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Codes étrange trouvés dans les GCF.
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Hmm on espère une feature *-*
Quelques items en plus ça ne ferait pas de mal n'empêche. |
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Ainsi que des skills.
Code:
1. #L4D_Upgrade_kevlar_vest_description 2. #L4D_Upgrade_prevent_it_description 3. #L4D_Upgrade_ledge_save_description 4. #L4D_Upgrade_revive_self_description 5. #L4D_Upgrade_goggles_description 6. #L4D_Upgrade_hot_meal_description 7. #L4D_Upgrade_laser_sight_description 8. #L4D_Upgrade_combat_sling_description 9. #L4D_Upgrade_high_cap_mag_description 10. #L4D_Upgrade_hollow_ammo_description 11. #L4D_Upgrade_knife_description 12. #L4D_Upgrade_smelling_salt_description 13. #L4D_Upgrade_ointment_description 14. #L4D_Upgrade_reloader_description 15. #L4D_Upgrade_flashbulb_description 16. 17. .rodata:00D9F4D9 aHelmet db 'HELMET',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 18. .rodata:00D9F4E0 aArm_guards db 'ARM_GUARDS',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 19. .rodata:00D9F4EB aShin_guards db 'SHIN_GUARDS',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 20. .rodata:00D9F4F7 aStrong_shove db 'STRONG_SHOVE',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 21. .rodata:00D9F504 aBright_flashli db 'BRIGHT_FLASHLIGHT',0 22. .rodata:00D9F504 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 23. .rodata:00D9F516 aAmmo_pouch db 'AMMO_POUCH',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 24. .rodata:00D9F521 aPrevent_it db 'PREVENT_IT',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 25. .rodata:00D9F52C aPrevent_tongue db 'PREVENT_TONGUE',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 26. .rodata:00D9F53B aPrevent_pounce db 'PREVENT_POUNCE',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 27. .rodata:00D9F54A aLedge_save db 'LEDGE_SAVE',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 28. .rodata:00D9F555 aRevive_self db 'REVIVE_SELF',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 29. .rodata:00D9F561 aGoggles db 'GOGGLES',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 30. .rodata:00D9F569 aUnyielding db 'UNYIELDING',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 31. .rodata:00D9F574 aHealth db 'HEALTH',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 32. .rodata:00D9F57B aLaser_sight db 'LASER_SIGHT',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 33. .rodata:00D9F587 aRecoil_damper db 'RECOIL_DAMPER',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 34. .rodata:00D9F595 aLarge_clip db 'LARGE_CLIP',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 35. .rodata:00D9F5A0 aExtra_damage_a db 'EXTRA_DAMAGE_AMMO',0 36. .rodata:00D9F5A0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 37. .rodata:00D9F5B2 aPenetrating_am db 'PENETRATING_AMMO',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 38. .rodata:00D9F5C3 aKnockback_ammo db 'KNOCKBACK_AMMO',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 39. .rodata:00D9F5D2 unk_D9F5D2 db 4Eh ; N ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 40. .rodata:00D9F5D3 db 49h ; I 41. .rodata:00D9F5D4 db 47h ; G 42. .rodata:00D9F5D5 db 48h ; H 43. .rodata:00D9F5D6 db 54h ; T 44. .rodata:00D9F5D7 db 56h ; V 45. .rodata:00D9F5D8 db 49h ; I 46. .rodata:00D9F5D9 db 53h ; S 47. .rodata:00D9F5DA db 49h ; I 48. .rodata:00D9F5DB db 4Fh ; O 49. .rodata:00D9F5DC db 4Eh ; N 50. .rodata:00D9F5DD db 5Fh ; _ 51. .rodata:00D9F5DE aScope db 'SCOPE',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 52. .rodata:00D9F5E4 aFast_revive db 'FAST_REVIVE',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 53. .rodata:00D9F5F0 aReload_time db 'RELOAD_TIME',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 54. .rodata:00D9F5FC aBlinding_flash db 'BLINDING_FLASH',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo 55. .rodata:00D9F60B aPackrat db 'PackRat',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 56. .rodata:00D9F613 aCommando db 'Commando',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 57. .rodata:00D9F61C aOpenfire db 'OpenFire',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 58. .rodata:00D9F625 aDefender_0 db 'Defender',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 59. .rodata:00D9F62E aGuide db 'Guide',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 60. .rodata:00D9F634 aKnuckles db 'Knuckles',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 61. .rodata:00D9F63D aEngineer db 'Engineer',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 62. .rodata:00D9F646 aSprinter db 'Sprinter',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 63. .rodata:00D9F64F aGroupie db 'Groupie',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 64. .rodata:00D9F657 aClimber db 'Climber',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 65. .rodata:00D9F65F aSoldier db 'Soldier',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo 66. .rodata:00D9F667 aDemolitions db 'Demolitions',0 ; DATA XREF: .data.rel.ro:_ZL9skillNameo |
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Si c'était abandonne je pense qu'il aurait retirer tout sa pour dire d'alléger le client
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Bagnard
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Réponse à vos questions de codes : https://left4dead.jeuxonline.info/?idNouvelle=22987
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