Empereur / Impératrice
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Sur le forum officiel par Daemonlaud. Merci a lui.
HOW TO WORLD PVP A Guide from BioWare BioWare has really re-written the book on the implementation of world PvP in MMO. All other developers take note - especially you noobs who created Ultima Online. Lets look that pieces of wisdom they have given the development world... * Ensure that you heavily incentivise instanced, scripted PvP. Make sure everyone wants to do it, all the time, by providing money, experience, loot, titles, access to pvp gear, and an achievement / award system. * At the same time, all open world-world pvp must have no rewards or incentive, whatsoever. Like, don't even keep count or something. * Funnel all remaining endgame pvp into a specific, prearranged zone. This has the side benefit or ensuring that 90% of your gorgeous, detailed world will never be used or seen again by players who have overleveled it in the first place by doing the instanced pvp. * Make levelling incredibly trivial. Make it so only a couple of days are needed to take a character to max level, and more than 25% of the content is skipped due to being redundant. Make certain that mini-games and instanced PvP provide better levelling than playing in the world. This ensures that there is minimum time to engage in same-level world pvp, and means that pvp which does occur is from bored max-level gankers. This is great as the world PvP will be short, and all the sweeter for happening once if you're lucky! This is a good start. However, you want to really ensure the full world-pvp experience is given to your players. So further steps should be implemented. * Create questing areas for opposing factions that do not overlap. * Huge, impassable lethal death barriers should be placed on large sections of your questing areas, ensuring that opposing players can't even enter! * Better still, make many zones simply inaccessible to the opposing faction. Don't even put them on the map! This should include the capital and home-worlds of each faction. * Split each world section into instanced shards, so even when the world is full of people it feels empty, and large-scale faction warfare is impossible. And if you get into any PvP encounter you don't instantly win, just swap instances away from it so it doesn't affect your gameplay in any way. Sanity check: Did you setup your game world correctly for maximum world PvP action? 1) Can a player level 80% to the maximum level on the highest population PvP server there is while seeing no more than ONE same-level member of the opposing faction, who escaped on a mount, in that time? (hint: answer is yes). 2) Is there no functional difference between PvE and PvP servers? If you answered 'yes' to both these questions, you are clearly on the right track! * Install large numbers of town guards that are max level or higher, and are ranged, super-powerful and have artificially boosted HP. Put these in *all* towns and quest locations of all levels - not just respawn points and major centres. Lots of them. RING THE TOWNS in them. (Bonus points for putting a few of them unobtrusively out in the middle of nowhere with no visual indicator so opposing faction members walk into them while exploring). Sanity check: Did you implement town guards correctly to promote world PvP, one of the primary selling features of your game? 1) Do endgame PvE players look at low level quest NPCs guards and wonder aloud - why isn't *that* guy killing the epic heroic boss threatening the world? Why is he guarding a hut in the middle of a desert? 2) Do RP players break immersion when they look at said town rent-a-cops and say "hey I thought I was the great Sith Lord Abrazan! That dude is at least 25 times as powerful as me at my level..."? If you answered "yes" to both these questions - you have done town guards correctly! * Have no death penalty at all. * Give the victor of any PvP encounter a disadvantage by giving the loser 12 seconds of invincible invisibility in which he can heal and move around. Thankyou, BioWare, for finally showing us how it is done! http://www.swtor.com/community/showthread.php?t=104147 |
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How to world PVP ?
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je peux dire pour à ceux qui aiment bof l'anglais que ceci est le stricte reflet de la réalité
![]() dans ce jeu y'a quasi aucun danger pendant la phase d'exp, tout est dit |
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Le texte de l'OP résume bien l'état du PvP ouvert.
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Isambart Perceforest |
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PAFPAFBOUMBOUM |
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