Maj du 14/10

Répondre
Partager Rechercher
Voici la maj qui a eu lieu le 14/10

Team Fortress 2

  • Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot

  • Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)

  • Added 1/2 Bonus Point for healing a teammate with a dropped sandvich

  • Updated the class menu to show the local player's current class

  • Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)

  • Updated "player_hurt" game event to include "damageamount" and "crit" values

  • Fixed a rare crash in particle system

  • Fixed being able to eat your sandvich (via taunt) and drop it in the same frame

  • Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0

  • Fixed Medic not being able to release his ÜberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")

  • Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart

  • Prevented servers from using steam:// commands in their MOTD text

  • Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes

  • Fixed friendly-fire/spectator exploit using projectiles

  • Fixed disguised spies not getting ammo from enemy dispensers

  • Fixed thrown sandvich traveling through players before being activated

  • Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls

  • Fixed fire overlay drawing on hats in DX80

  • Fixed an exploit that allowed servers to corrupt client's item database

  • Fixed full packet updates showing cloaked Spies for an instant

  • Fixed a prediction error resulting in mis-predictions of crits


Community requests

  • Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity

  • Added server ConVar "bot_crouch" to make bots crouch

  • Added model override for item_teamflag entity

  • Added ability to turn off particle trail for players carrying the item_teamflag entity

  • Updated team_train_watcher to support 8 cp/track links (was previously 4)
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés