à fait normal de à la fois taper plus fort et être les plus résistants...

NB : Pauvres mages.
l'ouverture du Rizhome, çà me chagrine moins. Je me dis qu'il viendra en son temps même si j'ai quelques impatients dans la guilde qui ont commencé à creuser un tunnel sous la barrière d'Ashora

idem pour le palier 3 d'harmonisation, autant le peaufiner encore un peu avant de le lâcher dans la nature

quand au yoyo des wars, alors que l'on pensait que l'équilibrage avait enfin atteint une certaine maturité (bien que perfectible), il est juste incompréhensible

Trion, je vous aime toujours, mais vous me faites peur là !
Équilibrage des wars...

On parle bien de la classe qui est devant tout le monde actuellement au dps (en concurrence avec les voleurs) avec des spé relativement simple?
On parle bien de la classe "kikou je vais en BG en spé tank@35k de vie et je tape à 6000"?



A quand un UP réel des mages? Inutile de rappeler qu'en mage on n'a toujours pas d'âme tank et que par ce déséquilibre avec les 3atres classes, on s'en prends plein la tronche, mais qu'en plus de ça, on tape moins fort que les autres?$
Ah tiens un up du Shaman, peut être qu'un jour ce sera une classe distance, chais pas mais je croyais que cela se joue surtout au cac, m'enfin cela permet de maintenir la pression même quand on doit dégager du cac d'un boss qui va cleave os tout ceux qui sont sur lui et ne sont pas tank.

Bref c'est Zarb je trouve alors que je joue Clerc dps.
__________________
Valana Clerc lvl 60
Anyeth Rogue en cours de pexxe



Perso je suis guerrier et je vais etre nerf avec cette maj.
Mais bon une légende reste une légende
Sinon, si vous aussi vous voulez rencontrer le must du must (moi) et avoir une guilde pvp (sur brisesol) dans rift, contactez moi, on (carathaï) est déja pas mal et on a le 1er r80 du serveur gg à lui et surtout on a des vraies femmes irl dans nos rangs.
Oui vous avez bien entendu de vraies femmes irl et sans barbe ! Et qui pvp !
Message supprimé par son auteur.
hhaaaa ... donc on a une chance d'avoir ce fameux troisième palier rapidement

PS pour le war : je parlais de PvE ... vous parlez de PvP ... forcément on a des points de vue très différents (sur toutes les classes)
Citation :
Ah chez nous aussi c'est madame la chef !
Elle préfère 'la maitresse' chez nous ^^.
J'ai hate pour la 2.2 ça se fait loooonnggg (oui on en veut toujours plus).
Set #2 de la 2.2 :
Citation :
GENERAL
* PTS ONLY: Added sub-30% hitpoint dummies to the Dummy Foundry.
* Tier 2 PvP Planar Attunement is now available.
* Increased Planar Attunement level cap to 1072.
* PA: Swift Saddle Planar Attunements now function as expected!
* Fixed a whole bunch of artifact locations that were unreachable due to ground or other objects!


ZONES
* Adjusted the boundary between Morban and Steppes of Infinity, so all parts of Arcanum Conservatory and Camp Skyburst are within Steppes.
* Instant Adventure: Experience and Notoriety rewards are now boosted for larger IA groups.
* Instant Adventure: Adjusted Instant Adventure bosses to be easier for small IA groups.

STEPPES OF INFINITY
* Zone Event: Shattered Earth: Fixed a case where some players would not receive rewards after participating in this event.
* Zone Event: Fortress Defense: Removed some extraneous visual effects from the boss fight to help improve performance.
* Added Rift-closing IAs to Steppes of Infinity.


SOULS

CLERIC

DRUID
* Spirit of Upheaval and Spirit of Asphodel are no longer on global cooldown, but will share a 1.5-second cooldown.

INQUISITOR
* Perseverance: With points spent in Determination, Perseverance now grants immunity to Knockback, Snare, Root, and Interrupt effects.
* Scourge and Vex can now stack with each other.

MAGE

ELEMENTALIST
* Volcanic Eruption, Prismatic Volley: Increased damage.
* Synergize: No longer on global cooldown.

NECROMANCER
* Parasite: Increased the damage dealt by the spawned Parasitic Leech.
* Putrify: Can now proc off of any damage. Previously, this only procced from damaging abilities that applied Deathly Calling.
* Lich Form: Reduced the Charge consumption rate.

PYROMANCER
* Improved Flame Bolt: Now only increases Spell damage, and no longer affects melee attacks.
* Combust: Damage reduced.
* Flame Sigil, Extinguish, and Fusillade no longer consume Combust stacks. These three abilities now also share a 10 second cooldown.
* Fulminate: Now receives a 15% bonus for each stack of Combust on the target. Down from 25%.

WARLOCK
* Prion's Warlock Crystal: Fixed the 2-piece bonus not being removed when Contaminate expired or was turned off.
* Prion's Warlock Crystal: Fixed the 4-piece bonus not being removed if Warlock Armor was removed.
* Expanded Contagion: Now causes Radiate Death to spread Atrophy in addition to Life Leech and Necrosis.
* Void Barrage: Will now refresh DoT effects at the start of the channel. Reduced cooldown to 20 seconds.
* Void Decimation: Now increases the damage of Void Bolt and Void Barrage by 2.5-12.5% per Death DoT on the target.
* Fixed a case where Salvage Corruption and Deathly Pall could be used to apply Death's Door to a target with greater than 50% health.
* Flame Sigil: Reduced duration to 15 seconds. Now has a maximum stack size of 5.
* Backdraft: Will now proc Quick Thinking if you have points spent in it.

ROGUE

ASSASSIN
* Serrated Blades and all weapon poisons can now critically hit.

BLADEDANCER
* Twin Strike, Compound Attack: AoE radius increased to 7 meters, up from 5.

MARKSMAN
* Electrified Munitions, Static Shock Munitions: Can now critically hit.

NIGHTBLADE
* Weapon Flare, Fiery Chains: AoE radius increased to 7 meters, up from 5.
* Ignited Weapons and all weapon enchantments can now critically hit.

RANGER
* Concussive Blast: Now affects up to 5 targets, up from 3.

WARRIOR

BEASTMASTER
* Loyalty: Now heals the Warrior for the correct amount.
* Ties that Bind: Also reduces the cost of Beastmaster abilities by 2-6%.

CHAMPION
* Chains of Death: Can now critically hit.
* Chains of Life: Corrected typo on tooltip.

PARAGON
* Sweeping Blades: Duration increased to 15 seconds.
* Shifting Blades: No longer tagged as a Spell type ability.
* Death Touch: Fixed the damage effect from Death Touch not being stackable by multiple Paragons.
* Strike Like Iron: Now increases damage dealt by 7-21% based on Attack Points consumed, up from 5-20%. Duration increased to 20 seconds.
* Devoted Training: Now increases Strength by 2-10%, lowered from 3-15%.
* Precise Strikes: Increases damage of Swift Strike, Reaping Harvest, Setting Moon, and Flurry by 8-16%, up from 7-15%.
* Calliope's Paragon Crystal: Now causes the target to take additional damage only from the Paragon and not all attackers.

RIFTBLADE
* Rift Barrage: Fixed Rift Barrage benefiting from the effect of Fork when it shouldn't.
* All Burst finishers have had their cost and damage reduced. They are no longer on global cooldown by default.
* Quick Burst: Functionality changed. Now increases attack power and weapon damage contribution on all Bursts by 25%. Their costs are reduced by 25%, down from 35%.
* Synergy: Also increases the damage of all Finishers by 5%.
* Blade of the Ascended: Now also increases all damage by 30%.
* Fiery Burst: No longer tagged as a Spell ability.
* Flame Spear: Damage reduced.
* Storm Blade, Elemental Touch: Can now critically hit.
* Calliope's Riftblade Crystal: Fixed the debuff from the 4-piece bonus not being stackable by different players. No longer increases the damage taken from Coda of Jeopardy, Spotter's Call, or Illuminate.

TEMPEST
* Evasive Redirection: Corrected a tooltip bug to indicate that Evasive Redirection will last up to 12 seconds, regardless of the number of Attack Points used.
* Distracting Pulse: Should now be blocked by buffs and abilities that prevent interrupts.
* Bioelectric Enhancement: Now increases Strength by 2-10%, down from 3-15%.
* Grounded: Functionality changed. Now deals additional 2-6% damage with ranged attacks while standing still, and increases the damage of all Tempest abilities by 2-6%.
* Stormbringer: Damage increase to Charged Pulse, Lightning Torrent, Storm Torrent, and Electricity Cascade changed to 7-21%.
* Double Pulse: Damage reduced.

WARLORD
* Tactical Surge: Now lasts for 10-30 seconds, depending on Attack Points used. Increased from 5-25 seconds.
* King of the Hill: No longer knocks back the target.
* Ready Posture: Removed 20% reduction to damage dealt.
* Offensive Surge: Functionality changed. Now increases the duration of your Surges by 33-100%.
* Everything is a Weapon: Now increases attack power and weapon contribution by 25%, down from 30%.
* Arterial Strike: Fixed a bug with this granting an Attack Point when it shouldn't.


PVP/CONQUEST
* New PvP consumables have been added to Mercenary Burke in Tempest Bay.
* Ascended Courage: Now displays the items whose stats are replaced while in Conquest. The buff can no longer be seen on you by other players.
* Teleporting to a Dimension from an active Warfront now applies the Ascended Disgrace debuff.
2.2 In-Progress Set #3 (pas très long vu que le set #2 date d'y a deux jours ^^)

Citation :
SOULS

CLERIC

INQUISITOR
* Nysyr's Rebuke: Damage reduced.
* Scourge, Vex: Damage increased.
* Spiritual Scrutiny: Now a 1-hour buff. Reduced the armor and resistance penetration it grants to 20%. Now reduces the casting time of Bolt of Judgment by 1.5 seconds.

JUSTICAR
* Mien of Leadership: Increases threat generation by 200%, down from 350%.
* Increased the base threat generated by Justicar melee abilities.


MAGE

CHLOROMANCER
* Essence Conversion: Corrected this ability improperly consuming stacks of Healing Balance.

WARLOCK
* Void Decimation: Now increases the damage of Void Bolt and Void Barrage by 2-10% for each of your Death-based damage over time effects on the target.


WARRIOR

PARAGON
* Deadly Parity: Fixed a bug where Deadly Parity is incorrectly including weapon damage in the final damage calculation.

TEMPEST
* Empower: Now increases the damage of ranged attacks by 5%, down from 10%.
* Electricity Cascade, Lightning Torrent: Damage reduced.
* Polarization: Now increases the bonus on Enhanced Conductivity by 3-6%, down from 4-8%.
* Stormbringer: Now increases the damage of Charged Pulse, Lightning Torrent, Storm Torrent, and Electricity Cascade by 5-15%, down from 5-25%.


ZONES

CITY CORE
* IA: Field Study: Fixed potential wrong assets spawning for groups of 10-14 characters.

FROZEN TEMPEST
* Crucia:
- The projectile that creates Storm Cannons travels much faster, removing the risk of situations where there is no cannon to negate Exploding Tempest.
- Characters dying on the second platform no longer create Scattered Storms.

PELLADANE
* Achievements: Chain of Command: Fixed Unuarangecon (... say that three times fast) counting toward a kill of Diocletian, interfering with completion of this achievement.


ITEMS
* The Bleeding Sky: Stats corrected - the 'old' version is now The Ancient Bleeding Sky and you can petition to trade it for the new DPS-oriented version if desired.
* The set bonus "Rage of the Flamesire" has been fixed.
* The Pet Yeti can now be loved by characters of all levels.
* Strandling Spider is now Bind on Account.
* Planar Jerkin, Shoulderblades of the Gorger, and Reinforced Planar Breasplate now have more Calling-appropriate stats.
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