Des précisions sur la cohabitation des zones publiques et privées

 
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Calandryll vient de clarifier le fonctionnement des zones privés sur Stratics :
http://boards.stratics.com/php-bin/u...what2=postlist

Citation :
Let me clarify the way the whole private area thing works.

The entire world, every map, is public. When you first enter the world, you'll be on a fully public map. In this sense, the world is just like any other MMORPG. Private areas are created when you go to a map as part of a quest.

For example, you're playing the game and just fighting monsters. You go to Red Fang Keep (a dungeon map filled with Gnolls) while not on a quest. When you arrive in the Keep, you'll be in the public version of that map with any other players that happen to be there. Again, just like any other MMORPG.

Later you get a quest that asks you to find and challenge the Gnoll leader. This time when you enter the Keep, a private version of the map is created for you and your party. Nobody else is on this map. The spawn is set up differently than the public map based on the quest and even based on your party size. Once you complete the quest and leave the Keep, you're back in the public world again.

So again, the entire world is public. But, we can create private instantiations of the maps when the quest system dictates it.

Make sense?

Jonathan "Calandryll" Hanna
Lead Designer, Ultima X: Odyssey
a wizard did it
Bien que de premier abord ca semble un peu "bizarre" comme idée (coté RP je parle) je trouve que c'est une bonne idée finalement

Ca me fait un peu pensé au système de Anarchy Online avec ses "Private Quests" si je peux m'exprimer ainsi.

J'aime déjà l'idée que des "Imbéciles de premières" (nous les connaissons tous ) ne pourrons venir te pourrir la vie en plein milieux d'une quête.
 

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