Update 9 : Rassemblement pour la Bataille

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Voila la traduction française
Citation :
http://www.dcuniverseonline.com/images/en/Community/gu9_1.jpg

Dans le Game Update 9 les Héros et les Criminels de tous les horizons auront plus d'occasions que jamais pour être au centre de l'action. Regroupez-vous plus facilement grâce aux Alertes à rôles facultatifs et une fois en groupe, faites en plus en Raids pour Novices. Le Game Update 9 en a pour tout le monde.

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Raids Novices

N'avez vous jamais pensé que les raids étaient hors de votre portée, trop méchants, un peu trop difficiles?

Si oui, le Game Update 9 apportera des Raids Novices pour les joueurs de votre niveau, comprenant les trois raids de la Forteresse de la Solitude, la Batcave, et Kahndaq. Ces raids auront toujours les mêmes scénarios épiques et actions associées, cependant les Raids Novice seront plus indulgents pour les joueurs qui cherchent encore à faire leur marque. Les récompenses seront les mêmes mais les quantités seront différentes afin que vous puissiez continuer à faire évoluer vos personnages.

http://www.dcuniverseonline.com/images/en/Community/gu9_4.jpg

Alertes à Rôles Facultatifs

Si vous n'êtes pas intéressé par les Raids Novices, vous le serez sans doute par le temps d'attente plus court pour les alertes. Nous avons soigneusement étudié le temps d'attente des rôles que choisissaient les joueurs par rapport à d’autres et dans un souci d'équité, nous avons trouvé une solution. Les Rôles facultatifs dans les Alertes vous permettront d'attendre et de former un groupe avec n'importe quelle combinaison de rôles.

Rehaussement d’équipe

Maintenant vous vous demandez ce que votre groupe de trois personnages comprenant Dégâts et Contrôleurs, va faire pour vous guérir quand Doomsday commencera vous taper dessus. La réponse est le Rehaussement d’équipe. Lorsque que vous serrez regroupé dans une combinaison non-optimale, vous recevrez un rehaussement pour compenser ce manque, valide tant que vous resterez ensemble.

  • Si vous n'avez pas de Tank, vous prendrez moins de dégâts dans l'ensemble. Cela ne signifie pas que vous êtes tous des Tanks - vous devrez travailler ensemble pour survivre - mais vous aurez une chance
  • Si vous n’avez pas de guérisseur, n’importe quel Contrôleur ou chargé de Dégâts pourra déclencher une petite quantité de régénération lorsque votre niveau de santé passera en dessous d'un certain niveau. Si vous êtes un Tank, vous aurez toujours de la régénération.
  • Si vous n'avez pas de contrôleur, chacun recevra périodiquement une quantité variable de puissance supplémentaire.
Rappelez-vous que c'est qu’un Rehaussement d’équipe. Vous devrez rester et travailler ensemble pour en profiter.

http://www.dcuniverseonline.com/images/en/Community/gu9_2.jpg

Préparez-vous! Le Game Update 9 arrive bientôt dans une ville infestée par Brainiac près de chez vous!
Citation :
Ca fait peu de choses quand même. Mais les buffs c'est une bonne idée.
Ce n est que la premiere annonce de ce que contiendra l update 9, il y aura certainement du contenu inédit.

Dernière modification par madininawolf ; 31/01/2012 à 01h31.

[Modéré par Ankou Demat : Essaye encore, cette fois dans un langage adapté à un forum et non à ton téléphone portable, merci. ]

Dernière modification par Ankou Demat ; 31/01/2012 à 14h20.
Je sais pas ce que ça va donner cette nouvelle mise à jour ni les récompenses offertes pour un raid fait par des low lvl.

En tous cas, je trouve navrant qu'on a toujours pas de nouvelle concernant les doublages FR, pourquoi que ne nous laisse t il pas les voix anglais, dans la majorité plages son qui n'ont pas été doublé.

Sinon dans l'ensemble à part les quelque bugs toujours présent, le jeu devient de plus en plus interessant.

Dernière modification par shininasai ; 31/01/2012 à 21h12.
Message supprimé par son auteur.
En attendant la traduction française, voila le patch note

Citation :
Role Optional Alerts and the Team Buff

Two of the exciting features we’re rolling out for Game Update 9 are Role Optional Alerts and the Team Buff. We have metrics that show us who is queuing for what, how long they’re waiting, and a number of other really useful things. As I’m sure you know when you queue for a Duo, you tend to get in and are able to start playing right away. Alerts are a different story, especially for those of you queuing for the damage role.

It has nothing to do with Duos only requiring two people. It’s that they require any two people. As is common in a lot of MMOs, there is a population disparity between the different roles. There are as many players queuing for Damage as there are all the other roles combined. Healers are the least common, followed by Tanks, and finally Controllers. So the end result is Healers don’t wait long at all, but Damage tends to wait much longer.

All Alerts are now role optional. Generally it shouldn’t take much more than a few minutes for an Alert queue to pop regardless of your role, assuming there are enough people willing to play that Alert. When the matchmaking system tries to form a group out of the pool of queued players it tries to form a balanced group first. As minutes pass, the system becomes increasingly less picky about finding a specific role for a given group slot.

The Role Optional Alert feature is made possible by the Team Buff. Any time three or more players are grouped together, within range, and in line of sight of one another, they gain a bonus to compensate for roles missing from their group.

  • If your group is missing a Tank, every group member gains additional damage mitigation.
  • If you’re missing a Healer, group members gain a small amount of Health regeneration when they begin to take damage and gain a further health regeneration boost while holding the block button when health is at critical levels.
  • If your group is missing a Controller you will gain a small amount of additional power regeneration when your power begins dipping low.
The buffs are by no means a replacement for having the actual role in your group. But with some self reliance, it will provide you with enough of a boost to allow you to complete the Alert successfully. The Team Buff is not applied in PvP arenas, during Legends matches, nor will it function during Duels.

The end result of this is that wait times to get into an Alert should be dramatically decreased. Provided players are queued, you should be able to get into an instance in a matter of minutes, no matter your role.

Novice Raids

In an effort to let more players experience more of the game, we’re launching Novice Raid modes for Game Update 9. Novice Raids are far less demanding than the Expert Raids. They are intended to allow more casual players and random pickup groups a chance to experience some of our best content they might not otherwise be able to experience.

The combat rating requirement is just a little bit lower for Novice Raids so you can hit them a little sooner than you can the Expert version. The content, play flow, and boss fights are identical but the fights themselves are much more forgiving. That’s not to say they will be a complete cake walk! You’ll still need to learn and execute properly on the mechanics of the boss fights if you want to succeed. Some may find Novice Raids are a great way to get some practice in while they are gearing up for the Expert versions.

Novice Raids do drop loot, however the loot will be of a lower item level. They also award the same badges, but you earn fewer of them. Novice Raids share the same lockout timer as Expert Raids, so you can’t earn loot and badges in both during the same week.

Some existing feats can be completed in either the Novice or Expert version of a Raid. However others such as the speed feats can only be completed in Expert mode. Finally we’ve also added new feats for completing the Expert version of a raid.

New Soder Colas plans available!

Plans for Soder Cola Prime and Soder Cola Max are now available for purchase from Research and Development vendors. These recover more Health and Power than a Soder Cola Extreme but provide no additional buff effect and require no Exobytes to make.

Audio:

  • Seeds of Change: Hazmat Rhoades’ Quest VO is now playing correctly.
Collections:

  • Fixed several issues with collections spawning in places only reachable by fliers.
  • Rose By Any Other Name: Raised multiple Investigations so they do not interpenetrate the ground.
  • Adjusted the spawn location of some collections in the Burnley District of Gotham.
  • Fixed a section where Paradox Reapers were spawning too close to a Gold Collection in Gotham.
Feats:

  • Completing the bounty missions for Flash, Professor Zoom, Black Lightning, and Abrakadabra in Central City will now properly count towards the bounty feats.
Items:

  • Items purchased with Marks of Momentum can no longer be sold.
Missions:

  • Storming the Ivory Tower: Powergirl will no longer keep players in combat after she is defeated.
  • The Hunt for Grodd: Flash will no longer get cold feet and refuse to enter the final room in Grodd's Lair.
  • Shipping and Handling: Fixed issue where you could accidentally kill the first detective behind the first gate, and Catwoman would no longer respond.
Weapons:

Two-Handed:

  • Corrected an issue that could sometimes cause a fully charged Mega-Smash to only cause the damage of a 50% charged attack.
  • Corrected an issue with Home Run that prevented it from striking multiple targets.
Staff:

  • Corrected an issue that would allow Focused Spin to be performed faster than intended and reduced the damage on a minimally charged Focused Spin.
One Handed:

  • Corrected an issue that would allow Focused Blast to be performed faster than intended and reduced the damage on a minimally charged Focused Blast.
Powers:

Gadgets:

  • Increased the cooldown and decreased damage and damage bonus for Neural Neutralizer.
Light:

  • Fan and Light Blast will now properly apply effects to players in healer stance.
  • Decreased the cooldown of Light Barrier slightly.
Mental:

  • Decreased cooldown of Telekinetic Shield slightly.
Sorcery:

  • Reduced the supercharge cost of Arbiter of Destiny to 50%.
Raids:

  • Raid groups now have proper group functionality even when not in a raid region.
Fortress of Solitude: The Power Core

  • The Avatar of Meta has strengthened and is no longer vulnerable until the Fortress' defenses have been appropriately vanquished first.
  • Lex Luthor's path has been adjusted so he is less likely to get distracted and stop helping the cause.
Fortress of Solitude: Sunstone Matrix

  • Superman and Lex Luthor will continue to attack others without taking sabbaticals at inappropriate times.
Research & Development:

  • Fixed a number of issues causing crafting items not to display properly in the recipe list.
  • Recipes will now grey out if the player doesn't have the required materials.
  • Fixed an issue that could sometimes display an incorrect quantity on hand when combining items.
  • Corrected certain tier I, II and III double stat mods that were adding a Combat Rating value that was lower than intended. Specifically this affected all Tier I, II and III mods of these types: Dominance/Might, Dominance/Precision, Health/Power, Restoration/Might, Restoration/Precision, Vitalization/Might and Vitalization/Precision.
  • Attempting to consume an R&D Recipe item for which you are not qualified will display an error dialog rather than a confirmation dialog.
User Interface:

  • Chat logs should once again display cash amounts.
  • Headlines: Entries in the Deeds->Headlines UI should no longer show a "movie" icon if there is no motion comic associated with that headline.
  • Mail: Stacks should now properly display their amounts.
  • The Watchtower 5v5 map is now an option when queuing for First Available in the On Duty menu for PvP.
  • Some stats will now be displayed in percentages (IE: “25 Critical Healing Chance” will now display as “2.5% Critical Healing Chance”).
Visual:

  • Fixed a number of environmental issues throughout Metropolis and Gotham.
  • Hall of Doom: Some Tour Cams have been revamped with a more cinematic look.
  • JLA Watchtower: Some Tour Cams have been revamped with a more cinematic look.
  • Corrected the effects for Sorcery users that have blaster gloves equipped and use Rejuvenate or Condemn.
moué...l instance qui se regule toute seule...pas sur que ça soit top... au final quel interet de jouer tel ou tel rôle si finalement on est pas nécessaire ? je reste dubitatif... au moins quand c difficile bah il faut trouver la bonne composition de groupe, c'est ce qui fait e charme, la on peux y aller a full dps... ca va donner quoi en face ???? non je suis pas fan. Après faut voir en live ce que ça donne... rendre facile pour garder les joueurs c une wow attitude déplorable...
Le plus gros problème que j vois à cette maj c'est qu'une team avec 2 bons dps + 1 heal / 1 trol est mieux qu'une team complète tank/heal/trol/dps, en gros le tank peu aller se faire voir, on a plus besoin de lui en alerte.
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