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Bon justement j'ai voulu essayer, et il s'avère que sweetfx utilise un d3d9.dll comme enb.
Sauf qu'ils n'ont pas du tout la même taille. Les 2 "softs" sont incompatibles ? |
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Rapide
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Ouais, mais inversement aussi. Si je mets le .dll de sfx, qui est 7x plus petit, si ça se trouve c'est l'enboost qui ne va plus marcher
![]() Sinon c'est normal que le SweetFX_settings.txt téléchargé dans l'installation sfx soit apparemment celui de la première ligne d'ici ? Edit : apparemment non, les 2 ne sont pas faits pour marcher ensemble... Un gars en a chié pour faire un tutoriel : http://www.reddit.com/r/skyrimmods/c..._with_sweetfx/ Vue la longueur du truc, je vais m'abstenir pour l'instant ![]() Edit de ton edit : ah bah apparemment oui ta manip est la sienne ![]() Sauf que moi, j'ai pas du tout de proxy. Rajouter à la main quand c'est censé y être, jsuis pas chaud, mais bon. Code:
[GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=false EnableLens=false EnableAdaptation=false EnableDepthOfField=false EnableAmbientOcclusion=false EnableDetailedShadow=false EnableSunRays=false EnableSunGlare=false EnableSkyLighting=false EnableImageBasedLighting=false EnableReflection=false EnableSoftParticles=false EnableParticleLights=false EnableSubSurfaceScattering=false EnableWater=false EnableUnderwater=false EnableCloudShadows=true EnableVolumetricRays=false EnableProceduralSun=true EnableMist=true [COLORCORRECTION] UsePaletteTexture=true Brightness=1.0 GammaCurve=1.0 UseProceduralCorrection=true [WEATHER] EnableMultipleWeathers=false [TIMEOFDAY] Enable=true DawnDuration=2.0 SunriseTime=7.5 DayTime=13.0 SunsetTime=18.5 DuskDuration=2.0 NightTime=1.0 [NIGHTDAY] DetectorOldVersion=false DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.1 AdaptationMax=100.0 [BLOOM] Quality=0 AmountSunrise=0.25 AmountDay=0.25 AmountSunset=0.25 AmountNight=0.25 AmountInteriorDay=0.25 AmountInteriorNight=0.25 BlueShiftAmountSunrise=1.0 BlueShiftAmountDay=1.0 BlueShiftAmountSunset=1.0 BlueShiftAmountNight=1.0 BlueShiftAmountInteriorDay=1.0 BlueShiftAmountInteriorNight=1.0 IgnoreWeatherSystem=false [LENS] IgnoreWeatherSystem=false ReflectionIntensitySunrise=1.0 ReflectionIntensityDay=1.0 ReflectionIntensitySunset=1.0 ReflectionIntensityNight=1.0 ReflectionIntensityInteriorDay=1.0 ReflectionIntensityInteriorNight=1.0 ReflectionPowerSunrise=2.0 ReflectionPowerDay=2.0 ReflectionPowerSunset=2.0 ReflectionPowerNight=2.0 ReflectionPowerInteriorDay=2.0 ReflectionPowerInteriorNight=2.0 DirtIntensitySunrise=1.0 DirtIntensityDay=1.0 DirtIntensitySunset=1.0 DirtIntensityNight=1.0 DirtIntensityInteriorDay=1.0 DirtIntensityInteriorNight=1.0 DirtPowerSunrise=2.0 DirtPowerDay=2.0 DirtPowerSunset=2.0 DirtPowerNight=2.0 DirtPowerInteriorDay=2.0 DirtPowerInteriorNight=2.0 [SSAO_SSIL] EnableSupersampling=false UseIndirectLighting=true UseComplexIndirectLighting=false UseComplexAmbientOcclusion=false UseAmbientIndirectLighting=false SamplingQuality=2 SamplingPrecision=2 SamplingRange=0.3 FadeFogRange=1.0 SizeScale=1.0 SourceTexturesScale=1.0 EnableComplexFilter=true FilterQuality=2 FilterType=2 AOAmount=2.0 AOAmountInterior=2.0 ILAmount=6.0 ILAmountInterior=6.0 AOIntensity=2.0 AOIntensityInterior=1.0 AOType=1 ILType=0 AOMixingType=0 AOMixingTypeInterior=2 EnableDenoiser=true [SKYLIGHTING] IgnoreWeatherSystem=false Quality=1 FilterQuality=2 AmbientMinLevelSunrise=0.1 AmbientMinLevelDay=0.1 AmbientMinLevelSunset=0.1 AmbientMinLevelNight=0.1 AmbientMinLevelInteriorDay=0.1 AmbientMinLevelInteriorNight=0.1 [ENVIRONMENT] IgnoreWeatherSystem=false DirectLightingIntensitySunrise=1.0 DirectLightingIntensityDay=1.0 DirectLightingIntensitySunset=1.0 DirectLightingIntensityNight=1.0 DirectLightingIntensityInteriorDay=1.0 DirectLightingIntensityInteriorNight=1.0 DirectLightingCurveSunrise=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveSunset=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationSunrise=0.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationSunset=0.0 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SpecularFromLightSunrise=0.0 SpecularFromLightDay=0.0 SpecularFromLightSunset=0.0 SpecularFromLightNight=0.0 SpecularFromLightInteriorDay=0.0 SpecularFromLightInteriorNight=0.0 AmbientLightingIntensitySunrise=1.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensitySunset=1.0 AmbientLightingIntensityNight=1.0 AmbientLightingIntensityInteriorDay=1.0 AmbientLightingIntensityInteriorNight=1.0 AmbientLightingCurveSunrise=1.0 AmbientLightingCurveDay=1.0 AmbientLightingCurveSunset=1.0 AmbientLightingCurveNight=1.0 AmbientLightingCurveInteriorDay=1.0 AmbientLightingCurveInteriorNight=1.0 AmbientLightingDesaturationSunrise=0.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationSunset=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 AmbientColorFilterAmountSunrise=0.0 AmbientColorFilterAmountDay=0.0 AmbientColorFilterAmountSunset=0.0 AmbientColorFilterAmountNight=0.0 AmbientColorFilterAmountInteriorDay=0.0 AmbientColorFilterAmountInteriorNight=0.0 AmbientColorFilterTopSunrise=1, 1, 1 AmbientColorFilterTopDay=0, 0, 1 AmbientColorFilterTopSunset=0, 0, 1 AmbientColorFilterTopNight=1, 1, 1 AmbientColorFilterTopInteriorDay=1, 1, 1 AmbientColorFilterTopInteriorNight=1, 1, 1 AmbientColorFilterMiddleSunrise=0, 0, 0 AmbientColorFilterMiddleDay=0, 0, 0 AmbientColorFilterMiddleSunset=0, 0, 0 AmbientColorFilterMiddleNight=0, 0, 0 AmbientColorFilterMiddleInteriorDay=0, 0, 0 AmbientColorFilterMiddleInteriorNight=0, 0, 0 AmbientColorFilterBottomSunrise=1, 1, 1 AmbientColorFilterBottomDay=1, 0, 0 AmbientColorFilterBottomSunset=1, 0, 0 AmbientColorFilterBottomNight=1, 1, 1 AmbientColorFilterBottomInteriorDay=1, 1, 1 AmbientColorFilterBottomInteriorNight=1, 1, 1 PointLightingIntensitySunrise=1.0 PointLightingIntensityDay=1.0 PointLightingIntensitySunset=1.0 PointLightingIntensityNight=1.0 PointLightingIntensityInteriorDay=1.0 PointLightingIntensityInteriorNight=1.0 PointLightingCurveSunrise=1.0 PointLightingCurveDay=1.0 PointLightingCurveSunset=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationSunrise=0.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationSunset=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInteriorDay=0.0 PointLightingDesaturationInteriorNight=0.0 ParticleLightsIntensitySunrise=1.0 ParticleLightsIntensityDay=1.0 ParticleLightsIntensitySunset=1.0 ParticleLightsIntensityNight=1.0 ParticleLightsIntensityInteriorDay=1.0 ParticleLightsIntensityInteriorNight=1.0 FogColorMultiplierSunrise=1.0 FogColorMultiplierDay=1.0 FogColorMultiplierSunset=1.0 FogColorMultiplierNight=1.0 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveSunrise=1.0 FogColorCurveDay=1.0 FogColorCurveSunset=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 ColorPowSunrise=1.0 ColorPowDay=1.0 ColorPowSunset=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [SKY] IgnoreWeatherSystem=false Enable=true DisableWrongSkyMath=false StarsIntensity=1.0 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.0 CloudsIntensitySunrise=1.0 CloudsIntensityDay=1.0 CloudsIntensitySunset=1.0 CloudsIntensityNight=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveSunrise=1.0 CloudsCurveDay=1.0 CloudsCurveSunset=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationSunrise=0.0 CloudsDesaturationDay=0.0 CloudsDesaturationSunset=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 CloudsOpacitySunrise=1.0 CloudsOpacityDay=1.0 CloudsOpacitySunset=1.0 CloudsOpacityNight=1.0 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0 CloudsEdgeClamp=0.5 CloudsEdgeIntensity=8.0 CloudsEdgeFadeRange=1.0 CloudsEdgeMoonMultiplier=4.0 GradientIntensitySunrise=1.0 GradientIntensityDay=1.0 GradientIntensitySunset=1.0 GradientIntensityNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.0 GradientTopIntensitySunset=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.0 GradientTopCurveSunset=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveSunrise=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveSunset=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientHorizonIntensitySunrise=1.0 GradientHorizonIntensityDay=1.0 GradientHorizonIntensitySunset=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveSunrise=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveSunset=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 SunIntensitySunrise=1.0 SunIntensityDay=1.0 SunIntensitySunset=1.0 SunIntensityNight=1.0 SunIntensityInteriorDay=1.0 SunIntensityInteriorNight=1.0 SunDesaturationSunrise=0.0 SunDesaturationDay=0.0 SunDesaturationSunset=0.0 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0 SunColorFilterSunrise=1, 1, 1 SunColorFilterDay=1, 1, 1 SunColorFilterSunset=1, 1, 1 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1 SunGlowIntensitySunrise=1.0 SunGlowIntensityDay=1.0 SunGlowIntensitySunset=1.0 SunGlowIntensityNight=1.0 SunGlowIntensityInteriorDay=1.0 SunGlowIntensityInteriorNight=1.0 SunGlowHazinessSunrise=0.0 SunGlowHazinessDay=0.0 SunGlowHazinessSunset=0.0 SunGlowHazinessNight=0.0 SunGlowHazinessInteriorDay=0.0 SunGlowHazinessInteriorNight=0.0 SunCoronaIntensity=1.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensitySunrise=1.0 MoonIntensityDay=1.0 MoonIntensitySunset=1.0 MoonIntensityNight=1.0 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0 MoonCurveSunrise=1.0 MoonCurveDay=1.0 MoonCurveSunset=1.0 MoonCurveNight=1.0 MoonCurveInteriorDay=1.0 MoonCurveInteriorNight=1.0 MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0 [OBJECT] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierSunrise=0.0 SubSurfaceScatteringMultiplierDay=0.0 SubSurfaceScatteringMultiplierSunset=0.0 SubSurfaceScatteringMultiplierNight=0.0 SubSurfaceScatteringMultiplierInteriorDay=0.0 SubSurfaceScatteringMultiplierInteriorNight=0.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 [VEGETATION] SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 IgnoreWeatherSystem=false [EYES] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 [LIGHTSPRITE] IgnoreWeatherSystem=false IntensitySunrise=4.0 IntensityDay=4.0 IntensitySunset=4.0 IntensityNight=4.0 IntensityInteriorDay=4.0 IntensityInteriorNight=4.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [WINDOWLIGHT] IgnoreWeatherSystem=false IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [VOLUMETRICFOG] IgnoreWeatherSystem=false EnableShadows=true IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 OpacitySunrise=1.0 OpacityDay=1.0 OpacitySunset=1.0 OpacityNight=1.0 OpacityInteriorDay=1.0 OpacityInteriorNight=1.0 [FIRE] IgnoreWeatherSystem=false IntensitySunrise=4.0 IntensityDay=4.0 IntensitySunset=4.0 IntensityNight=4.0 IntensityInteriorDay=4.0 IntensityInteriorNight=4.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 AdditiveBlending=true [PARTICLE] IgnoreWeatherSystem=false IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 [DEPTHOFFIELD] IgnoreWeatherSystem=false Quality=0 FadeTime=1.0 [SHADOW] IgnoreWeatherSystem=false ShadowCastersFix=false UseBilateralShadowFilter=true ShadowQualityFix=true DetailedShadowQuality=1 ShadowFilterQuality=2 ShadowBlurRange=2.0 ShadowBlurRangeInterior=2.0 [RAYS] IgnoreWeatherSystem=false SunRaysMultiplierSunrise=0.4 SunRaysMultiplierDay=0.4 SunRaysMultiplierSunset=0.4 SunRaysMultiplierNight=0.4 SunRaysMultiplierInteriorDay=0.4 SunRaysMultiplierInteriorNight=0.4 [REFLECTION] IgnoreWeatherSystem=false Quality=1 FilterQuality=2 FilterBluriness=0.0 SizeScale=1.0 SourceTexturesScale=1.0 Amount=1.0 Power=1.0 GlosinessMin=0.0 GlosinessMax=1.0 EnableDenoiser=true DenoiserType=4 EnableSupersampling=false ExteriorEnable=true InteriorEnable=true [IMAGEBASEDLIGHTING] IgnoreWeatherSystem=false AdditiveAmountSunrise=0.05 AdditiveAmountDay=0.05 AdditiveAmountSunset=0.05 AdditiveAmountNight=0.05 AdditiveAmountInteriorDay=0.05 AdditiveAmountInteriorNight=0.05 MultiplicativeAmountSunrise=0.0 MultiplicativeAmountDay=0.0 MultiplicativeAmountSunset=0.0 MultiplicativeAmountNight=0.0 MultiplicativeAmountInteriorDay=0.0 MultiplicativeAmountInteriorNight=0.0 ReflectiveAmountSunrise=0.1 ReflectiveAmountDay=0.1 ReflectiveAmountSunset=0.1 ReflectiveAmountNight=0.1 ReflectiveAmountInteriorDay=0.1 ReflectiveAmountInteriorNight=0.1 [RAIN] IgnoreWeatherSystem=false Enable=true EnableAntialiasing=false EnableSupersampling=true MotionStretch=1.0 MotionTransparency=0.9 [SUBSURFACESCATTERING] IgnoreWeatherSystem=false Quality=0 Radius=5.0 Amount=1.0 EpidermalAmount=4.0 SubdermalAmount=12.0 EpidermalDiffuseSaturation=0.0 SubdermalDiffuseSaturation=0.9 EpidermalMix=0.5 SubdermalMix=0.5 SubdermalTranslucency=0.3 SubdermalPhase=0.0 [WATER] IgnoreWeatherSystem=false EnablePreCache=false EnableDispersion=true EnableCaustics=true EnableParallax=false EnableShadow=false EnableVolumetricShadow=false EnableLighting=true EnableSelfReflection=true EnableDisplacement=false DisplacementQuality=1 DisplacementFilterQuality=2 ShadowQuality=0 EnableShadowNoise=false ReflectionAmount=1.0 FrennelMultiplier=1.0 FrennelMin=0.0 FrennelMax=1.0 DispersionAmount=1.0 CausticsAmount=3.0 SunSpecularMultiplier=1.0 SunScatteringMultiplier=1.0 SunLightingMultiplier=0.3 WetMultiplier=1.0 WavesAmplitudeSunrise=1.0 WavesAmplitudeDay=1.0 WavesAmplitudeSunset=1.0 WavesAmplitudeNight=1.0 WavesAmplitudeInteriorDay=1.0 WavesAmplitudeInteriorNight=1.0 Muddiness=0.5 [UNDERWATER] IgnoreWeatherSystem=false EnableDispersion=true EnableParallax=true EnableDisplacement=true EnableSilhouette=true EnableBlurring=false EnableReflection=true EnableShadow=true ShadowQuality=0 DispersionAmount=1.0 ReflectionAmount=1.0 TransparencyFade=1.0 TransparencyCurve=1.0 DeepnessFade=2.0 DeepnessDarkening=0.5 TintAmount=2.0 TintFade=2.0 SunScatteringMultiplier=0.5 [CLOUDSHADOWS] IgnoreWeatherSystem=false EnableAtNight=false OpacitySunrise=1.0 OpacityDay=1.0 OpacitySunset=1.0 OpacityNight=1.0 OpacityInteriorDay=1.0 OpacityInteriorNight=1.0 [VOLUMETRICRAYS] IgnoreWeatherSystem=false Quality=1 IntensitySunrise=0.2 IntensityDay=0.2 IntensitySunset=0.2 IntensityNight=0.2 IntensityInteriorDay=0.2 IntensityInteriorNight=0.2 DensitySunrise=5.0 DensityDay=1.0 DensitySunset=1.0 DensityNight=1.0 DensityInteriorDay=1.0 DensityInteriorNight=1.0 SkyColorAmountSunrise=1.0 SkyColorAmountDay=1.0 SkyColorAmountSunset=1.0 SkyColorAmountNight=0.5 SkyColorAmountInteriorDay=0.5 SkyColorAmountInteriorNight=0.5 [PROCEDURALSUN] IgnoreWeatherSystem=false Size=1.0 EdgeSoftness=0.4 GlowIntensitySunrise=0.4 GlowIntensityDay=0.4 GlowIntensitySunset=0.4 GlowIntensityNight=0.4 GlowIntensityInteriorDay=0.4 GlowIntensityInteriorNight=0.4 GlowCurveSunrise=10.0 GlowCurveDay=10.0 GlowCurveSunset=10.0 GlowCurveNight=10.0 GlowCurveInteriorDay=10.0 GlowCurveInteriorNight=10.0 [MIST] IgnoreWeatherSystem=false EnableAnchors=true ColorFromEnvironmentFog=0.0 SkyLightingAmountSunrise=1.0 SkyLightingAmountDay=1.0 SkyLightingAmountSunset=1.0 SkyLightingAmountNight=1.0 SkyLightingAmountInteriorDay=1.0 SkyLightingAmountInteriorNight=1.0 SunLightingAmountSunrise=0.1 SunLightingAmountDay=0.1 SunLightingAmountSunset=0.1 SunLightingAmountNight=0.1 SunLightingAmountInteriorDay=0.1 SunLightingAmountInteriorNight=0.1 DesaturationSunrise=0.0 DesaturationDay=0.0 DesaturationSunset=0.0 DesaturationNight=0.0 DesaturationInteriorDay=0.0 DesaturationInteriorNight=0.0 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 RelativeToCameraSunrise=0.0 RelativeToCameraDay=0.0 RelativeToCameraSunset=0.0 RelativeToCameraNight=0.0 RelativeToCameraInteriorDay=0.0 RelativeToCameraInteriorNight=0.0 VerticalOffsetSunrise=-10.0 VerticalOffsetDay=-10.0 VerticalOffsetSunset=-10.0 VerticalOffsetNight=-10.0 VerticalOffsetInteriorDay=-10.0 VerticalOffsetInteriorNight=-10.0 DensitySunrise=1.5 DensityDay=1.5 DensitySunset=1.5 DensityNight=1.5 DensityInteriorDay=1.5 DensityInteriorNight=1.5 VerticalFadeSunrise=4.0 VerticalFadeDay=4.0 VerticalFadeSunset=4.0 VerticalFadeNight=4.0 VerticalFadeInteriorDay=4.0 VerticalFadeInteriorNight=4.0 BottomTopSunrise=0.0 BottomTopDay=0.0 BottomTopSunset=0.0 BottomTopNight=0.0 BottomTopInteriorDay=0.0 BottomTopInteriorNight=0.0 ExponentialFadeSunrise=1.0 ExponentialFadeDay=1.0 ExponentialFadeSunset=1.0 ExponentialFadeNight=1.0 ExponentialFadeInteriorDay=1.0 ExponentialFadeInteriorNight=1.0 Dernière modification par THX ; 31/08/2014 à 00h23. |
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Oui, quand tu télécharge un preset, il faut que tu l'ouvre, copie le contenu, et le coller dans Sweetfx_settings.txt.
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Ah oui enblocal.ini c'est apparu depuis les version 200+ des ENB.
Edit . De rien ![]() Dernière modification par Nhÿm. ; 31/08/2014 à 00h47. |
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Si mais c'était juste un problème de sfx_settings
![]() J'avoue que c'est pas mal (j'ai donc pris le premier de la ligne, d'après les screens ça me correspondait le mieux du peu montré). Par contre je vais encore noober, désolé de polluer le topic : j'ai pris les screens avec impr ecran, vu que c'est le code de l'injector.ini et que le filtre n'est pas pris en compte par les screenshots steam. Or, c'est pareil avec impr ecran. J'ai beau avoir activé SFX dans le jeu, prendre un screen, le résultat est l'équivalent sans SFX. Que faut-il régler ? Edit ( ![]() ![]() J'ai suivi ce tuto très bien écrit http://www.jeuxvideo.com/forums/1-28...to-sweetfx.htm ... mais ça marche quand même pas ![]() Un mec avait le même problème et l'a résolu : http://forum.radeonpro.info/general-...g-a-screenshot ... problème cette option est cochée par défaut dans RPro ![]() Bon bah vous me croirez sur parole, c'est très joli ![]() Dernière modification par THX ; 31/08/2014 à 01h30. |
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algweln-thorum |
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Parce que ça fait longtemps.
Dernière modification par Nhÿm. ; 12/04/2015 à 00h47. |
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Également, car ça faisait longtemps sans faire un tour sur Skyrim (c'est dingue, comme on revient souvent sur ce jeux...)
Ma première Dark Elf.... |
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