// Particle Script 0.5
// Created by Ama Omega
// 3-26-2004
// tweaked by Eep Quirk, 3/18/05,6/19/06
integer on;
particles()
{
// mask flags - set to TRUE (or 1) to enable
integer bounce = 0; // Make particles bounce on Z plane of object
integer glow = 0; // Make the particles glow
integer interpColor = 1; // Go from start to end color
integer interpSize = 1; // Go from start to end size
integer followSource = 1; // Particles follow the source
integer followVel = 0; // Particles turn to velocity direction
integer wind = 1; // Particles affected by wind
//pattern:
//integer pattern = PSYS_SRC_PATTERN_ANGLE;
//integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
//integer pattern = PSYS_SRC_PATTERN_DROP;
//integer pattern = PSYS_SRC_PATTERN_EXPLODE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to go to
key target = "";
//key target = "self";
//key target = "owner";
// particle parameters
float age = 10; // Life of each particle
float maxSpeed = 0.1; // Max speed each particle is spit out at
float minSpeed = 0.1; // Min speed each particle is spit out at
string texture = ""; // Texture used for particles, default used if blank
float startAlpha = 0.5; // Start alpha (transparency) value
float endAlpha = 0.8; // End alpha (transparency) value (if interpColor = TRUE)
vector startColor = <0.3,0.3,0.3>; // Start color of particles <R,G,B>
vector endColor = <0.5,0.5,0.5>; // End color of particles <R,G,B> (if interpColor = TRUE)
vector startSize = <0.05,0.05,0>; // Start size of particles <x,y>
vector endSize = <0.2,0.2,0>; // End size of particles (if interpSize == TRUE)
vector push = <0,0,0>; // Force pushed on particles
// system parameters
float life = 0; // Life in seconds for the system to make particles
integer count = 1500; // How many particles to emit per BURST
float rate = 5; // How fast (rate) to emit particles
float radius = 0.1; // Radius to emit particles for BURST pattern
float outerAngle = PI /4; // Outer angle for all ANGLE patterns
float innerAngle = PI / 4 - 0.1; // Inner angle for all ANGLE patterns
vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source
integer flags = 0;
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_ANGLE_BEGIN,innerAngle,
PSYS_SRC_ANGLE_END,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);}
default {
state_entry() {
on = 1;
particles(); }
touch_start(integer touches){
if (on == 1) {
on = 0;
llParticleSystem([]); }
else {
on = 1;
particles(); } } }