Codes étrange trouvés dans les GCF.

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Après que des joueurs aie fouillé les codes du jeu, ils ce sont aperçu qu'il y avais des lignes de code ma fois, très étrange.

Code:
1. #L4D_Upgrade_kevlar_vest_description
2. #L4D_Upgrade_prevent_it_description
3. #L4D_Upgrade_ledge_save_description
4. #L4D_Upgrade_revive_self_description
5. #L4D_Upgrade_goggles_description
6. #L4D_Upgrade_hot_meal_description
7. #L4D_Upgrade_laser_sight_description
8. #L4D_Upgrade_combat_sling_description
9. #L4D_Upgrade_high_cap_mag_description
10. #L4D_Upgrade_hollow_ammo_description
11. #L4D_Upgrade_knife_description
12. #L4D_Upgrade_smelling_salt_description
13. #L4D_Upgrade_ointment_description
14. #L4D_Upgrade_reloader_description
15. #L4D_Upgrade_flashbulb_description"
Qu'en pensez vous? Une idée abandonnée où une future feature?
sympa l'idée du gilet parreball

Moi en nouvelle arme, je verrais bien des armes de cac dont :

http://www.fotosearch.fr/bthumb/LIF/LIF134/E503007.jpg
la hache de pompier. Elle pourrait être dans un boite vitrée qu'il faudrait casser. Ca reste dans l'esprit récup du côté survivor.

http://z1.zod.fr/z/1110643754-9iK.jpg
la barre de fer : classique, mais très récup aussi !

Après on peut imaginer pleins d'armes sympas anti-zombies, en gardant à l'esprit que c'est pas trop de l'équipement militaire qu'ils ont sous la mains, mais qu'ils font avec les moyens du bord....

http://z1.zod.fr/z/shaun-of-the-dead-trio-ajK.jpg

Imaginez vous battre avec une pelle, ou une raquette !
Ainsi que des skills.

Code:
   1.
      #L4D_Upgrade_kevlar_vest_description
   2.
      #L4D_Upgrade_prevent_it_description
   3.
      #L4D_Upgrade_ledge_save_description
   4.
      #L4D_Upgrade_revive_self_description
   5.
      #L4D_Upgrade_goggles_description
   6.
      #L4D_Upgrade_hot_meal_description
   7.
      #L4D_Upgrade_laser_sight_description
   8.
      #L4D_Upgrade_combat_sling_description
   9.
      #L4D_Upgrade_high_cap_mag_description
  10.
      #L4D_Upgrade_hollow_ammo_description
  11.
      #L4D_Upgrade_knife_description
  12.
      #L4D_Upgrade_smelling_salt_description
  13.
      #L4D_Upgrade_ointment_description
  14.
      #L4D_Upgrade_reloader_description
  15.
      #L4D_Upgrade_flashbulb_description
  16.
       
  17.
      .rodata:00D9F4D9     aHelmet         db 'HELMET',0           ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  18.
      .rodata:00D9F4E0     aArm_guards     db 'ARM_GUARDS',0       ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  19.
      .rodata:00D9F4EB     aShin_guards    db 'SHIN_GUARDS',0      ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  20.
      .rodata:00D9F4F7     aStrong_shove   db 'STRONG_SHOVE',0     ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  21.
      .rodata:00D9F504     aBright_flashli db 'BRIGHT_FLASHLIGHT',0
  22.
      .rodata:00D9F504                                             ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  23.
      .rodata:00D9F516     aAmmo_pouch     db 'AMMO_POUCH',0       ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  24.
      .rodata:00D9F521     aPrevent_it     db 'PREVENT_IT',0       ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  25.
      .rodata:00D9F52C     aPrevent_tongue db 'PREVENT_TONGUE',0   ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  26.
      .rodata:00D9F53B     aPrevent_pounce db 'PREVENT_POUNCE',0   ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  27.
      .rodata:00D9F54A     aLedge_save     db 'LEDGE_SAVE',0       ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  28.
      .rodata:00D9F555     aRevive_self    db 'REVIVE_SELF',0      ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  29.
      .rodata:00D9F561     aGoggles        db 'GOGGLES',0          ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  30.
      .rodata:00D9F569     aUnyielding     db 'UNYIELDING',0       ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  31.
      .rodata:00D9F574     aHealth         db 'HEALTH',0           ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  32.
      .rodata:00D9F57B     aLaser_sight    db 'LASER_SIGHT',0      ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  33.
      .rodata:00D9F587     aRecoil_damper  db 'RECOIL_DAMPER',0    ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  34.
      .rodata:00D9F595     aLarge_clip     db 'LARGE_CLIP',0       ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  35.
      .rodata:00D9F5A0     aExtra_damage_a db 'EXTRA_DAMAGE_AMMO',0
  36.
      .rodata:00D9F5A0                                             ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  37.
      .rodata:00D9F5B2     aPenetrating_am db 'PENETRATING_AMMO',0 ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  38.
      .rodata:00D9F5C3     aKnockback_ammo db 'KNOCKBACK_AMMO',0   ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  39.
      .rodata:00D9F5D2     unk_D9F5D2      db  4Eh ; N             ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  40.
      .rodata:00D9F5D3                     db  49h ; I
  41.
      .rodata:00D9F5D4                     db  47h ; G
  42.
      .rodata:00D9F5D5                     db  48h ; H
  43.
      .rodata:00D9F5D6                     db  54h ; T
  44.
      .rodata:00D9F5D7                     db  56h ; V
  45.
      .rodata:00D9F5D8                     db  49h ; I
  46.
      .rodata:00D9F5D9                     db  53h ; S
  47.
      .rodata:00D9F5DA                     db  49h ; I
  48.
      .rodata:00D9F5DB                     db  4Fh ; O
  49.
      .rodata:00D9F5DC                     db  4Eh ; N
  50.
      .rodata:00D9F5DD                     db  5Fh ; _
  51.
      .rodata:00D9F5DE     aScope          db 'SCOPE',0            ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  52.
      .rodata:00D9F5E4     aFast_revive    db 'FAST_REVIVE',0      ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  53.
      .rodata:00D9F5F0     aReload_time    db 'RELOAD_TIME',0      ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  54.
      .rodata:00D9F5FC     aBlinding_flash db 'BLINDING_FLASH',0   ; DATA XREF: .data.rel.ro:_ZL11upgradeNameo
  55.
      .rodata:00D9F60B     aPackrat        db 'PackRat',0          ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  56.
      .rodata:00D9F613     aCommando       db 'Commando',0         ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  57.
      .rodata:00D9F61C     aOpenfire       db 'OpenFire',0         ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  58.
      .rodata:00D9F625     aDefender_0     db 'Defender',0         ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  59.
      .rodata:00D9F62E     aGuide          db 'Guide',0            ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  60.
      .rodata:00D9F634     aKnuckles       db 'Knuckles',0         ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  61.
      .rodata:00D9F63D     aEngineer       db 'Engineer',0         ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  62.
      .rodata:00D9F646     aSprinter       db 'Sprinter',0         ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  63.
      .rodata:00D9F64F     aGroupie        db 'Groupie',0          ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  64.
      .rodata:00D9F657     aClimber        db 'Climber',0          ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  65.
      .rodata:00D9F65F     aSoldier        db 'Soldier',0          ; DATA XREF: .data.rel.ro:_ZL9skillNameo
  66.
      .rodata:00D9F667     aDemolitions    db 'Demolitions',0      ; DATA XREF: .data.rel.ro:_ZL9skillNameo
Source.
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