I won't play T4C anymore, but I will give my opinion anyway.
Publié par Je Graisse Les Flots
Here is your solution:
- make the unstable belt behave like an unstable+bluestone belt for the boost calculation when BS belt is in the player's backpack (edit bluestone gem to check for bluestone belt OR unstable belt when granting boost). This way it will be normal for everyone else, and BS builds won't lose their unstable bonus nor BS bonus while still requiring the full set.
It would reduce the complete Bluestone armor to 5 parts (Chestplate, Helmet, Leggings, Boots and Gloves) instead of 6.
Even though it's somewhat "easy" to get all the items required, it's still one item less to get in order to have the full set. And if so, Lord Stonecrest would drop one useless item.
But if the gem could check for the belt's presence in the backpack, that would solve the problem.
Publié par Je Graisse Les Flots
- One gem to activate them all (if the items are equipped) is a great idea (you could also set the timer to infinite), but deactivate as soon as you take the equipment off.
It's part of the game to struggle with mana / AC when you want to wear more powerful items. Keeping crimson boosts at all times for everyone will not unbalance the game, but it will make it easier. You might as well set a permanent boost like the wrath of the ancients for mana / hp / etc and get rid of the items altogether.
I'd set the timer to infinite for Crimsonscale's quest items (bar Armlet of Flames), but keep the mana cost and the timer for the Bluestone armor's buff. Checking if the item needed for the buff is equiped is necessary.
A permanent boost would make the game "easier" because of the Amulet of Renewal/Replenishment. I don't really believe that everybody will have a Hero's Amulet everytime, but it would remove the mana's issue when using it. (and things like Meditate for a priest using Symbol of Hope/Turn Undead would be rendered completely useless)
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