Les Anciens

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Citation :
132. Manual of Monsters - Creatures of Azeroth - Ancient
Ancient

[dohtml]
<TABLE>
<TR><TH></TH><TH>Gargantuan Plant</TH></TR>
<TR><TH>Hit Dice:</TH><TD>18d8+126 (207 hp)</TD></TR>
<TR><TH>Initiative:</TH><TD>+2</TD></TR>
<TR><TH>Speed:</TH><TD>40 ft. (8 squares)</TD></TR>
<TR><TH>Armor Class:</TH><TD>19 (-4 size, -2 Dex, +15 natural), touch 4, flat-footed 18</TD></TR>
<TR><TH>Base Att./Grapple:</TH><TD>+13/+36</TD></TR>
<TR><TH>Attack:</TH><TD>Slam +20 melee (2d8+11)</TD></TR>
<TR><TH>Full Attack:</TH><TD>2 slams +20 melee (2d8+11)</TD></TR>
<TR><TH>Space/Reach:</TH><TD>20 ft./20 ft.</TD></TR>
<TR><TH>Special Attacks:</TH><TD>Snatch, trample 2d8+16, double damage against objects</TD></TR>
<TR><TH>Special Qualities:</TH><TD>Low-light vision, consume tree, plant traits</TD></TR>
<TR><TH>Saves:</TH><TD>Fort +18, Ref +4, Will +9</TD></TR>
<TR><TH>Abilities:</TH><TD>Str 32, Dex 6, Con 25, Int 14, Wis 16, Cha 14</TD><TR>
<TR><TH>Skills:</TH><TD>Diplomacy +7, Handle Animal +7, Hide +7*, Intimidate +7, Knowledge (geography) +17, Knowledge (nature) +18, Listen +10, Spot +11, Survival +9</TD></TR>
<TR><TH>Feats:</TH><TD>Alertness, Awesome Blow, Improved Bull Rush, Improved Initiative, Power Attack, Snatch, Track</TD></TR>
<TR><TH>Environment:</TH><TD>Forest</TD></TR>
<TR><TH>Organization:</TH><TD>Solitary (1) or grove (2-5)</TD></TR>
<TR><TH>Challenge Rating</TH><TD>8</TD></TR>
<TR><TH>Treasure:</TH><TD>-</TD><TR>
<TR><TH>Alignment:</TH><TD>Always neutral good</TD></TR>
<TR><TH>Advancement:</TH><TD>19-32 HD (Gargantuan) or by character class</TD></TR>
<TR><TH>Level Adjustment:</TH><TD>+8</TD></TR>
</TABLE>
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[ALI]The mighty tree has a massive face shaped in its trunk, with wise, deep-set eyes. It moves with gigantic root-like feet, and two great branches end in huge bark-skinned hands.

Description

[ALI]Ancients are intelligent, tree-like guardians and lorekeepers allied with the night elves. In times of peace, many night elves. In times of peace, many night elf healers, druids of the wild, and priests study under the ancients' tutelage. In times of war, the ancients stand alongside their night allies and fight just as fiercely. They are staunch defenders of the Moonglade of Mount Hyjal and other sacred places.

Combat

[ALI]Ancients are grouped into three categories: Lore, War, and Wind. Each type plays a different role in defending nature against corruption and destruction.
[ALI]Ancient of Lore: The ancients of lore are the keepers of wisdom. They are the keys for unlocking nature's most guarded secrets. Ancients of lore typically have levels in the healer class, sometimes with levels in the druid of the wild or shaman prestige classes as well.
[ALI]Ancient of War: Embodied in these ancient guardians are the spirits of courage and determination. Ancients of war typically have levels in fighter, rogue, or scout.
[ALI]Ancient of Wind: Ancients of wind guard the nesting grounds for the mighty hippogryphs. Like the ancients of lore, many have levels in the healer class, as well as the druid of the wild or shaman prestige classes.
[ALI]Trample (Ex): Reflex DC 30 Half. The save DC is Strength-based.
[ALI]Double Damage Against Objects (Ex): An ancient that makes a full attack against an object or structure deals double damage.
[ALI]Consume Tree (Sp): As a full-round action, an ancient can eat a tree to regain 30 hit points per tree eaten, up to its maximum base hit points.
[ALI]Skills: *Ancients receive a +20 circumstance bonus to Hide checks when in forested area.
Citation :
133. Manual of Monsters - Creatures of Azeroth - Ancient - Corrupted Ancient
Corrupted Ancient

[dohtml]
<TABLE>
<TR><TH></TH><TH>Gargantuan Plant</TH></TR>
<TR><TH>Hit Dice:</TH><TD>18d8+126 (207 hp)</TD></TR>
<TR><TH>Initiative:</TH><TD>+2</TD></TR>
<TR><TH>Speed:</TH><TD>40 ft. (8 squares)</TD></TR>
<TR><TH>Armor Class:</TH><TD>19 (-4 size, -2 Dex, +15 natural), touch 4, flat-footed 19</TD></TR>
<TR><TH>Base Att./Grapple:</TH><TD>+13/+36</TD></TR>
<TR><TH>Attack:</TH><TD>Slam +20 melee (2d8+11)</TD></TR>
<TR><TH>Full Attack:</TH><TD>2 slams +20 melee (2d8+11)</TD></TR>
<TR><TH>Space/Reach:</TH><TD>20 ft./20 ft.</TD></TR>
<TR><TH>Special Attacks:</TH><TD>Snatch, trample 2d8+16, double damage against objects, poison</TD></TR>
<TR><TH>Special Qualities:</TH><TD>Low-light vision, consume tree, plant traits</TD></TR>
<TR><TH>Saves:</TH><TD>Fort +18, Ref +4, Will +9</TD></TR>
<TR><TH>Abilities:</TH><TD>Str 32, Dex 6, Con 25, Int 14, Wis 16, Cha 14</TD><TR>
<TR><TH>Skills:</TH><TD>Diplomacy +7, Handle Animal +7, Hide +7*, Intimidate +7, Knowledge (geography) +17, Knowledge (nature) +18, Listen +10, Spot +11, Survival +9</TD></TR>
<TR><TH>Feats:</TH><TD>Alertness, Awesome Blow, Improved Bull Rush, Improved Initiative, Power Attack, Snatch, Track</TD></TR>
<TR><TH>Environment:</TH><TD>Forest</TD></TR>
<TR><TH>Organization:</TH><TD>Solitary (1) or grove (2-5)</TD></TR>
<TR><TH>Challenge Rating</TH><TD>9</TD></TR>
<TR><TH>Treasure:</TH><TD>-</TD><TR>
<TR><TH>Alignment:</TH><TD>Always chaotic evil</TD></TR>
<TR><TH>Advancement:</TH><TD>19-32 HD (Gargantuan)</TD></TR>
<TR><TH>Level Adjustment:</TH><TD>-</TD></TR>
</TABLE>
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[ALI]The great tree is warped, with rotted black bark and sickly yellowed leaves. The twisted face in its trunk snarls in hatred, a putrid stench roiling from its maw. Its rootlike legs and gnarled, branch-like arms smash through the underbrush as it lunges through the forest.

Description

[ALI]Once stalwart defenders of nature, these ancients fell before the might of the Burning Legion. They were correupted by demonic energies and now seek to spread their sickness and hatred among all living creatures.

Combat

[ALI]Corrupted ancients are driven by demonic energies to destroy everything in their path. Foes who do not fall before the corrupted ancient's overwhelming strength are exposed to the deadly poison the creatures exhale.
[ALI]Trample (Ex): Reflex DC 30 half. The save DC is Strength-based.
[ALI]Double Damage Against Objects (Ex): An ancient that makes a full attack against an object or structure deals double damage.
[ALI]Poison (Ex): Unlike the trees that produce life-giving oxygen, a corrupted ancient exhales a poison gas. Inhaled, Fortitude DC 26, initial and secondary damage 1d8 Str. The save DC is Constitution-based.
[ALI]Consume Tree (Sp): As a full-round action, an ancient can eat a tree to regain 30 hit points per tree eaten, up its maximum base hit points.
[ALI]Skills: *Corrupted ancients receive a +15 circumstance bonus to Hide checks when in a forested area.
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