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Kaels a publié le 11 juin 2024 cette actualité sur le site Le Seigneur des Anneaux Online :
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[Actu] La mise à jour 41 arrive en test sur Bullroarer
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Bullroarer Session #2
Sommaire : Bullroarer vient d'ouvrir ses portes, le serveur de test du Seigneur des Anneaux Online restera ouvert jusqu'à vendredi 21h00.Par rapport aux notes de version précédentes les nouveautés sont indiquées en gras. Les notes de version :Général MàJ 41Welcome to Update 41! Welcome to an early look at some of the changes coming in update 41! Hard Tack of Thorin's Hall Craft Event Update 41 introduces our second crafting event. The new event is a community effort involving the professions of prospecting and cooking. Unlike the initial forester event, the Hard Tack of Thorin's Hall event is a cooperative. Additionally, it can be entered and completed by crafters and non-crafters alike. The event occurs every hour with an access point in Thorin's Gates outside of Thorin's Hall. Five minutes before the event begins, there should be a general broadcast to Ered Luin that the event is about to begin. Any player may enter the event space and take part. The event lasts for 20 minutes. Feedback Thread Monster Play - A Sapling Grows in the Ettenmoors & Glory-seeking New quests were added to the game supporting the new Monster Player Reward Track offered by Faranil at Glân Vraig for Free People and by Cinaid at Gramsfoot. Two quests serve to introduce the new daily offerings available. The first is to find a peculiar item in the Ettenmoors. The second is to seek advice from those who may know more. Once these introductory quests are completed, new daily quests from Faranil and Cinaid open for their respective sides of the battle. These quests rotate daily and drive direct conflict across the Ettenmoors. In all, there are ~25 associated quests with this new offering. There are no restrictions to acquire the new quests aside from completing the tutorial experiences in the Ettenmoors for your respective side of the battle. When asked, "What is the secret of Orc-kind?" Akúlhun responded, "To drive my enemy before me, to hear the lamentations of Man-children, and above all to seek glory!" That Uruk is somewhat depraved. Glory-seeking is a new quest type available in the Ettenmoors. Up to four players on each side of the battle can choose to become glory-seekers. Doing so marks their location on the map, places a gaudy VFX over their head so they are noticeable on the battlefield, and increases their damage output by 20%. As they roam the Ettenmoors looking for victi- err competition. They are rewarded for massacr- err defeating the opposition by growing stronger with every few kills. Should they eliminate a large number of player opponents within a 20-minute time limit they receive a buff to damage, renown/infamy gains, and a bonus to earned glory for an additional 30 minutes. Feedback Thread Release Notes - U41 Beta #2 : Events
Les changements apportés au Maître du Savoir :Compétences générales : Dispel Corruption Dispel Corruption’s exact effect would depend on your most-recently-summoned pet. Bear: Removes 1 corruption from your target (7s CD) Birds: Remove 3 different corruptions from your target over 5s (15s CD) Cats: Remove 2 different corruptions from up to 5 targets in a small (5m) AoE (20s CD) Bog-guardian: Remove 1 corruption from up to 5 targets in a large (15m) AoE (15s CD) Spirit: Remove 1 corruption from up to 5 targets in a moderate (10m) AoE and restore morale for each corruption removed (20s CD) Knowledge of Cures The baseline version of Knowledge of Cures will lose its induction, and should be usable on the move. Blinding Flash Blinding Flash will no longer be a baseline skill. It would become yellow-line only (see below for more detail) Light of the Rising Dawn This skill becomes your core ‘Interrupt’ skill. It would no longer have an induction, and its cooldown would be reduced to 15s. Damage reduced and stun removed. Sticky Tar Tar would become yellow-line only. (see below for more detail) Ancient Craft Ancient Craft would become yellow-line only. (see below for more detail) Burning Embers Burning Embers will no longer tier down in any circumstances. Its tier-up would be gained by a red-line trait, meaning the ‘core’ BE will not have any tier-up at all. Cracked Earth Cracked Earth would essentially be split into two versions – a base version with higher damage but no root, and an alternative you can trait into in the yellow tree that reduces its damage but adds the root countdown (essentially restoring it to the skill it currently is). Gust of Wind Gust of Wind would become red-line only, and does not interact with Pleasant Breeze. (see below for more detail) Signs of Power: Vigilance Stealth Detection bonus would change from +3 to +5. Signs of Power: Command This skill would be removed. Knowledge of the Lore-master This skill would see its in-combat and out-of-combat effects switched. The monster debuff should be applied by using the skill in combat, rather than out of combat. This in-combat debuff will gain the effects from SoP: Command and See All Ends. Light of Hope Cooldown increased to 15s Staff Strike Staff Strike’s damage from consuming a flank would be increased substantially, and would deal Frost Damage. Wisdom of the Council Cooldown reduced to 3 minutes. The damage negation/reflect would change to proc on all types of incoming damage, and the buff duration reduced to 10s. Inner-flame Inner-flame would become blue-line only. (see below for more detail) Wizard’s Frost, Wizard’s Fire, and Wizard’s Lightning These three skills would be available to all Lore-masters at level 1. Wizard’s Frost will apply Hoarfrost, reducing target Mitigations by 3%. +100% Wizard’s Frost flank heal potency. Wizard’s Fire flank would buff your DoT Damage by 10% for 60s. Wizard’s Lightning flank gives you +35% Movement Speed for 4s Water-lore Water-lore’s healing reduced by 33%, and water-lore is usable on the move with no induction. (the value of this healing loss is shifted into the Wizard’s Frost flank heal) Water-lore earned at level 32 Gardiens des Animaux :This outline constitutes a fairly major change for the Keeper of Animals tree.The goal of these changes is in part to differentiate the playstyle of this specialization from the ‘Master of Nature’s Fury’ playstyle. This tree focuses explicitly on your pets, with the playstyle centered mainly on buffing and supporting your pet, while your pet delivers most of your total damage output. Skills Sign of the Wild: Rage (Specialization Bonus) Specializing in the Keeper of Animals grants the skill Sign of the Wild: Rage. SotW:Rage is a pet skill that causes your pet to make a devastating attack against its target. 15s cooldown Sign of the Wild: Protection (Specialization Bonus) Specializing in the Keeper of Animals grants the skill: Sign of the Wild: Protection, which helps your pets shield themselves from harm. 20s Duration, 2m Cooldown, Individual pet effects: Bear: 75% Damage negation, +25% Incoming Healing Raven: +100% Evade Chance, +25% Shadow Mitigation Eagle: 25% Damage Negation, activates Eagle rez (eagle rez alone lasts for 2m 15s) Bog-lurker: -50% Incoming Ranged Damage, CC Immunity Lynx: -100% Perceived Threat, Potent HoT, Combat stealth Feline Hunters: Restores Morale every time the feline is attacked Wild Sigils (Specialization Bonus) Wizards sigils of Frost, Fire, and Lightning each tier up (12s duration, 5 tiers max) buffs on your active pet: Wizard’s Frost: *1.1% Outgoing Damage (+10% per tier) Wizard’s Fire: *0.9 Incoming Damage (-10% per tier) Wizard’s Lightning: -5% Induction Duration and +1% Critical Chance per tier Specialization Traits Inner Flame (formerly Kindred Flame) Grants the skill: Inner Flame Inner Flame no longer tiers up a Damage buff for you or your pet. Inspiring Rage (formerly Peerless Wisdom) Sign of the Wild: Rage inspires your pet and your allies +10% Pet Damage +3% Damage for allies (does not stack with Captain’s Inspire or Mariner’s Inspiring Presence) 18s Duration Naturally Armed (formerly Raven’s Protection) Sign of the Wild: Protection applies ‘To Arms’ to your raid group (does not stack with Captain’s To Arms or Mariner’s West Wind) Battle Lore (formerly Critical Coordination, which is now in the trait tree) Grants the skill Battle Lore, which allows you to create an area on the ground that enhances your allies' offence (this is currently putting a captain's banner of war on the ground) Bolstered Bond (merged with the old Tutelage of the Brown Wizard) The old Bolstered Bond and Tutelage of the Brown Wizard bonuses (which are all passive bonuses to your pets’ stats) will be merged into a single trait here. Tutelage of the Brown Wizard Wizard Sigils give your pets additional bonuses when at their max ranks: Wizard’s Fire: +15% SotW: R Critical Chance Wizard’s Frost: +5s SotW: P Effect Duration Wizard’s Lightning: CC Immunity Trait Tree Wild Protection Unchanged Wild Rage Unchanged Unwearied Companions Newly-summoned pets gain a temporary Damage Bubble 10s Duration Bubble is 5%, 10%, 20%, 40%, or 80% of your pet’s Max Morale, depending on the rank of this trait. Prepared Materials Reduces Pet summoning induction times (20% per rank) Friend of Lurkers Grants the skill: Friend of Lurkers as well as the ability to summon Bog-lurkers. Prepare for War Incoming Pet Damage when executing Player commands is reduced an additional 5% per rank. Synchronized Movement Wild Sigil durations increase 3s per tier. Friend of Noble Birds Grants the skill: Friend of Eagles as well as the ability to summon Lesser Noble Birds. Hearty Diet Unchanged Don’t You Touch Him! Grants the skill: Retribution If your pet is hit with a critical attack, you gain access temporarily to ‘Retribution’ which will damage and stun your target and reduce the active cooldown of Beacon of Hope by 3s per tier. Catmint Catmint now restores Morale over time and removes 5 PDFW effects from your pet. Friend of Feline Hunters Grants the skill: Friend of Hunters as well as the ability to summon Big Cats. Loyalty When sacrificing Morale, your pet also leeches threat from you. After-battle Treat Unchanged Unbreakable Bond Grants the skill: Unbreakable Bond This is a Toggle Skill that causes you to absorb 90% of your pet’s Incoming Damage as Power Damage (10:1) 20s Cooldown Don’t Interrupt Me Potency changed to 5% (damage reflected) and 10% (damage absorbed) per rank. Critical Coordination Unchanged Murder of Crows Duration increased to 20s Feral Feral buffs would change slightly: Bear: +10% Morale Birds: -15% Inductions, + Induction setback Immunity Bog-lurker: +5m Attack Range Cats: +5% Critical Chance, +10% Melee Damage ![]() Maître de la fureur naturelle :A couple notes: the changes below do not remove pets from the red-line Lore-master’s kit, but they do minimize the amount you have to interact with/micromanage pets, and they reduce the overall impact pets have on your personal damage output. The core rotation here still revolves around tiering up embers and cashing out with lightning strikes, but you will gain greater access to lightning strikes, and each strike will fully remove an existing embers DoT, leading to more active play overall, and cutting out the moments in the current rotation where you can run out of meaningful buttons to press. Skills Ring of Fire Ring of Fire is now placed on the ground in front of you (like tar or warding lore) rather than on your target. The actual ring no longer doubles in size at max rank. Ring of Fire now deals significant damage when passing into it. While inside the ring, it deals minor damage over time. When leaving the ring, passing through the barrier deals additional damage (but much less than passing through the barrier into the ring). 20s duration. Cooldown increased from 30s to 75s. Nature’s Fury Nature’s Fury would deal more damage, and if its target is killed while active, it would spin off into a new storm. Note, this spinoff doesn't look like its getting the correct damage values at this time Sticky Gourd Sticky Gourd deals fire damage over time and, with Dry Kindling, tiers up Burning Embers over time on affected enemies. +10s Cooldown (30s > 40s) Ents Go to War Cooldown reduced from 5m > 2m Damage increased, and will knock down enemies below 20% Morale. Note: several sources of passive and active CD reduction have been lowered in potency to compensate for Ents' lower base cooldown. Pet Skills Pet skills will change automatically when you specialize into Nature's Fury. Minor Pet Command > Minor Pet - Flank This skill applies the flanked effect to your target. Major Pet Command > Major Pet - Distraction This skill applies the flanked effect and reduces your current threat. Summon X > Call to X Each of these skills will deal immediate damage as well as apply a secondary effect (listed below). They currently all share a 2m cooldown. Bears: AoE Fear Ravens: Distraction/Enrage Eagles: Tiers up Burning Embers over time Lurkers: Stun and DoT Feline Hunters: AoE Damage Feline Stalkers: DoT Specialization Bonuses Gust of Wind Gust of Wind, rather than Wizard’s Fire, would be granted by specializing in the Master of Nature’s Fury. Specialization Traits Improved Ignition Gives Lightning Strike and Lightning Storm the ability to cash out Burning Embers for bonus damage. Bonus damage is based on the current tier of Burning Embers - scaling up non-linearly (meaning you get more damage from cashing out at higher tiers of Burning Embers). Master of the Elements Frost skills apply debuffs if they follow a Fire or Lightning skill. Fire > Frost: +3% Incoming Critical Chance for 5s Lightning > Frost: -30% Movement Speed for 5s Quickening Flames (formerly Exposure to the Elements) Fire skills tier up an Induction Duration buff: -10% per tier, max 3 tiers, 15s duration Liquid Fire Grants the skill: Sticky Gourd. Sticky gourd deals damage and (with Dry Kindling) tiers up Burning Embers over time. Staff Sweep (formerly Hasten) Grants the skill: Staff Sweep. Staff Sweep reduces the active cooldowns of Sticky Gourd, Lightning-storm, and Ents Go to War. Ents Go to War Unchanged Flame of Anor Unchanged Trait Tree Master of Fire Gains 2 ranks (max +25% at rank 5) Tactical Damage Unchanged Knowledge of Storms Unchanged Burning Earth Unchanged Storm and Staff (formerly Storm and Sword) Your staff collects lightning charges every 10s. This effect stacks up to three times. When using Staff Strike, a single lightning charge will be consumed to bring a Lightning Strike down upon your enemy. This strike benefits from Improved Ignition and Fierce Lightning. When charged with Lightning, Staff Strike now has 15m range. Ancient Fire Unchanged Fend Them Off Increases the bonus damage dealt when Staff Strike consumes a flank (+20%/+50%/+100%). Bruising Sweep Increases Bonus Damage when Staff Sweep consumes a Flank. +25%, +50%, +100% Damage, depending on trait rank. Lightning-storm Unchanged Slow Burn Unchanged Unyielding Sweep (formerly Rapid Fire) Staff Sweep gives you +10% Critical Chance for 2s. +2s duration for every enemy hit with Staff Sweep. Fierce Lightning Unchanged Dry Kindling Reapplying Burning Embers will cause it to tier up (+1 tier per rank; 3 ranks max). Mighty Wind (requires Dry Kindling at max rank) Bonus at max rank increased from 70% > 100% Ring of Fire Now improves RoF Damage rather than debuff potency (since the debuff has been removed) Nature’s Fury Unchanged (see above for changes to the skill) ![]()
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