Voici le log du dev-chat en anglais :
<Shizu> How many body slot relative skills has each class ?
<[TCoS]Selachii> This is currently different for each class, but it ranges between 10 and 15. The number of bodyslot skills isn't fixed and is something that will be expanded.
<Dyng-Johan> Will there be pets in TCoS, if so, will they assist in combat?
<[TCoS]Selachii> There's one class which works with combat pets : it's the body slot of the Ancestral Mage. The different pets will have different roles, ranging from standard melee and heal skill to buffing and debuffing as well.
<Gosu128> Will TCoS characters be able to "body block" opponents, or will you be able to run "trough" them ignoring that they actually stand somewhere?
<[TCoS]Selachii> There is no collision between players. We have experimented with it, but results into awkward situations like multiple players pushing someone off the edge of a shard
<[TCoS]Mirage>(there goes my PvP tactic :'( )
<Azose> How big a foothold do pots hold in PvP/PvE ? Will players simply be able to mindlessly spam pots ? or will they merely be used as a last resort ?
<[TCoS]Selachii> We don't have consumables that give health like traditional healing potions. The consumables in TCoS offer buffs to improve certain situations. Increasing your max health is possible, but it's also possible to increase your resistance versus a certain magical school.
<Jrod> Since gear has no effect on stats what role will gear play in combat?
<[TCoS]Selachii> Gear is purely for looks, so in combat, it has no direct effects. That said, some of your gear works as a container for Sigils, which are items to enhance your stats. However, the type of gear you use doesn't affect the Sigils you can use. So as a high level player, you can run around in a cloth and bare chest and you won't suffer compared to players in shining armor.
<Bedouin> Will there be flying mounts, or other forms of easing travel?
<[TCoS]Selachii> There won't be player controlled transports / mounts on release. Travel is done via shardships which fly form dock to dock within shards or between shards.
<Valdios> Will it be possible to ressurect a group member in combat ?
<[TCoS]Selachii> There is no resurection in TCoS wether in or out of combat. When a party member dies, it will automatically respawn at a shrine. There are many of these shrines scattered around the Shards.
<Lessek> When/if mounts get implemented after release, are you considering having mounted combat?
<[TCoS]Selachii> Yes. One of the reasons when we implement mounts/flying mounts, we want to have jousting/mounted combat but it's on our to-do list for post release, so don't wait for it
But we all ready have assets for it.
<Gosu128> Will there be "critical hits" and resists, misses, dodges etc. in PVP ?
<[TCoS]Selachii> No. Weapon swings do a certain amount of damage when hit. This damge is affected by some resistance, buffs or debuffs your target has but no chance/luck-based mechanics, not even versus higher level mobs/players. Dodging exists but it's done by moving your player away from the enemy sword swinging towards your head
<[TCoS]Mirage> i.e. no hidden dice rolls.
<Lessek> When casting a healing spell at a teammate, but an enemy player is standing between you and your teammate, will the healing spell go through the enemy player to your teammate, or will you have to move around the enemy player so there is a clear line of sight to your teammate ?
<[TCoS]Selachii> This is where the crosshair comes into play. Like any shooter, tcos has a crosshair. If you want to heal a party member and a monster stands in between, it depends if you can still get your crosshair on your teammate. If the monster blocks your actual crosshair, it won't hit. If you're taller then the monster, or so short you can see your teammate through the monsters legs, you can heal him
<Khelban> If damage is done based on location - how will that effect "Boss" fights since there are not going to be traditional roots in the game ?
<[TCoS]Selachii> The damage is not region based on your target. We've experimented with it but we feel that it was more fun, and hard enough, with equal damage across the target.
<Bedouin> I apologize for the other games reference, but will the Ancestral Mage play more like the WoW Hunter or the AO Metaphysicist ?
<[TCoS]Selachii> I have never played as a Metaphysicist but the pet will be very different from the WoW Hunter. As an Ancestral mage you will execute spells wich also effect your pet. It's more like a small teammate.
<Wolfsheim> When in PVE, will mobs roam around the world or just sit around waiting to be triggered/aggroed ?
<[TCoS]Selachii> Mobs have a sophisticated AI, which means they also get bored if there's nothing to do. So they roam about. However their territories is set by us, otherwise the bears might decide there's more food in the local village than in the forrest, eating your precious quest NPC's.
<bornspeller> Now asking about World Bosses. A while ago, devs were talking about doing some stuff in ancestrals quests can unlock boss in the current world or the fact that there will be only "a one time spawning boss" that rewards you with a statue for killing him. Do you plan to integrate more features like this?
<[TCoS]Selachii> Yes, we like to approach the world of spellborn as an evolving world, not a static world which repeats itself every day.
<LordBachus> Will there be quests where NPC's assist you in combat ?
[TCoS]Selachii> Yes, simple as that
NPC's can fight and they will.
<Chromatix> Will there be some combat situations were you and your friends fight a descent pack of enemys and all of a sudden another enemy faction joins the fight attacking both sides.
<[TCoS]Selachii> Yes. This can happen while fighting mobs, but also while doing quests.
<Guest1584> Do monsters attack between themselves ?
<[TCoS]Selachii> Yes they do. We have a predator-prey system in place. Hoppies really need to watch where they're going.
<scaphism> Is there an acutal hitbox around monsters or is what we see the area to hit ? So if i was behind a monster and tried to throw a heal could i throw it between the creatures legs.
<[TCoS]Selachii> There are several mechanics at work when a hit is determined. A form of hitbox is one of them but shooting through an animals legs is possible.
<gothgar> Is there teamkill or team damage in the game ?
<[TCoS]Selachii> While grouped, you won't hit your teammates.
<Momiji> Will the experience sharing in combat be possible with two characters from different groups ?
<[TCoS]Selachii> Yes. We have worked a lot on this. We also tried some buddy systems, but they won't be in release. The xp obtained from killing mobs is divided among the members. However it's implemented so that high level players can't boost a lowlevel player.
<mutantmagnet> What have you implemented for large scale combat? Can players do things like create markers that teammates can see or use quick commands like in Planetside ?
<[TCoS]Selachii> Guys, really a staggering amount of questions coming in, very nice
There's no tactical aid for group members for combat. You see each other on the minimap represented as a specifically colored dot, but that's it for now.
<gothgar> Will you be able to harm your teammates in combat, either through accidentally aiming at them, or by using an AOE ?
<[TCoS]Selachii> Nope, even if you accidently aim at them, you won't hurt partymembers. Players who aren't grouped will only hit each other when they are in an PVP enabled zone.
<Chromatix> Can missiles aka ranged damage be intercepted by other playes/NPCs before it hits the designated target or it will only miss the target aimed for if it moves?
<[TCoS]Selachii> Ranged attacks are handled a bit differently then melee while the melee hit is determined when you sword actually hits the target. Ranged attacks determine the hit when you fire. So you aim your bow at your target and fire. The instant you press, it will determine if your aim is correct. Your shooting animation follows. Slow moving projectiles would otherwise be very hard to hit with out fast combat.
<Aren-D> My question is regarding downtime between fights. How do we refill our health bar and how long that will take?
<[TCoS]Selachii> When a player is out of combat and has his weapons sheathed, his health will replenish. Sitting down will make it replenish faster. The downtime will not be very long.
<DonkeyMan> How long does a typical 1v1 encounter last when opponents are of equal, maxed levels?
<[TCoS]Selachii> Depends on how fast their aim is. If both players have spot on aim and know how to use their skills, about 1 minute. But i can imagine it can take longer
If it envolves hiding, running, etc
There's no oneshotting, so no 1 second fights.
<mutantmagnet> Speaking of sheathed weapons. It was mentioned a long time ago players run faster with weapons sheathed. Are there any other effects?
<[TCoS]Selachii> Yes. Having your weapons sheathed, you indeed run faster. However, you also take more damage from attacks, so you are more vulnerable fleeing this way. When drawing your weapons, you loose a bit of movement speed, your melee and ranged resistance is raised a bit, and your states regenerate faster and degenerate slower. So you are much better suited for combat. Be sure you draw your weapon before your opponent does
<OverlordM> Is the range of your melee attacks determined by the size of your weapon, or is it a fixed range?
<[TCoS]Selachii> The range is fixed. The reach of all weapons is the same all though some look bigger to the eye
Short daggers are just as useful as a big 2hander.
<mutantmagnet> When you make changes to classes will you provide a brief reasoning for the changes, to reduce confusion and enhance discussion about your intentions for classes?
<[TCoS]Selachii> Yes. Looking at current MMO's, class changes always bring a lot of discussion : we aim to support it
<Bedouin> Will rogues have a utility function? Like picking locks and pockets or disarming traps?
<[TCoS]Selachii> Nope. There are no classes which have a utility function that others don't. We want to avoid the situation where a group must consist of certain classes to do an instance. Any combination of classes should work !
<Lessek> New question: Are there organizations which works to preserve the hoppies, so they don't get extinct? If there is, can we join them/give them money to help?
<[TCoS]Selachii> Ooh, the Society For the Prevention of Cruelty To Hoppies... uhm... no. But I will pass this one through to my colleague. Judging by the interest in hoppies, we might need it.
<[TCoS]Selachii> Thanks for all the questions. We got well over a hundred of valid valuable questions, so we could probably go on all night
But we're gonna stop here.