Héros / Héroïne
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Salut,
J'ai un gros problème de crash sur Vanguard et après etre passé sur les forums officiels et avoir soumi une petition restée sans réponse depuis plus de 3jours je viens faire un tour ici voir si l'un d'entre vous n'aurais pas une solution avant que je me pende avec ma souris sans fil ![]() J'ai nettoyé mon pc de tout les spywares et virus, defrag et verifie mon disque dur, installe la derniere maj de Direct x et les derniers Catalyst pour ma Radeon et reinstallé le jeu, ma barre des taches est vide et j'ai pas de firewall ![]() Voila mon problème: le jeu n'arrête pas de crasher et de me renvoyer sous windows soit juste à la fin du chargement du monde soit a l'écran de sélection de perso et me mets ca AppName: vgclient.exe AppVer: 1.0.0.1741 AppStamp:45ca521f ModName: kernel32.dll ModVer: 5.1.2600.2945 ModStamp:44ab9ae6 fDebug: 0 Offset: 00012a5b Voila ma config: Windows xp sp2 AMD Athlon 64 3800+ 2.41Ghz 1Go ram Ati Radeon x850 xt A8n32-sli motherboard et mon log: [02/16/07 14:13:26] INFO: ==================================================== [02/16/07 14:13:26] INFO: Log opened. [02/16/07 14:13:26] INFO: Init: Name subsystem initialized [02/16/07 14:13:26] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [02/16/07 14:13:26] INFO: Init: Compiled: Feb 13 2007 20:23:38 [02/16/07 14:13:26] INFO: Init: Threadsafe Core: No [02/16/07 14:13:26] INFO: Init: Base directory: C:\Jeux\Vanguard\bin\ [02/16/07 14:13:26] INFO: Init: Character set: Unicode [02/16/07 14:13:28] INFO: DevLoad: Bound to IpDrv.dll [02/16/07 14:13:28] INFO: DevLoad: Bound to Engine.dll [02/16/07 14:13:28] INFO: DevLoad: Bound to Core.dll [02/16/07 14:13:28] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [02/16/07 14:13:28] INFO: DevLoad: Bound to Window.dll [02/16/07 14:13:28] INFO: Init: Object subsystem initialized [02/16/07 14:13:28] INFO: Init: Computer: NZXT03THOR [02/16/07 14:13:28] INFO: Init: User: Bibifok [02/16/07 14:13:28] INFO: Init: CPU Page size=4096, Processors=1 [02/16/07 14:13:28] INFO: Init: CPU Detected: AuthenticAMD [02/16/07 14:13:28] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [02/16/07 14:13:29] INFO: Init: CPU Speed=2413.316130 MHz [02/16/07 14:13:29] INFO: Init: Memory total: Phys=1047792K Pagef=2519444K Virt=2097024K [02/16/07 14:13:29] INFO: Init: Working set: 32000 / 159000 [02/16/07 14:13:29] INFO: Init: Process Info: Peak Memory Used: 19704 Working Set: 19704 PageFile: 20916 [02/16/07 14:13:29] INFO: Init: Added all subdirectories and cached all files in 0.011000 seconds [02/16/07 14:13:29] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files [02/16/07 14:13:29] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [02/16/07 14:13:29] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files [02/16/07 14:13:29] INFO: Init: Unreal engine initialized [02/16/07 14:13:29] INFO: Init: Client initialized [02/16/07 14:13:29] INFO: Init: Direct3D adapters detected: [02/16/07 14:13:29] INFO: Init: RADEON X850 XT (ati2dvag.dll) [02/16/07 14:13:29] INFO: Init: D3D Device: Video memory on board: 256 [02/16/07 14:13:29] INFO: Init: D3D Driver: AGP support detected [02/16/07 14:13:29] INFO: Init: D3D Driver: PixelShaderVersion=2.0 [02/16/07 14:13:29] INFO: Init: D3D Driver: VertexShaderVersion=2.0 [02/16/07 14:13:29] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [02/16/07 14:13:29] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [02/16/07 14:13:29] INFO: Init: D3D Driver: MaxActiveLights=8 [02/16/07 14:13:29] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [02/16/07 14:13:29] INFO: Init: D3D Driver: MaxVertexIndex=16777215 [02/16/07 14:13:29] INFO: Init: D3D Driver: MaxStreams=16 [02/16/07 14:13:29] INFO: Init: D3D Driver: MaxStreamStride=508 [02/16/07 14:13:29] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [02/16/07 14:13:29] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [02/16/07 14:13:29] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [02/16/07 14:13:29] INFO: Init: D3D Driver: Using Hacked HW Instancing [02/16/07 14:13:29] INFO: Init: D3D Driver: Using w- pixel fog [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports trilinear [02/16/07 14:13:30] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports LOD biasing [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports Z biasing [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [02/16/07 14:13:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [02/16/07 14:13:30] INFO: Init: D3D Device: szDriver=ati2dvag.dll [02/16/07 14:13:30] INFO: Init: D3D Device: szDescription=RADEON X850 XT [02/16/07 14:13:30] INFO: Init: D3D Device: wProduct=6 [02/16/07 14:13:30] INFO: Init: D3D Device: wVersion=14 [02/16/07 14:13:30] INFO: Init: D3D Device: wSubVersion=10 [02/16/07 14:13:30] INFO: Init: D3D Device: wBuild=6652 [02/16/07 14:13:30] INFO: Init: D3D Device: dwVendorId=4098 [02/16/07 14:13:30] INFO: Init: D3D Device: dwDeviceId=23890 [02/16/07 14:13:30] INFO: Init: D3D Device: dwSubSysId=50466818 [02/16/07 14:13:30] INFO: Init: D3D Device: dwRevision=0 [02/16/07 14:13:30] INFO: Init: D3D Detected: ATI video card. [02/16/07 14:13:30] INFO: Init: GPUs detected: 1. [02/16/07 14:13:30] INFO: Init: (Karma): Initializing Karma for game. [02/16/07 14:13:30] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [02/16/07 14:13:30] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [02/16/07 14:13:30] INFO: Init: WinSock: I am NZXT-03_THOR (192.168.1.114) [02/16/07 14:13:30] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [02/16/07 14:13:30] INFO: Log: Level is Level Entry.myLevel [02/16/07 14:13:30] INFO: Log: Bringing Level Entry.myLevel up for play... [02/16/07 14:13:30] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [02/16/07 14:13:30] INFO: Log: Level is Level loading_screen.myLevel [02/16/07 14:13:30] INFO: Log: Bringing Level loading_screen.myLevel up for play... [02/16/07 14:13:30] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [02/16/07 14:13:30] INFO: Init: ALAudio: subsystem initialized. [02/16/07 14:13:41] INFO: Init: Input system initialized for WindowsViewport [02/16/07 14:13:41] INFO: Log: Opened viewport [02/16/07 14:13:41] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [02/16/07 14:13:41] INFO: Init: Best-match display mode: 1280x960x32@60 [02/16/07 14:13:41] INFO: Log: Using 32-bit back-buffer format (22) [02/16/07 14:13:41] INFO: Log: Using 32-bit depth-buffer format (75) [02/16/07 14:13:41] INFO: Log: FSAA support: 6x. Floating-point FSAA: 2x. [02/16/07 14:13:41] INFO: Log: Creating device [02/16/07 14:13:41] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [02/16/07 14:13:41] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [02/16/07 14:13:41] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [02/16/07 14:13:41] INFO: Log: Creating IME context. [02/16/07 14:13:41] INFO: Log: OS doesn't support IME. [02/16/07 14:13:56] INFO: Init: Game engine initialized [02/16/07 14:13:56] INFO: Log: Startup time: 27.785000 seconds [02/16/07 14:13:56] INFO: Init: Start SGOUI Init Start [02/16/07 14:13:58] INFO: Log: VGUIXmlWinManager construction time = 0.755001 sec [02/16/07 14:13:58] INFO: Init: Start SGOUI Init End [02/16/07 14:13:58] INFO: Log: Trying to connect to LoginServer at vanguardlogin7.soe.sony.com port 10101 ... [02/16/07 14:13:58] NETWORK: DevNet: Resolved vanguardlogin7.soe.sony.com (64.37.177.251) [02/16/07 14:13:58] NETWORK: DevNet: Client received from 64.37.177.251:10101: CHALLENGE VER=3186 CHALLENGE=-146071341 STATS=1 [02/16/07 14:13:58] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [02/16/07 14:13:58] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [02/16/07 14:13:59] FATAL: Critical: Attempt to seek outside of the buffer -1609970/1124806 [02/16/07 14:13:59] FATAL: Critical: Windows GetLastError: Le chemin d'accès spécifié est introuvable. (3) [02/16/07 14:13:59] FATAL: Exit: Executing UObject::StaticShutdownAfterError [02/16/07 14:13:59] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [02/16/07 14:13:59] FATAL: Exit: OpenAL Audio subsystem shut down. [02/16/07 14:14:00] FATAL: Critical: FArchiveFileReader::Seek [02/16/07 14:14:00] FATAL: Critical: ULinkerLoad::Seek [02/16/07 14:14:00] FATAL: Critical: TLazyArray<< [02/16/07 14:14:00] FATAL: Critical: VgSceneTreeNode::IsActorVisible [02/16/07 14:14:00] FATAL: Critical: VgPlanetScene::RenderLevels [02/16/07 14:14:00] FATAL: Critical: (Pos= -102.01, -228.24, 174.03) [02/16/07 14:14:00] FATAL: Critical: UGameEngine: ![]() [02/16/07 14:14:00] FATAL: Critical: UWindowsViewport::Repaint [02/16/07 14:14:00] FATAL: Critical: UWindowsClient::Tick Si l'un d'entre vous a deja eu ce problème... Merci d'avance ![]() |
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Crash du jeu a repetition
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