Projet de rewamp Paladin

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Donc voila avec l'arriver du GU 4 voici les differents changement prevus sur le Paly Enjoy


Khal (Paladin Class Lead) emailed me to say that there was some form of fiber-optic disaster in his area and internet is expected to be down for at least a month. During this time he will be taking care of some RL things. He is leaving his guild as well. We hope to see him back soon.

In any case, he wants to step down as class lead during his absence. The timing of this catastrophe (can you even fathom not having internet access for more than a day!?) could certainly be better. I have just finished up the Paladin adjustments, and although most of the changes went through Khal, some of the last minute changes did not. I am not too worried about them, but some minor tweaks may need to be made with your input. I am mainly talking about the GoV changes.

Our goal was to address some of the balance issues between the tanks and some of the long standing annoyances (shield consecrations). We also wanted to integrate your gifts of virtue into more normal game play. We want you spending them frequently, worrying less about whether you will have enough when the nasty hits the fan. I believe the changes accomplish this, but minor changes to cost and refresh may need to be had.

I am looking through the posts and taking Khal's recommendations for a new class lead. When I know who it will be I will let you know.

Take a look at this list of changes. Once the class lead is chosen and installed, he/she and I will be going over your feedback and determining what changes, if any, need to be made.

Here they are:

Paladin - Healing Touch has had its cast time lowered to 2.5 seconds and refresh time removed. Energy cost has increased by 2% and
healing amount has been lowered by 6%.

Paladin - Aura of Replenishment has changed. It now increases the power of heals by 30%, lowers energy costs by 4% and reduces casting times by 8%. These bonuses only affect the paladin. The frequency of the regeneration pulses has increased to 10 seconds, up from 5. Because of this, the amount returned has increased.

Paladin - Courage has changed. A new version has been added at level 48 and previous ranks have had their levels changed to make a
more gradual curve. This changes the values of the armor class portion of the buff in the mid levels. The Courage I and Superior Courage both retain their original values for armor class increase. The hit point portion of the ability have been slightly increased and will now stack with all other buffs. The new rank of Courage is available at trainers.

Paladin - Aura of Divine Power now grants a 6 to 12 percent increase in accuracy as levels are gained.

Paladin - Both Hammer and Might of Valus now deal 400% weapon damage.

Paladin - Strike of Gloriann now increases block ability by 14% in addition to its previous effects.

Paladin - Stroke of Conviction now deals 300% weapon damage, up from 200%.

Paladin - Stroke of Fervor now deals 350% weapon damage, up from 200%.

Paladin - Stroke of Conviction and Stroke Fervor both function correctly with shield consecrations.

Paladin - Shield of Solace now heals the group (but not the paladin) when the paladin is struck by an attack. The base value of this heal is now displayed in the ability text as well and particles have been added to help identify when it is working.

Paladin - Shield of Resolve now returns endurance to the whole group. The values returned have increased and particles have been added to make it more apparent when the effect goes off.

Paladin - Increased the damage added by Blood Oath and lengthened its max duration to 5 minutes, up from 60sec. The description has been changed to explain the duration details.

Paladin - Increased the range of Smite to 45 meters and lowered the refresh time to 6 seconds.

Paladin - Increased the damage of Judgment of the Impure.

Paladin - Increased the damage of Judgment of the Bloodthirsty.

Paladin - Zeal now costs 3 virtue, has a 2 minute refresh, lasts for 30 seconds and no longer incurs global recovery.

Paladin - Zeal is now trainable at level 12.

Paladin - Fury of Valus now costs 6 virtue, has a 5 minute refresh and no longer incurs global recovery.

Paladin - Paragon now lasts for 2 minutes and has a 4 minute refresh time.

Paladin - Succor's refresh timer has been lowered to 5 minutes.

Paladin - Lay on Hands now has a 2 minutes, 30 second refresh timer, down from 5 minutes.

Paladin - Final stand now has a 5 minute refresh timer and requires a shield to use.

Paladin - Dictum of Valus now has a 10 second refresh and no longer incurs global cooldown.

Paladin - Sunburst now only affects one target, costs one virtue and adds an amount of hatred in addition to the damage that it does.

Paladin - The damage caused by Sunburst has increased slightly.

Paladin - Blessing of Life, a new Gift of Virtue (group heal over time), has been added to trainers at level 30.

Paladin - Righteous Supplication has been added to trainers at level 12. This ability will restore all virtue points and can be used every 20 minutes.

Paladin - Increased the damage of Guardian's Assault.

Paladin - Increased the damage of Aegis Strike slightly.

Paladin - Virtue will now regenerate at a rate of one point every two minutes.

Paladin - A 12 second refresh has been added to your auras. This means that once you adopt an aura, you will be unable to assume a different aura for 12 seconds.
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Globalement ça s'annonce tres bien
Déjà qu'à une époque le Paladin surclassait largement le Warrior.
Ils avaient même essayé de combler le fossé avec une petit revamp Warrior peu concluant.

Je crois que l'équilibre entre les classes défensives restera une utopie ^^

Maintenant, c'est joli sur le papier mais faut voir à l'usage ce que ça donne.
L'augmentation du dps est normale car il tank avec 1hand et shield.

Le paladin va surpasser un paquet de classes en solo (sur gros mobs) et en pvp grâce au changement du heal et des virtue points.

M'enfin selon moi si dans un meme groupe il y a 2 tank dont un et paladin l'autre tank sera bien meilleur car les buffs du paladin sont énorme pour le groupe. :

+14% block pour tout le group grace à "Strike of Gloriann" (Le dk et le warrior vont atteindre 70% de block bonus avec ça alors que le paladin va stagner à 50% )
+ de hp & de ac
du heal & et du hot
de l'endu

Le paladin ne deviens pas le meilleur tank, il deviens un très bon tank avec de joli buff et heal
__________________
Qaliathari Dk level 50 sur halgar

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Citation :
Publié par simuda
L'augmentation du dps est normale car il tank avec 1hand et shield.

En quoi cela est normal?
Quand un personnage décide de sacrifier les armes à deux mains pour avoir plus de défense, il est logique qu'il perde en DPS. De plus un tank...c'est pas fait pour DPS non plus.


Sinon comment tu arrives à 50% de block bonus pour le paladin et 70% pour les autres. Quelle est la capacité que le paladin n'a pas comparé aux autres?
Citation :
Publié par Egorem
En quoi cela est normal?
Quand un personnage décide de sacrifier les armes à deux mains pour avoir plus de défense, il est logique qu'il perde en DPS. De plus un tank...c'est pas fait pour DPS non plus.


Sinon comment tu arrives à 50% de block bonus pour le paladin et 70% pour les autres. Quelle est la capacité que le paladin n'a pas comparé aux autres?
De ce que j'ai compris, il est prévu de rendre égaux les tanks d'un pt de vue défense/dps. Pour les warriors/dk, cela passe par une position offensive (2h, dual wield) auquel on ajoute un bonus défense. Pour le paladin, c'est l'inverse, position défensive (1h+shield) auquel on ajoute un bonus dps.

Sinon, j'ai lu le thread en lien, et il est indiqué dedans que le bonus block du strike of gloriann serait self, et pas de groupe.
Citation :
Publié par Egorem
En quoi cela est normal?
Quand un personnage décide de sacrifier les armes à deux mains pour avoir plus de défense, il est logique qu'il perde en DPS. De plus un tank...c'est pas fait pour DPS non plus.


Sinon comment tu arrives à 50% de block bonus pour le paladin et 70% pour les autres. Quelle est la capacité que le paladin n'a pas comparé aux autres?
c'est normale car si on compare son dp à celui du dk avec le 2 hand weapon ou le warrior en dual weapon il est mauvais le palouf!

Pour le % de block :
- warrior weapon shield bonus 28% + str block bonus 13% + warrior buff block bonus(lvl44 buff je crois) de 13 % environ et a cela on rajoute les 14% block bonus group buff du paladin ça donne du 68%
- dk weapon shield bonus 28% + str block bonus 13% + dk buff block bonus 15% et a cela on rajoute les 14% block bonus group buff du paladin ça donne du 70%.
- paladin shield block bonus 28% (si shield legendary lvl50) + 13% str block bonus + 14% groupe pally buff bonus ca donne 55% maximum.

Dk et warrior block bonus sont des selfbuff alors que pour la paladin il va etre pour tout le groupe.
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