Aller à la page... |
Grosse latence uniquement sur counter strike source
Suivre Répondre |
|
Partager | Rechercher |
|
Le problème vient peut-être de la carte graphique?
![]() |
![]() |
|
|
|
![]() |
|
Roi / Reine
|
Je vois pas en quoi la carte graphique peut intervenir dans la latence
![]() |
![]() |
|
|
Bah je pense qu'il ne comprend pas très bien le terme de latence, c'est plutôt son image qui ne doit pas être fluide et donc la Cg peut jouer.
Sinon fixe tes rates? |
![]() |
|
Roi / Reine
|
Euh...
Quand je tappe "Ping IPDUSERV" dans la console, bah ça ne me marque pas commande erroné, mais ça fait absolument rien ![]() |
![]() |
|
Roi / Reine
|
Moi non plus je ne comprend pas.
|
![]() |
|
Tête de Cornet |
Voir le profil public |
Trouver plus de messages par Tête de Cornet |
[FDP]
Bagnard
|
Tu peux me copier ton autoexec ici ?
Je pense avoir une idée. |
![]() |
|
|
Je ne pense pas que CS accepte la commande ping ou tracert ...
Quand on vous parle de ces commandes ... c'est dans l'invité de commande Windows qu'il faut les taper ![]() |
![]() |
|
Sinju khai Nobutsu |
Voir le profil public |
Trouver plus de messages par Sinju khai Nobutsu |
Alpha & Oméga
|
C'est
Citation :
|
![]() |
|
|
|
![]() |
|
[FDP]
Bagnard
|
T'as pensé à enlever le -high dans tes options de lancement css ?
Sinon, voilà un autoexec ( le mien), essaye juste et dis moi si tu as encore les problèmes de latence. Code:
//CVARS zoom_sensitivity_ratio "0.8" cl_downloadfilter "all" cl_crosshairscale "1200" cl_dynamiccrosshair "0" cl_minmodels "0" cl_min_ct "4" cl_min_t "2" jpeg_quality "100" fps_max "999" net_graph "1" clientport "1337" sensitivity "2.75" //BINDS bind "leftarrow" "buy awp" bind "downarrow" "buy ak47; buy m4"" bind "rightarrow" "buy deagle" bind "uparrow" "buy defuser bind "F1" "buy hegrenade" bind "F2" "buy smokegrenade" bind "F3" "Buy flashbang" bind "F4" "buy vestehelm" bind "p" "say @ rate 35000 / cl_cmdrate 66 / cl_updaterate 66" bind "o" "ma_givecash #all 16000" bind "F10" "quitprompt" voice_enable 1 // VeryGames SERVERS rcon_password ??? password "thewall" alias fr "connect 77.111.208.208:27015" alias de"connect 77.111.210.14:27016" alias uk"connect 77.111.210.14:27015" alias dm"connect 77.111.210.14:27017" alias aimdm"connect 77.111.210.14:27018" // _______________ // | CL_ | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_detaildist "0" cl_detailfade "400" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_playerspraydisable "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_rumblescale "0" cl_show_splashes "0" cl_showhelp "0" cl_showpluginmessages "0" cl_downloadfilter "all" cl_nowinpanel "1" cl_disablehtmlmotd "1" cl_autohelp "0" cl_hudhint_sound "0" cl_disablefreezecam "1" cl_show_achievement_popups "0" cl_burninggibs "0" setinfo zb_wantautocashcalling 1 // _______________ // | GIBS | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // _______________ // | MAT | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ mat_alphacoverage "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloom_scalefactor_scalar "0" mat_bloomscale "0" mat_bufferprimitives "0" mat_bumpmap "0" mat_clipz "1" mat_compressedtextures "1" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_diffuse "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "0" mat_filtertextures "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_level "0" mat_max_worldmesh_vertices "0" mat_maxframelatency "0" mat_mipmaptextures "1" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_shadowstate "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_softwarelighting "0" mat_specular "0" mat_use_compressed_hdr_textures "0" mat_wateroverlaysize "0" mat_debugdepthmode "0" mat_debug_postprocessing_effects "0" mat_force_ps_patch "0" mat_reduceparticles "1" mat_postprocess_x "0" mat_postprocess_y "0" // _______________ // | MISC | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ adsp_debug "0" budget_show_history "0" commentary "0" flex_smooth "0" func_break_max_pieces "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" gl_clear "0" jpeg_quality "100" lod_transitiondist "0" mp_decals "200" muzzleflash_light "1" overview_mode "1" prop_active_gib_limit "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" weapon_showproficiency "1" flex_rules "0" blink_duration "0 // _______________ // | NET | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ rate "1048576" cl_cmdrate "66" cl_updaterate "66" cl_interp_ratio "1" cl_interp "0" cl_lagcompensation "1" cl_pred_optimize "2" cl_predict "1" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0" cl_wpn_sway_interp "0" // _______________ // | R_ | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ r_3dsky "0" r_PhysPropStaticLighting "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "15" r_decals "200" r_decalstaticprops "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_fastzreject "1" r_flex "0" r_forcewaterleaf "0" r_hunkalloclightmaps "0" r_lightaverage "0" r_lightcache_zbuffercache "0" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_occlusion "1" r_propsmaxdist "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_spray_lifetime "0" r_staticprop_lod "3" r_teeth "0" r_waterdrawreflection "0" r_waterdrawrefraction "0" r_worldlights "0" r_pixelfog "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_drawspecificstaticprop "0" // _______________ // | ROPES | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ rope_averagelight "0" rope_collide "0" rope_smooth "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0" rope_rendersolid "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" // _______________ // | SENS | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ m_customaccel "0" m_customaccel_exponent "1" m_customaccel_max "0" m_customaccel_scale "0.04" m_filter "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_pitch "0.022" m_yaw "0.022" // _______________ // | SOUND | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "1" dsp_water "14" soundscape_flush "1" // ______________ // | CUSTOM | // fps_max 301 volume "1" |
![]() |
|
|
|
![]() |
|
Suivre Répondre |
Connectés sur ce fil1 connecté (0 membre et 1 invité)
Afficher la liste détaillée des connectés
|