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Dragon Con 2017, quid?
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Our panel featured the two co-founders of the studio, the co-designer of the game, a LIVE session of the game (not a video), and an extended Q&A. We answered every question from the technical to the design. We had not announced/hinted/teased that we were going to do anything special at Dragon Con and I had specifically said that we were not going to announce anything or spend a lot of time on the presentation. Dragon Con is not E3, Gamescom, etc. yet our studio had the two co-founders talking about their game/studio. Based on the reaction of the guests, nobody there was disappointed. If you and other people are, that's because you were expecting something that I said we weren't going to do. I didn't even talk about the LIVE play session until I was sure that it would work on the convention's bandwidth (which is notoriously bad) because I didn't want to disappoint them. And I was clear to our Backers (as you know), that we also weren't going to announce anything there because I didn't want to disappoint them. I'm sorry you're disappointed but we did what we did more than we said we were going to do, so any disappointment you feel is not our fault (this time). We were clear, open, and honest about what we were going to do at Dragon Con. |
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The images from the document were just a Top Tenish for the year since we were at Dragon Con, folks such as yourself have heard them all before. ![]() |
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LOL, if not, you will really have a good reason to be disappointed.
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Your engine is awesome Mark, but you know the players, they want to know more and more about the actual game
![]() If by next year's Dragon Con you're still bragging about what your engine can do, I think they have all rights to be pissed. |
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there are not several solutions:
- either CU releases the beta 1 in 2 months, everyone is happy but after 2 weeks of beta, everyone screams and the adventure is over - either CU releases the beta 1 in 1 year, everyone yells but after to the exit everyone is happy and the adventure can finally begin for us during the infinite and beyond ![]() I clearly prefer the second solution, it's a bit like Pascal's Wager ![]() |
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