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Tous les patchnotes sont dispos sur le site off :
http://forums.darkfallonline.com/forumdisplay.php?f=42 Patchnotes 126 (21 février 2009) Fixes and updates in this patch include:
The rules for conquest have been finalized. Here is the real deal straight from the horse's mouth: Definitions All Cities and Hamlets have CityPoints associated with them. This is calculated by the potential of the City or Hamlet; e.g. a City with a potential Wonder will have a high CityPoint score while a small Hamlet will have a small CityPoint score. A City or Hamlet is either owned by a Clan or it is Neutral. All Cities and Hamlets start out as Neutral. A Clan can be in only one Conquest Challenge at a time. A Clan owned city is conquered when the Clan Stone or Clan Hamlet is destroyed. You get CityPoints by destroying Clan Stones. Claiming a Neutral City In order to claim a neutral city you need to:
Conquering a Clan owned City/Hamlet when your Clan also owns Cities/Hamlets In order to start a challenge against a Clan owned City/Hamlet, these preconditions has to hold true:
Stage1: Stage 1 lasts 4 hours. The City that was issued a challenge against is invulnerable for these 4 hours. All cities and hamlets belonging to the attackers will be vulnerable in this period. Anyone (including Mercenary clans, allies etc.) can help the defenders by attacking the attacker's Clan Cities/Hamlet Stones. If a Clan City/Hamlet Stone of one of the attackers Cities is destroyed during this time, ownership is transferred to the defenders. A Conquest Challenge can end during this period if:
Stage2: Stage 2 lasts 2 hours. During this stage the challenged City/Hamlet will become vulnerable. All the Attacker's Cities/Hamlets will remain vulnerable. A Conquest Challenge will end during this period if:
Conquering a Clan owned City/Hamlet when your Clan does NOT own any Cities/Hamlets When you do NOT own any Clan Cities/Hamlets you have to put up a “wager” in Gold for the Clan who owns the city. The exact amount has to do with the number of CityPoints of the City/Hamlet you are about to challenge. You will get the “wager” back only if you WIN the Conquest Challenge. If you do NOT win the challenge this amount of Gold will be transferred to the Clan that owns the City when the Challenge is over. This also happens in a DRAW. In order to initiate a challenge against a Clan owned City/Hamlet while your Clan does NOT own any Cities/Hamlets, these preconditions have to hold true:
His location will show up on all the Defender's members world and mini maps. The Challenger is incapable to teleport, and if he logs out for whatever reason the Challenge is lost. A No City vs City Conquest Challenge consists of 2 stages: Stage 1 Stage 1 lasts 4 hours. The Challenged City is invulnerable in these 4 hours. A Conquest Challenge can end during this period if:
Stage2: Stage 2 lasts for 2 hours. During this stage the challenged City/Hamlet becomes vulnerable. A Conquest Challenge will end during this period if:
NOTE: The Gold deposited by the Attackers will always go to the defenders unless the Attackers win. Destroying a Clan Stone A Clan Stone can be destroyed using this equipment:
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[Beta] Suivi des patchnotes
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C'est moi où on s'attaque à la magie dans ce patch?!
Dès que vous pouvez les testeurs, faites nous votre analyse sur les changements effectués! Est-ce que ça sent bon?! |
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Bakkos` de Mercia |
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J'espère que les chats de races et d'alliances ne sont que pour la beta
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C'est ce qui était prévu, oui, faciliter la beta par ces chans, mais les virer après.
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Enfin le swim, j'ai nagé genre 2 heures l'autre soir j'étais dégoûté.
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bah les admins s'amusent eux, le server était up pour les admins tout le temps quasiment
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Ouep ils test les nouveaux changements, ou alors ils sont rentré dodo et ont oublié de relancer la machine
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Bakkos` de Mercia |
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Peut être que ce bug va permettre aux dev de récupérer assez de feedback pour qu'ils optent pour un système où les armures sont en effet plus efficaces.
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C'est bizarre qu'il y aie autant de patch note avec si peu de serveur UP...
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