Marvel Heroes 2015 1.62 Patch Notes

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Marvel Heroes 2015 1.62 Patch Notes:

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Ant-Man has arrived in Marvel Heroes 2015!
Here are some highlights:

GET SMALL
Just like the new Ant-Man feature film and comics, Marvel Heroes 2015's Ant-Man has a number of powers that allow him to rapidly shrink in size. From tiny uppercuts that knock opponents up to amazingly fast punches and kicks, Ant-Man hits far harder than his tiny size. He also changes dynamically when using his powers, so you get the feel of Ant-Man's rapid size-changing capabilities.
GET STRONG
We spent a long time trying to figure out what to do with Ant-Man's synergies. As a commander of ants we toyed around with stats to do with summoning, but we ultimately came up with an entirely new level 50 synergy that we hope you'll love: +1 Strength. That's right, if you level up Ant-Man to 50 you get +1 Strength for all your heroes if you take his synergy. Tap into the hidden strength of the ant!
GET LEGIONS OF FOLLOWERS
Ant-Man wouldn't be worthy of the name if he didn't have the ability to command his insect legions. To this end players can summon up to 10,000 ants just by fighting, and then "spend" the ants on powers such as "Fistful of Ants," which creates a giant fist of ants and smashes your opponents. One by one they may not be powerful, but under your command these insects really ruin the bad guys' day.



Consolidated Difficulty Modes
  • The Story section of the game has had difficulty modes consolidated such that players will level from 1 through 60 by completing the story.
  • To make grouping easier, there is no longer the concept of Normal/Heroic/Superheroic difficulties during Story Mode.
  • See the FAQ here for more information: http://forums.marvelheroes.com/discu...in-progress/p1

Minor Changes and Bug Fixes
  • A few client performance improvements are in this patch. Depending on your GPU and CPU, you may notice a difference (especially on mid-spec machines).
  • Fixed an issue preventing some movement powers (such as Juggernaut's Stride) from passing through certain destructible environmental objects. Interactable objects that can be picked up will still prevent powers that do not destroy environmental objects (such as Captain America's On Your Left) from passing through them.
  • Fixed an issue that would sometimes cause Doctor Doom's Primary Resource texture not to appear after changing Specialization Powers.
  • Fixed an issue that sometimes caused Specializations to turn off when transitioning between combat areas.
  • Removed tooltip for +50% effects on next rank for Silver Surfer's Power Unconquered since it doesn't scale for next rank.
  • Increased Wolverine Furious Assault Knock Up duration slightly to allow it time to actually play most of the time.
  • Comparison Tooltips for Items higher than your hero’s level are now displayed again.
  • Two more STASH tabs are available for purchase.
  • Team-Up Heroes no longer display an empty Spirit Bar in their overhead info.
  • The S.H.I.E.L.D. Rooftop Checkpoint Waypoint has been renamed to "Crumbling Brownstones" to help clear up travel confusion.
  • Fixed a bug that would cause Achievement Unlocked chat notifications to only appear while the Achievements window is open.
  • Fixed a bug with the Achievements Panel which would sometimes cause progress updates not to appear until the next time you logged in.
  • All in Doom's Time Achievement should now function correctly. He was using some mystic power to force failure upon us, but we sorted him out.
  • Iceman's "Chill Out" achievement should no longer count destructible objects.
  • Iron Man's "You Know... For Kids!" achievement should no longer count destructible objects.
  • Fixed an issue which would prevent clicking on some elements in the Cinematics Panel on the Login screen after viewing a Fullscreen Movie.
  • Windows Operating Systems: While running the game in a window, pressing the maximize window button should expand the window to the full extent of the desktop workspace.
  • Fixed a bug where audio wasn't muted when the game window loses focus.
  • Added checkbox in audio settings which lets player choose whether losing input focus causes game audio to mute or not.
  • Fixed an issue that caused defeated enemies to vanish instantly when "Max Defeated Enemies" is at its minimum setting.

The Tuning Corner
  • Loki and Emma Frost uniques have been buffed to fit current item budgets and design.
  • Jean Grey tuning changes are in progress, coming next week.
  • Expect another round of tuning upgrades in August as we prepare for the release of Cosmic Ultron Mode and Red-difficulty AXIS Raid.
Rogue
  • Rogue's Electromagnetic Flux has been modified to match the changes to Silver Surfer's power as follows:
    • There is a 5s window after channeling stops in which Rogue may resume channeling at full strength
    • Power gains 20% increased damage to enemies affected by her Attrition powers (stacks up to 40%)
    • Spirit cost reduced by 50%
    • Base damage adjusted to account for above changes
  • Rogue's Accursed Beam has been modified so that the health cost is no longer modified by her own stats. The power's damage and health cost have been increased

Achievement Hints

The policy is the secret achievements are not mentioned, confirmed or provided hints of any kind. However, we do have some small hints for a few of the secret achievements.
First Achievement Hint:
Stay awhile and listen. The wind blowing through the sand and leaves carries tales of mysteries and bounties that would stir any pirate’s curiosity.
Second Achievement Hint:
Smith, Goldblum & Pullman.
Third Achievement Hint:
Maple Syrup, Back Bacon & Poutine.



Known Issues
  • Ant-Man’s Think Small power tooltip is slightly inaccurate, and does not specify that the Vulnerability applied by this power only affects the damage of your Ants powers (ant swarms or powers that spend Ant Pool resource such as Red Hots). This tooltip will be clarified in an upcoming patch.
  • Despite ongoing diplomatic negotiations, Dr. Doom has declined to relinquish Dr. Strange’s Classic Costume icon for his own classic costume, as he claims he finds our frustrations “amusing”. We will insist Latverian representatives correct this error in an upcoming patch.
Gaz ne serait pas eux même si ils n'oubliaient pas à chaque fois quelque chose dans leur patch notes. Je crois bien qu'ils ont oublié cette fois ci de marquer qu'ils ont retravaillé tous les objets destructibles du jeu, afin qu'ils se cassent lorsque l'on passe à travers avec les pouvoirs de deplacement.
Post de Doomsaw de la semaine derniere, et feature ayant passée la semaine sur le serveur de test:

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Hi everyone,
The team has reviewed every breakable object in the game with the goal of setting up everything so heroes such as Juggernaut can properly move through them (as intended).
This work is complete and is in alpha testing. It will be available in the upcoming Ant-Man patch, which means it will need public testing in approximately one week (next weekend or so).
During the test period, if you find any object that isn't breaking properly, it will be an easy fix to adjust it.
I'll let you know as soon as that game build is ready for public testing, but I would anticipate around July 10th (plus or minus a day).
I'm posting this in the Juggernaut forums for obvious Stride reasons but the fix will affect everyone, of course.
Thanks very much.

Dernière modification par Associal ; 16/07/2015 à 19h35.
Marvel Heroes 1.62a Patch Notes: (correction des trucs que le patch 1.62 avait peté il y a quelques heures)

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Bug Fixes
Fixed multiple causes of disconnects and 'error saving character'.
Fixed an issue with the chat filter.
Fixed an issue where some boosts were not working as intended.
Fixed an issue where the GLF buff was not giving Influence.
Level caps for story mode Legendary Quests have been reinstated which will prevent you from being sent to lower level zones.
Discoveries and certain types of missions will now drop the correct level rewards.
Quand le launcher a du mal comme ça, un lancement en mode administrateur aide bien (je me suis co rapidement ce matin avant la maintenance, le lanceur s'affichait ligne par ligne, je l'ai fermé et relancé en mode admin et c'est passé direct).
Pour le launcher c'est le même problème que la dernière fois. Pour le résoudre tu vas dans ton dossier du jeu puis clique droit sur "MarvelHeroesLauncher" =>Propriété ==>Compatibilité==> tu coches "Exécuter ce programme en tant qu'administrateur" .
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Publié par MaWaRi
Pour le launcher c'est le même problème que la dernière fois. Pour le résoudre tu vas dans ton dossier du jeu puis clique droit sur "MarvelHeroesLauncher" =>Propriété ==>Compatibilité==> tu coches "Exécuter ce programme en tant qu'administrateur" .
Je l'ai fais mais ça change rien, par contre le click droit directement sur le launcher.exe en tant qu'admin fonctionne, vas comprendre...
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