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Citation :
Publié par Peredur
Si il arrive à se barrer, c'est soit que tu joues mal, soit que tu as mal pensé ton build.
Il y a des cc, des grappins, des charges, des buffs de mobilité pour avoir ton mot à dire.

Toi tu l'utilises a priori et tu te prends pour un Dieu car personne te rattrape, on en reparle après le nerf
Citation :
Publié par BunnyButcher
Toi tu l'utilises a priori et tu te prends pour un Dieu car personne te rattrape, on en reparle après le nerf
Je parierais que même avec + 50% de coût en magicka les sorciers continueront à se barrer comme des fleurs.

Ce qui est bien c'est qu'ils n'auront même plus besoin de s'arrêter pour regen magicka au cas où, ils peuvent le faire en courant maintenant...


Le temps que le sorcier fasse 3-4 bolt escape tu fais quoi? 20 mètres?

Pendant que lui t'en met 60 dans la vue.
OVERVIEW

The Elder Scrolls Online v1.2.1 features a number of fixes to gameplay and quests, in addition to some itemization fixes.

FIXES & IMPROVEMENTS

Combat & Gameplay
General

  • Pets will no longer heal to full health when returning to you.
  • Logging into areas with NPC fighting will no longer cause your health bar to desync.
  • Critical strikes now generate 1 Ultimate instead of 3.

Dragonknight

  • Ardent Flame
    • Standard of Might (Morph from Dragonknight Standard): Reduced the amount of damage done and damage taken.
  • Earthen Heart
    • Magma Armor: Decreased the duration of this ability.

Nightblade

  • Siphoning
    • Catalyst: Increased the potion effectiveness for this ability.

Alliance War

  • Assault
    • Continuous Attack: Fixed an issue where the weapon damage for this ability was not displaying properly in the character panel after a load screen.

Restoration Staff

  • Force Siphon: This ability no longer generates ultimate.

Crafting & Economy

General

  • Edited the tooltip for the Intricate to be clearer.

Clothier

  • Fixed a typo in the passive Tannin Expertise 1.

Dungeons & Group Content

Dungeons

  • Blackheart Haven
    • Roost Mother will no longer despawn or spawn multiple times during the fight.

Veteran Dungeons

  • Crypt of Hearts
    • The door to the final boss, Nerien’eth, will now open reliably.
    • Nerien’eth will no longer get stunned or stuck inappropriately during combat.

Trials

  • Fixed an issue where not all 12 members of a successful trial run would place on the trial leaderboard when they should have received credit.

Exploration & Itemization

General

  • Chests and summoned monsters will now have the appropriate veteran rank within their veteran instance.
  • Fixed an issue where you could not equip an item that you obtained from a container.
  • The Mage Restoration Item Set now reduces power by a percentage, and the effect now has a 30 second cooldown.
  • Veteran Dungeon bosses will now drop loot down to Veteran Rank 1.
  • Fixed an issue where Robe of Twilight’s Embrace would craft as Well Fitted.
  • Updated Belkarth vendors so they now sell more varied and appropriate gear.

Quests

Bangkorai

  • To Walk on Far Shores: You will no longer have to fight two copies of Septima simultaneously.
  • A Token Trophy: If you die or leave Captain Helenus, you now have a compass pin directing you back to the fight.

Coldharbour

  • Holes in the World: Mezha-dro will now assist you in combat.

Deshaan

  • The Judgement of Veloth: Vox will now respawn after a short delay if she gets stuck during combat.
  • Plague Bringer: Merdyundril will no longer get stuck and block progression of the quest.

Glenumbra

  • The End of Extortion: You will no longer be blocked from completing this quest if you finish the quest Crosswych Reclaimed first.
  • The map for Angof’s Sanctum now displays properly.

Grahtwood

  • The Honor of the Queen: The quest will now advance to the next step after talking to Azareth.

Main Quest

  • Daughter of Giants: Fixed an issue where you could not interact with the axe.

Reaper’s March

  • The Sorcerer Division: You will no longer be blocked if you kill Einnel or Irgun before the announcer completes the introduction.
  • Baan Dar’s Boast: Abandoning this quest will no longer despawn unrelated NPCs, such as player character pets.
  • Thjizzrini Arena: Debtors will no longer become unresponsive if you’ve lost a fight to them.
  • The Golden Claw: You will no longer see out-of-place effects triggered by other player characters that are interacting with the altars.

Shadowfen

  • The Fangs of Sithis: When you log out, Barvyn will reset to the front of the dungeon. If Barvyn becomes stuck, he will reset to his location at the end.

Stormhaven

  • Legacy of the Three: Arie, Gilbert, and Emory will no longer become stuck and block your quest progress.

The Rift

  • Shattered Hopes: After killing Thallik Wormfather, the dragr will now always appear to finish the fight.
  • Trial of the Spirit: You will no longer have a nonfunctioning timer in your quest journal if you log out or fail the drinking challenge.
OVERVIEW
The Elder Scrolls Online v1.2.2 features fixes and adjustments to general combat and gameplay, skill line issues, quest and dungeon blockers, and a handful of itemization improvements.


FIXES & IMPROVEMENTS

Combat & Gameplay
General

  • Fixed an issue that was causing health bars to become desynced and not display the correct values.
  • Attack speed now correctly affects all weapons and weapon types.
  • Mundus Stone buffs are now working properly again.
  • Fixed an issue that was resulting in some monsters becoming invulnerable and unable to be attacked.
  • A small number of item set effects that were hitting more targets than intended have been corrected. The impacted sets are:
    • Ebon Armory
    • Hircine’s Veneer
    • The Worm’s Raiment
  • Fixed an issue where Veteran Rank 1 characters were unable to receive vendor loot (items with no use other than to sell).


Dragonknight

  • Earthen Heart
    • Igneous Shield (Obsidian Shield morph): This ability’s healing buff no longer stacks.

Sorcerer

  • Daedric Summoning
    • Summon Changed Atronach (Summon Storm Atronach morph): This ability’s tooltip no longer erroneously states that it deals 150% bonus damage.
    • Summon Storm Atronach: The Charged Lightning synergy associated with this ability now adds 150% bonus damage instead of a flat 150 damage.
  • Storm Calling
    • Endless Fury (Mages’ Fury morph): Fixed an issue where this ability was not properly restoring magicka when it landed the killing blow on an enemy.


Soul Magic

  • Soul Lock II: Corrected the tooltip for this passive ability so that it lists the right percentage in which it can automatically trap a soul in a Soul Gem upon weapon kills.


Vampire

  • Feed: We have removed the cooldown period for this ability. You can use Feed only once per enemy target.


Werewolf

  • Devour: We have removed the cooldown period for this ability. You can use Devour only once per corpse.


Undaunted

  • Overflowing Altar (Blood Altar morph): The Blood Feast synergy triggered by this ability no longer heals allies multiple times.


Dungeons & Group Content
Dungeons

  • Blackheart Haven
    • The Roost Mother will no longer sometimes become invisible while using certain abilities.
  • City of Ash
    • Fixed an issue where the entrance door for this dungeon was not working.
  • Crow’s Wood (Public Dungeon)
    • A Son’s Promise: You will no longer have to leave and re-enter the area in order to trigger Telbaril Oran to appear.
  • Crypt of Hearts
    • When exiting this dungeon, you will now appear right outside the dungeon instead of at the nearby Wayshrine.
  • Lion’s Den (Public Dungeon)
    • Everyone on the threat list for the champion-type monsters in the Lion’s Den will now receive proper credit towards the Lion’s Den Vanquisher and Lion’s Den Conqueror achievements.

Trials

  • Aetherian Archive
    • Fixed additional edge-cases where the teleport pads before the Foundation Stone Atronach could sometimes stop working.


Exploration & Itemization
General

  • Corrected an issue where alchemy solvent tooltips were displaying the incorrect level or Veteran Rank.
  • Updated the coloring of racial motif books so that their color better represents their rarity:
    • Playable race motifs (except Imperial) are blue.
    • NPC race motifs (Primal, Barbarian, Ancient Elf, and Daedric) are purple.
    • The Imperial racial motif is gold.


Quests
Craglorn

  • It is no longer possible to be knocked back into doors and become stuck in the Flame Atronach Lair section of Molavar.
  • Loot drops from chests, bosses, and daily quest containers will now grant rewards more appropriate for your character’s level.


Grahtwood

  • Eyes of Azura: It is no longer possible for Irrai to be killed while accompanying you on this quest.


Greenshade

  • Right of Theft: Examining General Malgoth’s skeleton will now consistently progress the quest.


Khenarthi’s Roost

  • Tears of the Two Moons: Fixed an issue where the completion of this quest was not correctly triggering the map marker for the Temple of the Mourning Springs Point of Interest to show as completed (turn white.)


Malabal Tor

  • Reap What Is Sown: Fixed an issue that was causing some people to get stuck on the quest step “Eavesdrop on the Drublog Shaman.”


Reaper’s March

  • A Traitor’s Luck: This quest will no longer become blocked if you log out of the game during it, or if Cariel becomes stuck.


Shadowfen

  • The Fangs of Sithis: Barvyn will now correctly reset if your character dies and you use a Wayshrine to revive.


Stonefalls

  • Restoring Order: Fixed an issue where Rhavil could repeatedly get stuck and reset.


The Rift

  • Geirmund’s Guardian: If you log out during the Thane’s speech, when you log back in Runehild will be present and you will be set to the “Talk to Runehild” step of this quest. Similarly, if you log out after completing this quest, Runehild will be present and available to grant the next quest when you log back in.
  • Smoke on the Horizon: Logging out during the steps for “Lead On, Claurth” or “I Know the Way” will no longer block this quest from being completed.


UI
General

  • Additional Guild Rank Modification, Guild Bank Gold Withdrawal/Depositing and Guild Heraldry had been published to the PTS in a previous patch. These features are still undergoing internal development, and have been disabled until we finish further testing and polish.

Guild Store


  • The Guild Store has had several updates done to make it easier to filter items:
    • It is now possible to filter by Veteran Rank ranges in the Guild Store. The button appears to the left of the level range label and, when clicked, will change the level range to a VR range.
    • Weapons and Armor can now be filtered by Trait.
    • Crafting materials can now be filtered more easily. This update adds support for more detailed criteria when looking for an item for a given profession.
      • For example, in Blacksmithing you can now specify what you’re looking for relevant to Blacksmithing: Motifs, Style Materials, a specific Armor/Weapon Trait, Raw Materials, Refined Materials, and Tempers.
    • Food is no longer listed in two places in the filters. It now only shows up under the Consumables category.
    • When performing a new filter, the page is reset to page 0.
    • When going to the next/previous page in filter results, the scroll bar now resets to the top of the page.
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