Résumé du Q&A Twitter.

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Hop je poste un petit résumé rapides des questions qu'il y a eu sur le twitter de TERA à l'occasion de l'E3.
Un résumé sera dispo' sur le site officiel mais bon, au moins vous l'aurez déjà lu .

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Mes questions, basées sur des conversations de JoL :

Q : Hi. Is teamwork will be necessary for certain bosses/dungeons? Because if you can do everything solo, it will destroy the game..
A : Yes formations will be key in all encounters. Solo play will be possible but some content will be party only. #TERA

Q : What is the maximum capacity for PvP? 5vs5 ? 15vs15 ? 50vs50 ? Others ?
A : PVP and PVE servers have the full #TERA experience except non-consensual world PVP will not be on PVE servers.

Q : No date for the beta phase? CB? OB? FGT3?
Aucune réponse sauf... "Thanks for all the questions! Keep following us for more information on #TERA and visit us at www.tera-online.com to join our community!"

Ca a le mérite d'être clair, .



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Puis celles des autres gens :

Q : Can you tell us more information about real PvP, if there's any at all? #TERA
A : World PVP will take place on PVP servers. Rewards and penalties are still being balanced so any speculation at this point is just that #TERA

Q : Will we be able to add elemental attributes to weapons? #TERA
A : Without being too specific crafting will be able to buff up your existing weapons to much higher quality.

Q : will you be able to modify the UI? #TERA
A : The focus on #TERA is the action in the middle of the screen and minimizing UI use. We are exploring mods but nothing is decided yet.

Q : How is equipment stored? Will it bound to characters or are they transferable to alts? #TERA
A : We are working on a system to allow your higher level characters to give bonus points to your alts to help your second time through. #TERA

Q : WIll you make expansions for the game that will cost, or will you make regular small patches? #TERA
A : We plan to continuously update the game with much of the added content being free to subscribers. #TERA

Q : With the political system will it be possible to have a coup de etat? Can we revolt against unfair rulers? #TERA
A : Yes and encouraged. Politics will be just that, politics.

Q : What would you say to the people that snub this game off as another grindy Korean MMO?
A : We have the green light from Bluehole to create the right leveling curve for the western audience. This is a huge priority for me personally

Q : How do PLayers sell things? Auction Houses? Player Shops? #TERA
A : The main method of player trading will be through our Broker system. We are working on implementing a haggle feature within it as well #TERA

Q : In the instances, is there a chance puzzles/riddles may be involved?
A : Puzzles within our quest system will be available all throughout the world. More variety in quests was a huge ask from our last test #TERA

Q : In the 10TonHammer podcast, Sam and Matt indicated class restrictions by race, was this true or false? #TERA
A : Nothing is final, we are working on the balance right now. What you have seen in the tests is likely to change. #TERA

Q : Will there be a good amount of content at end game for both PvE players and PvP #TERA
A : We will have PVP and PVE server sets. We have some epic PVE encounters and a new feature in battlegrounds that is yet to be revealed #TERA

Q : Is there a class switching in #TERA? Like say I got a certain level and switched to another lower level class, that's possible?
A : Not at this time. However we are working on an unnamed system to allow points to be added to skills for class differentiation. #TERA

Q : When can we look forward to hearing the basics of the political system? #TERA
A : Guild members will be elected to office by combat, wealth and popularity. They will have access to buffs, tax rates and "protection" #TERA



Voilà, voilà.
Mouai ... A force ça devient presque lassant ...

Toujours les mêmes questions et toujours les vieilles réponses " oue mais bon on expliquera plus tard "
Comment j'te ferais un carnage sur l'site off' moi vas y là!
Vraiment déprimant de jour en jour TERA , je fais bien de suivre l'actu de loin en ce moment car la si ils ne se rattrapent pas pendant les vacs , it's Over .

HS : Niveau PvP / Pk j'ai une ptite vue sur Kabod Online .

Et sinon je look depuis un certains temps SWTOR , qui au moins respecte ce qu'il dit et le fait , mais qui n'est certes pas du tout PvP ( même si des WarZone Open et instanciées ont été annoncées ) . Il a au moins un scenario unique et en béton ( et puis SW ftw ) pour chacune des 8 classes et un système de dialogue et de compagnon assez poussé et original comme les autres jeu de Bioware ( ME / Kotor / DAO ) bref que du bon et c'est surtout que je vois rien d'autre pour le moment en MMO , tant pis si je vais devoir me reconvertir plus dans le PvE ( c'est pas trop grave j'aurais cas me dire que c'est Kotor III XD ) même si le fait de gagner du Stuff PvP UNIQUEMENT en PvP grâce aux WarZone me donne le sourire , y'aura pas besoin de PvE pour PvP ... ça va changer de mon dernier MMO en date ... Mmmmh . /HS
Citation :
Publié par Zengaluh
Comment faites vous pour suivre le forum? Il est moche et franchement illisible :/
C'est pas faux, mais il y a des fois ou faut, comment dire, s'exprimer auprès des "roi" si je puis dire
SWTOR peut être intéressant, mais j'ai bien peur que ça soit beaucoup de tapage pour rien de spécial. Puis faut espérer ne pas tomber dans le piège : "C'est Bioware, ça ne peut être que top méga cool top moumoute !". Lorsque War était en développement on nous sortait la même chose avec Mythic, pourtant ils avaient de l'expérience ^^
Citation :
Publié par Cis
Oh je me trouve trop gentil je trouve
J'espère que tu restes correct. Tu fais parti de l'équipe JoL, donc indirectement, tu représentes JoL, ses bénévoles et leur travail quand tu t'exprimes là-bas .
Je suis déçu quand même, j'avais commencé le Q&R sur twitter, mais au final les annonces qu'ils auraient du faire surtout par rapport au date beta sont passés a la trappe.
Interview Tera fans :

Citation :
Amira: So I just have a few questions for you! First off, they’ve all been submitted by TERA Fans members.

Brian: Oh awesome, those are my favorite!

Amira: Around how many quests will the game be launched with?

Brian: We’re saying there’s thousands of quests. We want to do what we can to make the game quest driven and story driven so that you’re not having to just kill monsters over and over; we want the quests to lead players along.

Amira: Right, great! How detailed will the guild system be? Will there be alliances or detailed options?

Brian: We’re working on the actual technical term, there’ll obviously be alliances among players but how that plays out technically within the game we’re still deciding on. Guilds will be able to rank different members, for example, there’ll be different permissions for officers versus regular members.

Amira: How much effect will players have on the world? Can you give any specific examples?

Brian: In terms of player’s activities in the world, we really think that’ll shine in the political system. The players will determine the history of, you know, this person was in power and then this person was in power and then this guild rose up and challenged him so we think that the history is really the biggest impact the players will have on the world.

Amira: Speaking of which, can you tell us anymore about the political system?

Brian: I can do a little bit, we’re not talking a lot about it, but, there’ll be different ways to be elected, be it through PvP, wealth, as well as voting. We’re just trying to find the right balance so that different players can participate in different ways and have a choice about how they want to be a part of it all. Once you’re elected to office, there’ll be some cool features available as well.

Amira: Will there be a separation between PvP and PvE gearsets?

Brian: Right now that’s not our goal. Our goal is to provide possibly skills that would work a little bit better in PvE versus PvP. It’s more that route versus having different gear sets, because, especially when you’re out and about, you don’t want to be like, “Oh, I have to switch my gear.”

Amira: Will the NPCs in cities be life-like?

Brian: We’re definitely going to be having NPCs bustling around, but we also want to keep players there with the commerce, so it’ll make it feel alive because players will be there, the guild housing is there, the way the players are shopping, talking and chatting, we’re working on voice chat as well. We really want to keep it bustling and alive.

Amira: How will mob-tagging work?

Brian: Right now it’s, you hit it and it’s yours. It doesn’t matter if someone else does more damage right now, they won’t steal it.

Amira: Is there any specific information you can share on the character talent system?

Brian: We’re working on a way to increase skills with skill points. We haven’t really given it a name yet. It was based off of focus group feedback and basically players wanted ways to differentiate there classes and to have different builds, so you’ll be able to assign points to skills which will then increase their power. It’ll be a way of defining yourself.

Amira: There was some confusion recently following an interview about this one; will certain classes be locked out to certain races?

Brian: This is a big debate apparently! The answer just isn’t final yet. We actually corrected that internal communitarian, but the answer just isn’t final yet.

Amira: Can you tell us a little about the alt-points system we’ve heard about?

Brian: I don’t have a ton of detail on it but it’s going to be a way that, once you get to max level, the things you’re earning can be kind of handed down to your alts. So it’ll allow them to get special weapons or level a little bit faster, kind of, get through the content that maybe you don’t want to redo again. What we really hope is that players can go through the game multiple times, each time taking different paths, that way, making an alt is fun and different every time. But this is a pretty big focus because every class plays so differently, so it’ll be a real different experience for every class.

Amira: Can you give us any specifics about the battleground system?

Brian: No, we’re not talking too much about the specifics right now. For the most part, we’re really focusing on PvE now and making sure that the balance and pacing in the game is correct, making sure the classes are good. Then when we balance for PvP, we’re going to be balancing for party play, not one on one. There are some cool things we’ll get into later on.

Amira: Will there be any NPC faction reputation systems?

Brian: Right now there’s no faction system.

Amira: Which aspects of the game are specifically being westernized?

Brian: Everything, because we’re taking the feedback from everywhere and saying, you know, what are your players saying about this and what our players saying. Oh! They’re saying the same thing, so, a lot of it; you have so many resources before the launch with which you can do only so much stuff. You’re not going to be able to do everything, or every game would be perfect.

So, if we have a feature that players are really caught on and the Korean gamers are really caught on, it really prioritizes it because, you know, more bang for your buck, right? But there’ll also be things that the West has to have that maybe Korea doesn’t have. Maybe its promotional items or it’s the pacing in the game. Those are the kinds of things where we talk to the developers and we decide where we can allocate our time best.

Because they have not launched in Korea, all suggestions are valuable. There are things we’ve suggested that have been turned down, but then brought back up and put in. So we’re exploring something in terms of an achievement system, that’s definitely something the West prefers. Like I mentioned the pacing is a big thing. We’ve been given the green light to have a different leveling curve than in Korea, which is a huge difference, but we can’t just pick things. We need to do our research and do our focus group testing and see what our players want.
Citation :
Amira: Can you give us any specifics about the battleground system?

Brian: No, we’re not talking too much about the specifics right now. For the most part, we’re really focusing on PvE now and making sure that the balance and pacing in the game is correct, making sure the classes are good. Then when we balance for PvP, we’re going to be balancing for party play, not one on one. There are some cool things we’ll get into later on.
Marrent çà, ils nous avaient pas dit que pendant/après l'E3 il y allait avoir des révélations au niveau du PvP? Oh, sorry, j'ai du mal comprendre

Edit : Merci CIS
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