[Wiki] Patch notes

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Version 3.47


  • Implemented a whole new management system for buildings. By right-clicking the gearwheel sign on a building you own, you can name it, set permissions for who can use the building, demolish unwanted buildings and more. Faction buildings will be manageable only by faction members with 'Manage Territory' permission.
  • Buildings will now take damage over time. To repair a building, you must go into the 'Maintenance' tab of that building's control menu and use some materials to restore its condition. The amount of condition you restore depends on your skill in either Masonry or Carpentry (depending on whether the building uses wood or stone to repair) and the quality of the materials used in the repair. A building's condition can be seen by targeting it and checking its health bar.
  • Buildings now have a quality, displayed in their maintenance menu. This quality is based off the quality of the deed and the materials used in the building's construction. Higher quality buildings will take damage slower.
  • Many visual fixes to weapons, shadows, particles, light, and animations.
  • More fixes to gathering buildings. They SHOULD work now.
  • Skill gain slowed somewhat across the board.
  • Healing messages will no longer show negative numbers.
  • Fixed some bugs with faction rank permissions.
  • Fixed the problems with buildings under construction not being reachable to add materials.
  • Lowered the impact of quality in difficulty when crafting, this should make it much easier to work with high skill recipes.
  • Recipe proficiency no longer affects the chance to successfully craft a recipe, instead it affects the chance of crafting a fine/peerless item. It will also go up much, much more slowly.
  • Recipe proficiency no longer affects the amount of exp you get from a recipe, instead recipes that use more materials will give more exp so that you get more skill from crafting a breastplate than a glove.
  • Placing a control building in an area with faction buildings that lack a control building (for example, because the control building collapsed from no maintenance) will take over those buildings for your faction.
  • Speeded up loading by moving more cache data to the client.
  • Fixed a server crash caused by players leaving a faction.
  • Unarmed has been renamed Martial Arts to reflect the bonuses it grants in defending unarmored parts of your body.
  • Major tweaks to the difficulty of NPCs, especially monstrous enemies such as Trolls, Giants and Dragons. On the whole, the monsters of the world will be far more challenging enemies.
  • Spawning of West Vynn with mobs has now begun.
  • Added two new boss mob monsters to the world.
Est-ce que le son et les animations ont été grandement amélioré depuis 2 mois ?

Je n'avais que très rarement de musique/son d'ambiance, et les animations c'était pas encore ça.
Citation :
Publié par Amoh
Est-ce que le son et les animations ont été grandement amélioré depuis 2 mois ?

Je n'avais que très rarement de musique/son d'ambiance, et les animations c'était pas encore ça.
Animations Améliorées? oui.
Grandement, difficile à dire... C'est assez subjectif et ce n'est pas vraiment quelque chose auquel j'accorde beaucoup d'importance.

Pour le son, je n'utilise que les effets, donc très peu de soucis à ce niveau là... Je ne sais pas pour la musique.
3.47 (suite)


  • Fixed an issue with the perks display not showing the correct status of perks
  • Updates to the character stats panel and perks panel UI
  • Fixed an issue that was preventing tiles from unloading, this should prevent some crashes.
  • Fixed some issues with animations
  • Fixed an issue with tooltips displaying the wrong description
  • Added new spell-casting animations.
  • Made some changes to how mob agro works, it should now be more in tune with the size and power of a given creature.
  • Fixed a bug that caused players to remain in combat after death
  • Black ocean tiles should now be fixed
  • Several fixes to the southern coast of West Vynn
  • Fixed the southern part of the island east of East Vynn
3.48


  • It is no longer possible to enchant non equippable items such as crafting materials.
  • Added a possible fix for NPCs running in place.
  • Fixed a bug in the crafting formulas that was causing excessive crafting failures.
  • Fixed a problem with enchants not being applied properly on some items.
  • Fixed a bug with skill numbers being badly rounded in certain cases
Patch 3.49

  • Fixed some visual bugs with boats
  • Fixed some visual bugs with shadows
  • Visual improvements to in-game lighting
  • Fixed a problem where the conductivity of an enchanted item ended up far too high. All previously enchanted items have had their conductivity halved.
  • Added a rudimentary random name generator
  • More tweaks to boats to allow them to keep passengers on
  • Fixed some problems with doors
  • Fixed some visual bugs with equkpment
Patch 3.50
En outre, il y a également eu plusieurs corrections dans le nouveau launcher.

  • Fixed a bug with enchantment damage not being applied correctly, resulting in enchanted weapons doing far too much damage.
  • Combat damage messages now display more information such as attacker and the type of damage dealt.
  • Fixed a potential server crash bug.
  • Fixed a few minor bugs with spells and runes.
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