petite recherche "wind effect" sur leur forums et voici une des réponses de Rev en avril dernier :
citant : After all we are still going for as much immersion as possible, no?
No. We're going for quite a lot of things, one of which is immersion. Other factors such as ease of play, ratio of downtime vs. combat, and guild support, among many others, also jostle for attention and are variously cited to bolster one argument or another.
If we do include the effects of wind in the navigation zone -- as always, we change our minds about things over time -- the effects would be greatly dampened as compared to wind in the encounter zones. The scenario we want to avoid is where you try to sail east to a nearby island, but the wind is against you and travel is painful. That contradicts the goal of the navigation zone, which is to reduce travel times and make long trips quick. So for example, sailing into the wind in an encounter zone might drop your speed by 90%. In the navigation zone, sailing into the wind might drop your speed by only 20%.
That's one way we could choose to do wind in the navigation zone. We would sooner not do wind there than make it routinely painful, but including wind to a degree that would be tactically interesting without inflicting pain might work.
La question du combat en vent à 100% n'en a jamais été une : personne n'est jamais revenu dessus. C'est la question du vent/ pas vent et à combien de % en mode navigation qui a fait débat.
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