Retour aprés quelques essais infructueux.
Copie de mon index.xml:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<XML id="SGOUIMarkupLanguage" version="0.1"
xmlns="http://www.sigilgames.com/vanguard-ui-0.1"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.sigilgames.com/vanguard-ui-0.1 ../../vanguard-ui.xsd">
<!-- Backgrounds needs to be loaded first. -->
<SystemWindows directory="Windows">
<Window filename="Drox_Backgrounds.xml"/>
</SystemWindows>
<!-- These windows are required for the client to startup. They are loaded at initial run-time.
Removing windows or window components from these files is likely to cause crashes. -->
<SystemWindows directory="..\Default\Windows">
<Window filename="VGUICharacterCreationWnd.xml"/>
<Window filename="VGUIChatWnd.xml"/>
<!--Window filename="VGUICompass.xml"/-->
<Window filename="VGUIExaminePopups.xml"/>
<Window filename="VGUIHotkeyMacro.xml"/>
<!--Window filename="VGUIHotkeys.xml"/-->
<Window filename="VGUILoginWnd.xml"/>
<!--Window filename="VGUIMainBar.xml"/-->
<Window filename="VGUISettingsWnd.xml"/>
</SystemWindows>
<!-- These gameplay windows are loaded when you enter the game.
Gameplay windows are significantly safer to edit than system windows. -->
<GameplayWindows directory="..\Default\Windows">
<!-- Window filename="VGUIAbilities.xml"/ -->
<Window filename="VGUIAcceptDecline.xml"/>
<Window filename="VGUIAssembly.xml"/>
<!--Window filename="VGUIAssemblyTimer.xml"/-->
<Window filename="VGUIAssemblyTrainer.xml"/>
<!-- Window filename="VGUIAttachedAbilities.xml"/ -->
<Window filename="VGUIAttackResultsDisplay.xml"/>
<Window filename="VGUIBank.xml"/>
<Window filename="VGUIBugReport.xml"/>
<Window filename="VGUIBuildingConstruction.xml"/>
<Window filename="VGUIBuildingInformationWnd.xml"/>
<Window filename="VGUIBuildingInventory.xml"/>
<!-- Window filename="VGUICastBar.xml"/ -->
<Window filename="VGUICharacter.xml"/>
<Window filename="VGUICombatInv.xml"/>
<Window filename="VGUIConversion.xml"/>
<Window filename="VGUICorpseList.xml"/>
<Window filename="VGUICountdown.xml"/>
<Window filename="VGUICrafting.xml"/>
<Window filename="VGUICraftingActions.xml"/>
<Window filename="VGUICraftingCatalyst.xml"/>
<Window filename="VGUICraftingComplications.xml"/>
<Window filename="VGUICraftingInventory.xml"/>
<Window filename="VGUICraftingRemedies.xml"/>
<Window filename="VGUICraftingToolbelts.xml"/>
<Window filename="VGUICraftingWorkbench.xml"/>
<Window filename="VGUICraftingWorkbenchFilling.xml"/>
<Window filename="VGUICurrentWorkOrders.xml"/>
<Window filename="VGUIDeathReleasePopup.xml"/>
<Window filename="VGUIDialogs.xml"/>
<!-- Window filename="VGUIEncounterDisplay.xml"/ -->
<Window filename="VGUIEventDisplay.xml"/>
<Window filename="VGUIEventDisplayEntry.xml"/>
<!-- Window filename="VGUIGroup.xml"/ -->
<Window filename="VGUIGroupLootOptions.xml"/>
<Window filename="VGUIGuildManagement.xml"/>
<Window filename="VGUIHarvestingBonusYield.xml"/>
<Window filename="VGUIHarvestingDisplay.xml"/>
<Window filename="VGUIInspect.xml"/>
<Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/>
<Window filename="VGUILoot.xml"/>
<Window filename="VGUIMailWnd.xml"/>
<!-- Window filename="VGUIMaintainedAbilities.xml"/ -->
<!-- Window filename="VGUIMap.xml"/ -->
<Window filename="VGUIMarketWnd.xml"/>
<Window filename="VGUIMemTimeRemaining.xml"/>
<Window filename="VGUIMerchant.xml"/>
<Window filename="VGUIMinions.xml"/>
<!-- Window filename="VGUIMiniMap.xml"/ -->
<Window filename="VGUINPCOptionsMenu.xml"/>
<!--Window filename="VGUIObjectInteraction.xml"/-->
<Window filename="VGUIParley.xml"/>
<!-- Window filename="VGUIPet.xml"/ -->
<Window filename="VGUIPetitionWnd.xml"/>
<!-- Window filename="VGUIPlayerStatus.xml"/ -->
<!-- Window filename="VGUIQuests.xml"/ -->
<Window filename="VGUIQuestStatus.xml"/>
<Window filename="VGUIRandomLootInvitation.xml"/>
<!-- Window filename="VGUIReactions.xml"/ -->
<Window filename="VGUIRecipeTrainer.xml"/>
<Window filename="VGUIRefiningActions.xml"/>
<Window filename="VGUIRefiningAlerts.xml"/>
<!-- Window filename="VGUIRefiningStart.xml"/ -->
<Window filename="VGUIRefiningStatus.xml"/>
<Window filename="VGUISailing.xml"/>
<Window filename="VGUISocialWnd.xml"/>
<Window filename="VGUISong.xml"/>
<!-- Window filename="VGUITaskMasterWorkOrders.xml"/ -->
<Window filename="VGUITrade.xml"/>
<Window filename="VGUITrainer.xml"/>
<Window filename="VGUITutorial.xml"/>
<Window filename="DiplomacyComponents\VGUIParleyCard.xml"/>
<Window filename="VGUIParleyStrategy.xml"/>
<Window filename="VGUITestData.xml"/>
</GameplayWindows>
<!-- Changed Files -->
<SystemWindows directory="Windows">
<Window filename="Drox_GameMenu.xml"/>
<!-- Window filename="Drox_Hotbar12x12.xml"/ -->
<Window filename="Drox_HotbarContainers.xml"/>
<Window filename="Drox_HotbarForms.xml"/>
<!-- Window filename="Drox_HotbarG15.xml"/ -->
<Window filename="Drox_Hotbars3x4.xml"/>
<Window filename="Drox_HotbarNumpad.xml"/>
<Window filename="Drox_HotbarsMeleeAndRanged.xml"/>
<Window filename="Drox_HotbarsWindowButtons.xml"/>
<Window filename="Drox_HotbarMain.xml"/>
<Window filename="Drox_HotbarN52.xml"/>
<Window filename="Drox_HotbarsHorizontal.xml"/>
<Window filename="Drox_HotbarsVertical.xml"/>
</SystemWindows>
<!-- Support for independent map projects -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<!--Window filename="VGUIMiniMap.xml"/-->
</GameplayWindows>
<GameplayWindows directory="Windows">
<Window filename="Drox_Abilities.xml"/>
<Window filename="Drox_AssemblyTimer.xml"/>
<Window filename="Drox_BreathMeter.xml"/>
<Window filename="Drox_BufferHotbar.xml"/>
<Window filename="Drox_CastBar.xml"/>
<Window filename="Drox_Clock.xml"/>
<Window filename="Drox_ClothingChanger.xml"/>
<Window filename="Drox_CompassClock.xml"/>
<Window filename="Drox_ControlPanel.xml"/>
<Window filename="Drox_DefensiveTarget.xml"/>
<Window filename="Drox_EncounterHUDVertical.xml"/>
<Window filename="Drox_ExperienceBar.xml"/>
<Window filename="Drox_GroupInvite.xml"/>
<Window filename="Drox_GroupHUDVertical.xml"/>
<Window filename="Drox_GroupHUDVerticalInflight.xml"/>
<Window filename="Drox_HealerHotbarVertical.xml"/>
<Window filename="Drox_GroupLeaderAndLootInfo.xml"/>
<Window filename="Drox_InformationBar.xml"/>
<Window filename="Drox_MiniMap.xml"/>
<Window filename="Drox_ObjectInteraction.xml"/>
<Window filename="Drox_OffensiveTarget.xml"/>
<Window filename="Drox_Pet.xml"/>
<Window filename="Drox_PetStatus.xml"/>
<!-- Window filename="Drox_PlayerStatus.xml"/ -->
<Window filename="Drox_Quests.xml"/>
<Window filename="Drox_ReactionAbilitiesVertical.xml"/>
<Window filename="Drox_TextBuffs.xml"/>
<Window filename="Drox_TextDebuffs.xml"/>
<Window filename="Drox_TextMaintainedAbilities.xml"/>
<Window filename="Drox_TextTargetSpells.xml"/>
<Window filename="Drox_TextTargetWeaknesses.xml"/>
<Window filename="Drox_UILoader.xml"/>
<Window filename="Cylus_AttributeData.xml"/>
<Window filename="ExpandedTaskMasterWorkOrders.xml"/>
<Window filename="ExpandedRefiningStart.xml"/>
<!-- BEGIN: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<Window filename="Drox_Compass.xml"/>
<Window filename="Drox_LagMeter.xml"/>
<Window filename="Drox_DefensiveTargetHUD.xml"/>
<Window filename="Drox_EncounterWindowDefault.xml"/>
<Window filename="Drox_EncounterHUDHorizontal.xml"/>
<Window filename="Drox_EncounterHUDVerticalUp.xml"/>
<Window filename="Drox_GroupWindowDefault.xml"/>
<Window filename="Drox_GroupWindowHorizontal.xml"/>
<Window filename="Drox_GroupWindowHorizontalInflight.xml"/>
<Window filename="Drox_GroupHUDHorizontal.xml"/>
<Window filename="Drox_HealerHotbarHorizontal.xml"/>
<Window filename="Drox_IconBuffsAndDebuffs.xml"/>
<Window filename="Drox_IconMaintainedAbilities.xml"/>
<Window filename="Drox_IconTargetSpellsAndWeaknesses.xml"/>
<Window filename="Drox_TextBuffsUp.xml"/>
<Window filename="Drox_TextDebuffsUp.xml"/>
<Window filename="Drox_TextMaintainedAbilitiesUp.xml"/>
<Window filename="Drox_TextTargetSpellsUp.xml"/>
<Window filename="Drox_TextTargetWeaknessesUp.xml"/>
<Window filename="Drox_PetStatusHUD.xml"/>
<Window filename="Drox_ReactionAbilitiesHorizontal.xml"/>
<!-- HUDPack Window -->
<GameplayWindows directory="NadgersHUDPack/Windows">
<SystemWindows directory="Windows">
<Window filename="NadgersHUDPack.xml" />
</GameplayWindows>
<!-- END: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<!-- BEGIN: WINDOWS THAT WILL NOT BE LOADED
END: WINDOWS THAT WILL NOT BE LOADED
-->
</GameplayWindows>
</XML>
En
GRAS ce que tu m'as expliqué et qui désactive les options de l'UI. D'ailleurs est ce que cela participe à la fluidité du jeu ? J'ai lu sur le forum et sur la FAQ de l'UI , que désactiver des parties de l'UI améliorait l'affichage, mais que cela ne pouvait se faire que par "familles" d'options.
En effet les options ainsi marquées (blocs de touches, "player status", ... ) sont toujours pprésentes dans l'interface de l'UI Drox, mais elles ne sont pas activables.
En
rouge , ce que je voudrais ajouter et utiliser. J'ai testé ce que tu m'avais dit mais sans succés. J'ai comme indiqué copié les fichier du répertoire NadgerHUDPack dans le répertoire test (copiage de Graphic, Windows, Skins ) et non copiage du fichier index.xml sans obtenir de résultat.
J'ai aussi tenté de mettre directement le répertoire NAdger dans le répertoire "TEST". Echec.
Il doit me manquer une ou 2 commandes? Quel scandale 