Rapport d'Ingenierie, fevrier 2011

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gros morceau
avec des trucs super en longs termes !
http://forums.startrekonline.com/sho...85#post3361885

Citation :
In Testing
These items are currently being tested on either an internal test shard or on TRIBBLE/REDSHIRT
Foundry: Update 1 - Triggers, Branching Dialog, Cut-n-Paste, plus other improvements
New Melee Weapons: Lirpas and Swords
Open Jacket Uniform Pack (http://twitpic.com/3u8ke5 and http://images3.wikia.nocookie.net/me...ins_jacket.jpg)
Feature Episode Series 3: Cloaked Intetions
New playable shuttles and fighter craft
400 Day Veteran Rewards (including Valiant title, Fed Captain's Yacht or Klg DujHod class Aux craft, and a 5% skillpoint boost up to LT Commander 6.)
Better ways to promote and inform players about Feature Episodes in game
Updates to Beam Fire at Will so that DPS now scales as expected
Fixes for 360 degree weapons only using 250 degree arc when using Fire at Will
Various bug fixes for Vault and Mine Enemy episodes (including no mission xp reward for Mine Enemy)
Fix for Reman psychic FX shooting at your feet
Tweaks to Thalaron Device

Under Investigation
....

In Development
These items are actively being worked on by the at this time by the development team.
New Ground Combat v 2.0 - major update to weapons and a new over shoulder aim and shoot (optional) reticle system
Fleet Action Lobby System (organize teams up to 4 teams and join or launch Fleet Action map)
New Running, Sprinting, and 8 direction of movement animations
Removing the concept of "Off-Duty" costumes and simply giving everyone "costume slots" you can use to store costumes
Vivox Voice Chat integration
Recipes to craft shuttles and fighters (including the Delta Flyer)
Recipes to craft additional melee weapons
Ability for shuttles to gather special data samples from anomalies
Prometheus Multi-Vector Assault console
Starfleet Jackets Pack (2409)
Additional TOS Uniforms (Dress Uniforms with Insignias and Kirk Green Wrap)
TOS Replica Bridge and Ship Interior (Bridge, Ready Room, Engineering, Hallways, Dilithium Lab, Lounge, Captain's Quarters, Transporter Pad)
New craftable consumable items
New Gorn customization options
New Loading Screens
More detailed Sector Space and Galaxy Maps
Reviewing designs of the STFs to determine areas that need improvement and ways to make these episodes better
Ongoing support for new Foundry features and updates
Explorable Sol System

In Design Discussions
The lead designers are currently discussing these features for implementation in an upcoming update
Tutorial for the KDF and allowing players to start their first character in the KDF
Releveling KDF Content Progression
Adding more KDF episodes
Nuking Kerrat
Giving Qo'noS a revamp
Updating missions that take place in Qo'noS
Adding daily crafting quests
Opening up shared exploration sectors (e.g. Hromi Cluster)
Making several needed updates to the Fed Tutorial
Adding melee weaponsmiths to the game that sell specific ground weapons
Adding open PVP melee areas to social maps (Andoria, Vulcan, Qo'noS, Rura Penthe)
Repurposing some Feature Episode maps as new PVP maps
Ability to skip new player tutorial after you've done it once
Allowing players to purchase more inventory slots
Removing restriction on number of players required to create a Fleet
Allowing Fleet Bank size to automatically scale with the size of the Fleet
Combining Ship Customization, Ship Selection, and Ship Requisitions into a single UI
Combining Marks and Emblems to a single scaled currency system
Duty Officer System (formerly known as the crew system)
New Bonuses, items, craftables, and game mechanics related to Duty Officers
Redesign for Exploration Sectors (and Exploration in general)
Adding BOFF abilities to power list on the ground (so you can slot them)
Allowing away team powers to be assigned to hotkeys
Adding ability to warp to a friend
Andorian, Oberth, Vesta, Ambassador, and Fan Designed Enterprise ships
Adding a functioning shuttlebay for ship interiors (allows you to switch to your shuttle without returning to Spacedock)
Removing the restriction that you can only craft on Memory Alpha or Qo'noS
Remastering more episodes
Replacing Deepspace Encounters with more instanced missions
More shuttle specific mission types
Adding a Rest XP bonus
Finishing the STF: The Hive
Prep for Feature Episode Series 4
Adding leaderboards to the game
Adding ability to display accolade score as part of player name

Long Term
Designs and features being considered for updates further in the future
Converting First Officer to Playable Captain
Fleet Starbases
Fleet Action Updates
More Fleet Actions
More PVP Maps
More iconic locations such as Starfleet Academy, Rura Penthe etc...
Improved Social Planets with social gameplay
More Minigames
More parts for AlienGen
Ability to construct new ships at Starbases
Territory Control Game
Customizable ship interiors
Deepspace Exploration Concept
Additional Playable Factions (Romulan, Cardassian...)
More Species (Androids, Aenar, Talaxian, Hologram species)
Improving Hair and Cloth tech
Uniquement ce qui est en test et en développement est déjà alléchant (nouvelles armes de mêlée, craft de navette, système solaire explorable, ...). Vivement de pouvoir profiter de ça
Beaucoup de choses intéressantes !

L'exploration du système solaire !

A l'étude le système des officiers.
Pouvoir utiliser le dock des navettes de son vaisseau pour pouvoir utiliser une navette sans passer par le spatiodock.
Pleins d'autres trucs sympas.
Par contre, la customisation des intérieurs c'est pour loin :/
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