Alleria la bannie |
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Alleria la bannie |
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Minsc il se met en furie, alors que drizzt il se met en rage...
(règles 3ème édition powa) |
01/03/2003, 23h11 |
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Alleria la bannie |
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hoho on est tombé sur une fan des regle ad&d ainsi que des RO
bienvenue parmit parmis les connaiseur |
01/03/2003, 23h15 |
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AD&D>>>2ème édition
D&D3>>>Troisième édition Je joue avec la troisième Et de toute façon sur BGII tu veux trouver quoi d'autre...? |
02/03/2003, 00h21 |
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Alleria la bannie |
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Lawful Good Elf Cleric Paladin
Follower Of Tyr Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals. Secondary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess. Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer. -------------------------------------------------------------------------------- Web page and journal code: Copy and paste the following: <b>I Am A:</b> Lawful Good Elf Cleric Paladin <br><br><u>Alignment:</u><br><b>Lawful Good</b> characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. <br><br><u>Race:</u><br><b>Elves</b> are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. <br><br><u>Primary Class:</u><br><b>Clerics</b> are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals. <br><br><u>Secondary Class:</u><br><b>Paladins</b> are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess. <br><br><u>Deity:</u><br><b>Tyr</b> is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer. <br><br>Find out <a href='http://irulethe.net/~neppyman/dndwho/index.html' target='mt'>What D&D Character Are You?</a>, courtesy of<a href='http://www.livejournal.com/userinfo.bml?user=neppyman' target='mt'><img height='17' border='0' src='http://img.livejournal.com/userinfo.gif' align='absmiddle' width='17'></a><b><a href='http://www.livejournal.com/users/neppyman/' target='mt'>NeppyMan</a></b> <a href='mailto:neppyman -------------------------------------------------------------------------------- Detailed Results: Law & Chaos: Law ----- XXXXXXXXXXXXXXXXX (17) Neutral - (-4) Chaos --- (0) Good & Evil: Good ---- XXXXXX (6) Neutral - XXX (3) Evil ---- XXXX (4) Race: Human ---- (0) Half-Elf - (0) Elf ------ XXXXXX (6) Halfling - (-8) Dwarf ---- XXX (3) Half-Orc - X (1) Gnome ---- (-4) Class: Fighter - XX (2) Ranger -- XXX (3) Paladin - XXXXXX (6) Cleric -- XXXXXXXXX (9) Mage ---- XXXXXX (6) Druid --- (-1) Thief --- (-4) Bard ---- (-4) Monk ---- XX (2) en gros mais jai pas toujours compris les questions |
02/03/2003, 00h44 |
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Ben oui c'est sylvanus, son nom même est un dérivé de forêt...
Sylvanus ou Silvanus :divinité latine des forêts, aussi associé à Mars, trad. Sylvain ou Silvain. Voilà. |
02/03/2003, 12h10 |
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Bagnard
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Citation :
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04/03/2003, 16h31 |
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