[Actu] La mise à jour 41 arrive en test sur Bullroarer

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Kaels a publié le 11 juin 2024 cette actualité sur le site Le Seigneur des Anneaux Online :

Citation :
https://jolstatic.fr/www/captures/16/3/169953-240.png
Le serveur de test Bullroarer ouvre ses portes jusqu'au vendredi 14 juin 21h00 pour le premier aperçu de la mise à jour 41.
Comme annoncé par Orion, le lead designer du Seigneur des Anneaux Online cette dernière sera essentiellement focalisée sur les modifications en PvP - avec notamment un nouveau système de prime côté Héros et Monstres - et un nouvel évènement lié à l'artisanat (on en parlait dans cet article).

Les notes de version :
(Comme toujours elles ne sont disponibles...

Une réaction ? Une analyse ? Une question ? Ce fil de discussion est à votre disposition.
Bullroarer Session #2
Bullroarer vient d'ouvrir ses portes, le serveur de test du Seigneur des Anneaux Online restera ouvert jusqu'à vendredi 21h00.

Par rapport aux notes de version précédentes les nouveautés sont indiquées en gras.

Les notes de version :


Général MàJ 41



Welcome to Update 41!

Welcome to an early look at some of the changes coming in update 41!

Hard Tack of Thorin's Hall Craft Event

Update 41 introduces our second crafting event. The new event is a community effort involving the professions of prospecting and cooking. Unlike the initial forester event, the Hard Tack of Thorin's Hall event is a cooperative. Additionally, it can be entered and completed by crafters and non-crafters alike.

The event occurs every hour with an access point in Thorin's Gates outside of Thorin's Hall. Five minutes before the event begins, there should be a general broadcast to Ered Luin that the event is about to begin. Any player may enter the event space and take part. The event lasts for 20 minutes.

Feedback Thread

Monster Play - A Sapling Grows in the Ettenmoors & Glory-seeking

New quests were added to the game supporting the new Monster Player Reward Track offered by Faranil at Glân Vraig for Free People and by Cinaid at Gramsfoot.

Two quests serve to introduce the new daily offerings available. The first is to find a peculiar item in the Ettenmoors. The second is to seek advice from those who may know more. Once these introductory quests are completed, new daily quests from Faranil and Cinaid open for their respective sides of the battle. These quests rotate daily and drive direct conflict across the Ettenmoors. In all, there are ~25 associated quests with this new offering. There are no restrictions to acquire the new quests aside from completing the tutorial experiences in the Ettenmoors for your respective side of the battle.

When asked, "What is the secret of Orc-kind?" Akúlhun responded, "To drive my enemy before me, to hear the lamentations of Man-children, and above all to seek glory!" That Uruk is somewhat depraved.

Glory-seeking is a new quest type available in the Ettenmoors. Up to four players on each side of the battle can choose to become glory-seekers. Doing so marks their location on the map, places a gaudy VFX over their head so they are noticeable on the battlefield, and increases their damage output by 20%. As they roam the Ettenmoors looking for victi- err competition. They are rewarded for massacr- err defeating the opposition by growing stronger with every few kills. Should they eliminate a large number of player opponents within a 20-minute time limit they receive a buff to damage, renown/infamy gains, and a bonus to earned glory for an additional 30 minutes.

Feedback Thread


Release Notes - U41 Beta #2 :
Events
  • Hard Tack of Thorin's Hall - Feedback Thread
    • A new craft event comes to Thorin's Hall. This craft event is open to all players. Prospectors and Cooks are featured as the crafters participating in the event.
    • Go to Thorin's Gates to enter Ukhbab-gair and engage in the Hard Tack of Thorin's Hall event.
    • The event should run every hour on the hour and requires you to choose to be an assistant, a prospector, or a cook for the purposes of the event.
    • Main quests track your progress in supplemental quests and completing enough advances and rewards you with craft event currencies (participation, runner-up, and winner ribbons).
    • Overseers are placed in more logical locations in the event space.
    • Wrapper quests for assisting, cooking, and prospecting can no longer be cancelled.
    • If any of the wrapper events fails there is a 30-minute cooldown. This will allow you try again at the next event update.
    • Each internal wrapper objective of acquiring Thorin's Hall Commendations now consumes the previous 5 commendations earned to avoid exploitation.
    • Cook and prospector event quest wrapper rewards are now: T1=10 Participation, T2 = 10 more, T3 = 20 more participation T4= 5 Runner-up and for completion a winner token.
    • Inductions to use items in the space should now accurately display Using when using.
    • Induction timer reduction bonus should no longer be able to stack.
    • Speed modifiers should no longer be usable in the space.
    • All the bonuses from the foods are now working in the space.
    • Channeling events in the space should now slow you down when carrying items, unless you are under the effects of the event food.
    • The quest "Pick Them Up" will now fail when too close to Sneaky Hobbits.
    • The quest "Barrel of Fish" should now allow for fishing to occur in the space and will grant an additional Thorin's Hall Commendation for catching all the necessary fish.
    • Lazy Prospectors who receive ale, or snacks should now respond with drama.
    • Lazy Prospectors who interrupt you while you carry ore will now respond.
    • Small nodes were renamed to weak nodes.
    • Mining a weak node will now generate 4 small chunks of ever-burning ore.
    • Mining a rich node will now generate 3 medium chunks of ever-burning ore and a small chunk.
    • Mining a laden node will now generate 2 large chunks of ever-burning ore, a medium chunk, and a small chunk or ever-burning ore.
    • To finish the small deliver ore quest you now must deliver 3 chunks of small ever-burning ore.
    • To finish the medium deliver ore quest you now must deliver 2 chunks of medium ever-burning ore.
    • Cooking should no longer display completed in any of the delivery portions of the quests.
    • Cooking interactive objects should no longer glow when they can no longer be used.
    • Cooking quests should no longer be able to be taken concurrently.
    • Some of the barter rewards have been added to the barterer just outside of Uhkbab-gairu. This includes recipes and some new outfits. We continue to work on getting them in.
    • Added commentary to the coordinator in the Hard Tack Event.
    • More rewards added related to the prospector and cooks.
    • Added new cosmetic for other professions.
    • Barter profiles updated to reflect this on the reward vendor outside of Ukhbab-gairu and with Old Bauman.
    • New recipes available on craft event barterers allowing players to combine their top-tier matching axe and pickaxe.
    • Cleaned up language around deliveries of items in the Thorin's Hall Event
    • Made the objects for the ever-burning ore larger and appear the same.
    • The fishing quest now functions correctly in the Thorin's Hall Event.
    • Ever-burning ore used to start channeling now disappears when the channel portion of a quest begins.
    • Mushroom snack now has a description.
    • All of the consumable food items now require players to consume the item in the space. The durations have been reduced.
    • The food buffs no longer stack.
    • Ore carts are now all labeled properly and should glow.
    • The quest Pick Them Up now fails the quest if the item is dropped.
    • The quest Pick Them Up no longer references the sneaky hobbits when the channel expires without reaching them.
    • Lazy prospectors are now present in the space again. They can be set to sleep or despawned by different quest results.
    • The Billboard advancement now is correct on the advancement of the assistant wrapper.
    • Craft events now advance the correct wrappers. Supporting events for delivering Ore advance both prospector and assistant quests and supporting events for cooks advance cook events. Directly cooking or prospecting only advance their respective profession events.
    • You can now fish up fish in the space. Hooray.
Classes & Skills
  • Lore-master

    • Lore-master class trait specs have been reset due to changes in the trees.
    • The Lore-master skill Water Lore is now granted at level 32 (down from 72). Existing Lore-masters between level 32 - 71 will automatically receive this skill.
Combat & Monsters
  • Rectangle and Cone AoE Effects in game will now detect targets over significantly greater height differences than before.
    • This should allow area effects to operate more effectively when slopes, ramps, and stairs are involved.
Crafting
  • Several crafting introduction quests have revised dialogue to account for the removal of vocations.
  • New metalsmith recipes added to the Umbar tier. This allows players to craft tools affecting four professions at once.
  • Added the following new tool combinations of metalsmith tools:
    Tools of the Umbari Arsman: weaponsmith, woodworkers, foresters, and prospectors
    Tools of the Umbari Explorer: tailor, forester, jeweller, and prospector
    Tools of the Umbari Historian: scholar, farmer, jeweller, and weaponsmith
    Tools of the Umbari Protector: prospector, metalsmith, scholar, and tailor
    Tools of the Umbari Tinker: jeweller, prospector, farmer, and cook
    Tools of the Umbari Generalist: cook, farmer, metalsmith, and tailor

Quests, Deeds, & Adventure Areas
  • The objectives on the map for the Eryn Lasgalen quest, The Torech Emel Brood are now easier to see.
  • The letter that bestows the quest Outfitting Yourself and Others will now show the correct text for Beornings.
  • The Mordor deed Tales of Gorgoroth has been revised to identify which quests players are required to complete in order to complete the deed.
  • Resolved an issue with the Gundabad quest Searching for Gold in which players would receive two gold nuggets and only get credit for one.
  • The banners in the Dol Amroth quest Banners of Umbar are now easier to click on.
  • The objective, "Complete Citizens of the Cape of Umbar" in the Deeds of the Cape of Umbar meta deed, has been corrected to read "Complete Quests of the Cape of Umbar". The completion requirements have not changed.
  • Players will no longer be attacked by invisible corsairs while playing the Shield Isles quest Theft Beyond Measure.
  • The Storm-raven on the mailbox in Echad Naeglanc, Dunland, will no longer cause players to go into combat.
  • The name of a quest in The Wastes, Under the Watch of Narchost, has been corrected to Under the Watch of Carchost.
  • The tooltip on Albino Skin now correctly identifies it as an item that can be turned in for tasks.
  • Corsair Raiders in Barad Rill no longer eat using weapons as utensils.
  • Trees associated with the Eryn Lasgalen quest Mending the Mirkwood will no longer glow unless you have the quest underway.
  • The prospector representing the Iron Garrison at Gharâf-fehem in The Redhorn Lodes has had their name corrected to "Hersir".
  • The Temamir dwarf Asitam now has a consistent appearance whenever he appears (either in King's Gondor or in Furukzahar).
  • Zhélruka Warriors in the Câr Bronach quest Tûr Fúar: Captured Zhélruka will no longer respawn with quest rings even though they cannot be re-used to advance the quest.
  • In the Eregion quest instance Leader of the Foul Wood, Zagâfum will no longer attack the player before they are on the correct objective.
  • Morcar in Wildermore will no longer show a quest ring on the radar after all of his quests are complete.
  • Enemies in the Firien Wood, a remote bestowed quest in the Beacon Hills, Far Anorien, will now bestow. It can be acquired by defeating Variag in the vicinity of Halifirien.
  • Glowing spots on the landscape in Eregion can now only be seen when the relevant quests are in progress.
Instances & Skirmishes
  • In order to prevent several gameplay issues, scions are being removed from all tiers of the instance "Thaurisgar, the Vile Apothecary".
Missions & Delvings
  • The Elderslade Mission "The Hunting Grounds" now works correctly in a Duo Fellowship.
    • Note: The Hunting Grounds instance mission will be versioned on update.
  • The Gundabad Mission: "Sting Like a Grodbog" instance exit door now works correctly.
  • The Gundabad Mission: "Unwelcome Guests" instance exit door now works correctly.
  • Enemies now consistently spawn at the correct time in the Wildwood Mission: Attack on Cotfast.
Items & Rewards
  • Legendary Items now indicate if they are ready to be reforged in the examination tooltip.
  • If you have completed "The Abyss of Mordath -- Tier 2", Fragments of the Abyss crafting components are once again available for barter at the Gorgoroth Crafting Vendor or at the Master of Mordor Lore Gorgoroth Rewards Vendor.
PvMP/Ettenmoors
  • A Sapling Grows in the Ettenmoors & Glory Seeking - Feedback Thread
    • Sapling Quests now complete as they should at Cinaid and Faranil.
    • Cinaid's quests now advance and display their advances.
    • Saplings, to be found for Cinaid and Faranil in the Ettenmoors, were not spawning correctly. This has been addressed and they should spawn throughout the Ettenmoors.
    • Glory-seeker quests now teleport the player and monster player to their respective forward camps.
    • Glory-seeker quests now properly advance their benefits and culminate in the You are glorious effect when completed.
    • Saplings, to be found for Cinaid and Faranil in the Ettenmoors, were not spawning correctly. This has been addressed and they should spawn throughout the Ettenmoors.
    • The correct NPCs are now placed and available for the supplemental Sapling quests.
    • The anti-Glory Seeker quests are disabled while we address bugs.
    • Failing your channeling event in the Sapling delivery quests now fails the quests.
    • All of the player side daily sapling quests now advance the weekly quests.
    • Cleave the enemy no longer requires the player to be level 150 to start the quest.
    • The number of kills for Corruptor: Beneath the earth is now displayed.
  • Some updates to Player Barter Vendors in the Ettenmoors: vendors now have purchasable quests that reward an amount of IAXP that scales to your level. These quests are available for purchase with Tokens of Valour, Commendations, and the new currency being introduced with the Monster Play Reward Track - Marta.
  • Access to a seasonal reward track is now available for Monster Players.

    • Known Issue: You must relog after buying access to be able to see the reward track.
    • Quests are not advancing the reward track currently.
Localization
  • Adjusted the layout of the Class Traits screen to fix an issue where the German description of the Lore-master traits would be cut off at the bottom of the screen.
  • (Deutsch) Fixed a text wrapping issue on the Virtue Traits Screen.
  • (Deutsch) Fixed a text cut off issue on the Quest Screen.
  • (Deutsch) Fixed a text wrapping issue on the Crafting Recipe Screen.
Miscellaneous
  • The Fleet-captain barterer in Dâr Laja, the Meeting-hall now shows the barterer map note.
  • VO for the Kindred in the last step of the new quest for the Keteph storyline now plays correctly.
  • Old Bauman at the Combe Lumber Camp now shows a map note that he is a barterer.
  • A new Birding Tab has been added to the Collections Page to show all of the ornithological occupants of Middle Earth you can spot (Birds coming soon!).
  • Performance tweaks - Please let us know if you see any odd behavior with NPCs pathing or AI acting "braindead".

Les changements apportés au Maître du Savoir :


Compétences générales :

Dispel Corruption
Dispel Corruption’s exact effect would depend on your most-recently-summoned pet.
Bear: Removes 1 corruption from your target (7s CD)
Birds: Remove 3 different corruptions from your target over 5s (15s CD)
Cats: Remove 2 different corruptions from up to 5 targets in a small (5m) AoE (20s CD)
Bog-guardian: Remove 1 corruption from up to 5 targets in a large (15m) AoE (15s CD)
Spirit: Remove 1 corruption from up to 5 targets in a moderate (10m) AoE and restore morale for each corruption removed (20s CD)

Knowledge of Cures
The baseline version of Knowledge of Cures will lose its induction, and should be usable on the move.

Blinding Flash
Blinding Flash will no longer be a baseline skill. It would become yellow-line only (see below for more detail)

Light of the Rising Dawn
This skill becomes your core ‘Interrupt’ skill. It would no longer have an induction, and its cooldown would be reduced to 15s. Damage reduced and stun removed.

Sticky Tar
Tar would become yellow-line only. (see below for more detail)

Ancient Craft
Ancient Craft would become yellow-line only. (see below for more detail)

Burning Embers
Burning Embers will no longer tier down in any circumstances. Its tier-up would be gained by a red-line trait, meaning the ‘core’ BE will not have any tier-up at all.

Cracked Earth
Cracked Earth would essentially be split into two versions – a base version with higher damage but no root, and an alternative you can trait into in the yellow tree that reduces its damage but adds the root countdown (essentially restoring it to the skill it currently is).

Gust of Wind
Gust of Wind would become red-line only, and does not interact with Pleasant Breeze. (see below for more detail)

Signs of Power: Vigilance
Stealth Detection bonus would change from +3 to +5.

Signs of Power: Command
This skill would be removed.

Knowledge of the Lore-master
This skill would see its in-combat and out-of-combat effects switched. The monster debuff should be applied by using the skill in combat, rather than out of combat. This in-combat debuff will gain the effects from SoP: Command and See All Ends.

Light of Hope
Cooldown increased to 15s

Staff Strike
Staff Strike’s damage from consuming a flank would be increased substantially, and would deal Frost Damage.

Wisdom of the Council
Cooldown reduced to 3 minutes. The damage negation/reflect would change to proc on all types of incoming damage, and the buff duration reduced to 10s.

Inner-flame
Inner-flame would become blue-line only. (see below for more detail)

Wizard’s Frost, Wizard’s Fire, and Wizard’s Lightning
These three skills would be available to all Lore-masters at level 1.
Wizard’s Frost will apply Hoarfrost, reducing target Mitigations by 3%.
+100% Wizard’s Frost flank heal potency.
Wizard’s Fire flank would buff your DoT Damage by 10% for 60s.
Wizard’s Lightning flank gives you +35% Movement Speed for 4s

Water-lore
Water-lore’s healing reduced by 33%, and water-lore is usable on the move with no induction. (the value of this healing loss is shifted into the Wizard’s Frost flank heal)
Water-lore earned at level 32

Gardiens des Animaux :



This outline constitutes a fairly major change for the Keeper of Animals tree.The goal of these changes is in part to differentiate the playstyle of this specialization from the ‘Master of Nature’s Fury’ playstyle. This tree focuses explicitly on your pets, with the playstyle centered mainly on buffing and supporting your pet, while your pet delivers most of your total damage output.

Skills
Sign of the Wild: Rage
(Specialization Bonus)
Specializing in the Keeper of Animals grants the skill Sign of the Wild: Rage. SotW:Rage is a pet skill that causes your pet to make a devastating attack against its target.
15s cooldown

Sign of the Wild: Protection (Specialization Bonus)
Specializing in the Keeper of Animals grants the skill: Sign of the Wild: Protection, which helps your pets shield themselves from harm.
20s Duration, 2m Cooldown, Individual pet effects:
Bear: 75% Damage negation, +25% Incoming Healing
Raven: +100% Evade Chance, +25% Shadow Mitigation
Eagle: 25% Damage Negation, activates Eagle rez (eagle rez alone lasts for 2m 15s)
Bog-lurker: -50% Incoming Ranged Damage, CC Immunity
Lynx: -100% Perceived Threat, Potent HoT, Combat stealth
Feline Hunters: Restores Morale every time the feline is attacked

Wild Sigils (Specialization Bonus)
Wizards sigils of Frost, Fire, and Lightning each tier up (12s duration, 5 tiers max) buffs on your active pet:
Wizard’s Frost: *1.1% Outgoing Damage (+10% per tier)
Wizard’s Fire: *0.9 Incoming Damage (-10% per tier)
Wizard’s Lightning: -5% Induction Duration and +1% Critical Chance per tier


Specialization Traits
Inner Flame
(formerly Kindred Flame)
Grants the skill: Inner Flame
Inner Flame no longer tiers up a Damage buff for you or your pet.

Inspiring Rage (formerly Peerless Wisdom)
Sign of the Wild: Rage inspires your pet and your allies
+10% Pet Damage
+3% Damage for allies (does not stack with Captain’s Inspire or Mariner’s Inspiring Presence)
18s Duration

Naturally Armed (formerly Raven’s Protection)
Sign of the Wild: Protection applies ‘To Arms’ to your raid group (does not stack with Captain’s To Arms or Mariner’s West Wind)

Battle Lore (formerly Critical Coordination, which is now in the trait tree)
Grants the skill Battle Lore, which allows you to create an area on the ground that enhances your allies' offence (this is currently putting a captain's banner of war on the ground)

Bolstered Bond (merged with the old Tutelage of the Brown Wizard)
The old Bolstered Bond and Tutelage of the Brown Wizard bonuses (which are all passive bonuses to your pets’ stats) will be merged into a single trait here.

Tutelage of the Brown Wizard
Wizard Sigils give your pets additional bonuses when at their max ranks:
Wizard’s Fire: +15% SotW: R Critical Chance
Wizard’s Frost: +5s SotW: P Effect Duration
Wizard’s Lightning: CC Immunity


Trait Tree
Wild Protection

Unchanged

Wild Rage
Unchanged

Unwearied Companions
Newly-summoned pets gain a temporary Damage Bubble
10s Duration
Bubble is 5%, 10%, 20%, 40%, or 80% of your pet’s Max Morale, depending on the rank of this trait.

Prepared Materials
Reduces Pet summoning induction times (20% per rank)

Friend of Lurkers
Grants the skill: Friend of Lurkers as well as the ability to summon Bog-lurkers.

Prepare for War
Incoming Pet Damage when executing Player commands is reduced an additional 5% per rank.

Synchronized Movement
Wild Sigil durations increase 3s per tier.

Friend of Noble Birds
Grants the skill: Friend of Eagles as well as the ability to summon Lesser Noble Birds.

Hearty Diet
Unchanged

Don’t You Touch Him!
Grants the skill: Retribution
If your pet is hit with a critical attack, you gain access temporarily to ‘Retribution’ which will damage and stun your target and reduce the active cooldown of Beacon of Hope by 3s per tier.

Catmint
Catmint now restores Morale over time and removes 5 PDFW effects from your pet.

Friend of Feline Hunters
Grants the skill: Friend of Hunters as well as the ability to summon Big Cats.

Loyalty
When sacrificing Morale, your pet also leeches threat from you.

After-battle Treat
Unchanged

Unbreakable Bond
Grants the skill: Unbreakable Bond
This is a Toggle Skill that causes you to absorb 90% of your pet’s Incoming Damage as Power Damage (10:1)
20s Cooldown

Don’t Interrupt Me
Potency changed to 5% (damage reflected) and 10% (damage absorbed) per rank.

Critical Coordination
Unchanged

Murder of Crows
Duration increased to 20s

Feral
Feral buffs would change slightly:
Bear: +10% Morale
Birds: -15% Inductions, + Induction setback Immunity
Bog-lurker: +5m Attack Range
Cats: +5% Critical Chance, +10% Melee Damage

https://forums.lotro.com/data/attachments/0/8-a1cfcbe66878991477736a92989f56dc.jpg

Maître de la fureur naturelle :



A couple notes: the changes below do not remove pets from the red-line Lore-master’s kit, but they do minimize the amount you have to interact with/micromanage pets, and they reduce the overall impact pets have on your personal damage output. The core rotation here still revolves around tiering up embers and cashing out with lightning strikes, but you will gain greater access to lightning strikes, and each strike will fully remove an existing embers DoT, leading to more active play overall, and cutting out the moments in the current rotation where you can run out of meaningful buttons to press.

Skills
Ring of Fire

Ring of Fire is now placed on the ground in front of you (like tar or warding lore) rather than on your target. The actual ring no longer doubles in size at max rank.
Ring of Fire now deals significant damage when passing into it. While inside the ring, it deals minor damage over time. When leaving the ring, passing through the barrier deals additional damage (but much less than passing through the barrier into the ring).
20s duration.
Cooldown increased from 30s to 75s.

Nature’s Fury
Nature’s Fury would deal more damage, and if its target is killed while active, it would spin off into a new storm.
Note, this spinoff doesn't look like its getting the correct damage values at this time

Sticky Gourd
Sticky Gourd deals fire damage over time and, with Dry Kindling, tiers up Burning Embers over time on affected enemies.
+10s Cooldown (30s > 40s)

Ents Go to War
Cooldown reduced from 5m > 2m
Damage increased, and will knock down enemies below 20% Morale.
Note: several sources of passive and active CD reduction have been lowered in potency to compensate for Ents' lower base cooldown.

Pet Skills
Pet skills will change automatically when you specialize into Nature's Fury.

Minor Pet Command > Minor Pet - Flank
This skill applies the flanked effect to your target.

Major Pet Command > Major Pet - Distraction
This skill applies the flanked effect and reduces your current threat.

Summon X > Call to X
Each of these skills will deal immediate damage as well as apply a secondary effect (listed below). They currently all share a 2m cooldown.
Bears: AoE Fear
Ravens: Distraction/Enrage
Eagles: Tiers up Burning Embers over time
Lurkers: Stun and DoT
Feline Hunters: AoE Damage
Feline Stalkers: DoT



Specialization Bonuses
Gust of Wind

Gust of Wind, rather than Wizard’s Fire, would be granted by specializing in the Master of Nature’s Fury.


Specialization Traits
Improved Ignition

Gives Lightning Strike and Lightning Storm the ability to cash out Burning Embers for bonus damage. Bonus damage is based on the current tier of Burning Embers - scaling up non-linearly (meaning you get more damage from cashing out at higher tiers of Burning Embers).

Master of the Elements
Frost skills apply debuffs if they follow a Fire or Lightning skill.
Fire > Frost: +3% Incoming Critical Chance for 5s
Lightning > Frost: -30% Movement Speed for 5s

Quickening Flames (formerly Exposure to the Elements)
Fire skills tier up an Induction Duration buff: -10% per tier, max 3 tiers, 15s duration

Liquid Fire
Grants the skill: Sticky Gourd. Sticky gourd deals damage and (with Dry Kindling) tiers up Burning Embers over time.

Staff Sweep (formerly Hasten)
Grants the skill: Staff Sweep. Staff Sweep reduces the active cooldowns of Sticky Gourd, Lightning-storm, and Ents Go to War.

Ents Go to War
Unchanged

Flame of Anor
Unchanged


Trait Tree
Master of Fire

Gains 2 ranks (max +25% at rank 5)

Tactical Damage
Unchanged

Knowledge of Storms
Unchanged

Burning Earth
Unchanged

Storm and Staff (formerly Storm and Sword)
Your staff collects lightning charges every 10s. This effect stacks up to three times.
When using Staff Strike, a single lightning charge will be consumed to bring a Lightning Strike down upon your enemy. This strike benefits from Improved Ignition and Fierce Lightning.
When charged with Lightning, Staff Strike now has 15m range.

Ancient Fire
Unchanged

Fend Them Off
Increases the bonus damage dealt when Staff Strike consumes a flank (+20%/+50%/+100%).

Bruising Sweep
Increases Bonus Damage when Staff Sweep consumes a Flank.
+25%, +50%, +100% Damage, depending on trait rank.

Lightning-storm
Unchanged

Slow Burn
Unchanged

Unyielding Sweep (formerly Rapid Fire)
Staff Sweep gives you +10% Critical Chance for 2s. +2s duration for every enemy hit with Staff Sweep.

Fierce Lightning
Unchanged

Dry Kindling
Reapplying Burning Embers will cause it to tier up (+1 tier per rank; 3 ranks max).

Mighty Wind (requires Dry Kindling at max rank)
Bonus at max rank increased from 70% > 100%

Ring of Fire
Now improves RoF Damage rather than debuff potency (since the debuff has been removed)

Nature’s Fury
Unchanged (see above for changes to the skill)


https://forums.lotro.com/data/attachments/0/6-be780db252eac7bb6b29a828f0c2996b.jpg


Maître ancien :


The Ancient Master still has access to most of its core and iconic abilities, but it has undergone some slight pruning here, for two reasons. First, though some players are loath to sacrifice any skills, skill/button bloat has been a longstanding complaint from the LM community. Second, some of these changes are slight nerfs intended to bring yellow-LM power more closely in line with yellow-line Burglars and Mariners. LMs should still be a fully-equipped support role, but some of their historical skills and effects were so strong that LM was a role unto itself. Toning that power down slightly is meant to allow other support classes to stand on equal footing, as well as keep LM players out of ‘yellow jail’ where you can’t join a group in any spec other than yellow (due to yellow’s sheer power and dominance).

Specialization Skills
Fire and Frost Lore

The skill, Fire and Frost Lore, is granted by specializing in the Ancient Master.
Fire and Frost Lore reduces an enemy’s Damage (*0.9 Outgoing Damage).
30s Duration, 3s Cooldown

Friend of Nature
Specializing in the Ancient Master grants the ability to summon Spirits of Nature.
Spirits of Nature no longer have an initial cooldown on their player-commanded skills.

Minor Pet Skills
30s duration, 20s cooldown
Spirit: Bonus Morale restored when you are healed
Bear: *0.97 Outgoing Damage
Raven: *0.9 Outgoing Ranged Damage, Enraged
Eagle: -2% Incoming Damage, +1 Hope
Bog-lurker: +3% Incoming Ranged Damage, +2% Incoming Tactical Damage
Cats: +3% Incoming Melee Damage, +2% Incoming Tactical Damage

Insult to Injury
Insult to Injury Damage increased 30%.


Specialization Traits
Sticky Tar
(Warding Lore moved to the bottom of the specialization bonuses)
Grants the skill: Sticky Tar.

Storm-lore (Beacon of Hope trait moved into the trait tree)
Grants the skill: Storm-lore

Enough for Everyone
Unchanged.

Herb-lore
Unchanged

Air-lore
Unchanged

Ancient Craft (Knowledge of Cures is instant by default)
Grants the skill: Ancient Craft

Warding Lore
Grants the skill: Warding Knowledge
Warding Knowledge would become a defensive skill benefitting your allies when standing in its area, rather than debuffing enemies. Warding Knowledge would apply a x0.7 incoming damage effect (reducing incoming damage by 30%).
10s duration, 2m30s cooldown


Trait Tree
Grasping Earth

Reduces Cracked Earth Damage by 50%, but adds the delayed-applicated root back to this skill.

Shield of Knowledge(formerly Level-headed)
Rank 1: Using a Lore skill applies a short defensive buff to you (-2% Incoming Damage, 20s duration).
Ranks 2 - 4: Increase the potency of the buff by 2% per rank.

Bane Flare
Rank 1: Grants the skill, Bane Flare.
Bane Flare base cooldown increased from 1m > 2m.
Grace period on the base skill reduced from 4s to 2s.
Ranks 2 & 3: -30s Bane Flare cooldown per rank.

Force of Will
Increases debuff durations by 3s per rank.
Debuffs affected: Fire and Frost Lore, Wind-lore, Ancient Craft, Tar, Knowledge of the Lore-master

Earth Power
+5s Cracked Earth Root Duration per rank.

Mending Lore
Unchanged

Power of Knowledge
Unchanged

Signs of Power: See All Ends
Grants the skill, SoP:SAE. This skill is now a short-duration defensive buff for the Lore-master.
Negate 50% Incoming Damage
+100% Partial Parry Chance
3s duration, 20s cooldown

Flow of Power
Rank 1: Grants the skill, Share the Power.
Ranks 2 - 4: Increase Power restored by 5% per rank.

Blinding Flash
Grants the skill: Blinding Flash
Blinding Flash interrupts and Dazes your target for 10s.
30s cooldown

Sign of Power: Righteousness
Grants the skill: Sign of Power: Righteousness

Wind-lore
Grants the skill: Wind-lore

Explosive Flash
+5s Blinding Flash Daze Duration per tier

Immemorial Wind
Wind-lore spreads Fire and Frost Lore to nearby enemies.

Pleasant Breeze
Rank 1: Grants the skill: Pleasant Breeze. Pleasant Breeze restores a small amount of Morale to a small area around your target. Critical hits with Wind-lore will temporarily increase the potency of Pleasant Breeze.
Ranks 2 - 5: +5% Healing per tier

Quick Packing
-5s Blinding Flash cooldown per tier.

Disable
Unchanged

Firm Grasp
Unchanged

Beacon of Hope
Light of Hope becomes Beacon of Hope, halving the amount healed but becoming AoE.

The Ancient Master
Grants the skill: The Ancient Master. For a short period, you channel your knowledge of the natural world to heighten your senses and improve your abilities.
The Ancient Master now grants: Negate 50% Incoming Damage, -50% Attack speed, +50% Resistances, Immunity to slows and roots, and your skills will not miss nor be resisted.
20s duration
3m cooldown

Enfeeble
Enfeeble now improves the debuffs from Ancient Craft and Knowledge of the Lore-master.


Pièce jointe 728295

Dernière modification par Kaels ; 25/06/2024 à 19h17.
Cette décision de mettre le serveur Mordor, seulement ce serveur, en Europe est incompréhensible pour ma part. Pourquoi ils priorisent un serveur éphémère ? Ces serveurs, en ce qui me concerne, c'est du bullshit. Il ne propose pas de PVP et un contenu endgame inexistant. La faille se duote, pas la peine d'évoqué le cas des instances.

Épuisé des ressources pour un tel serveur, c'est du gâchis... Ils nous avaient pas promis nos serveurs en Europe ?

Il devrait proposer soit un vrai Classic ou revoir l’équilibrage des stats pour le contenu "pre-retail". Echoe Of Angmar propose un serveur Classic sans avoir le code source des serveurs, "juste" avec de la retro ingénierie. Sortir un serveur, avec une pierre de tortue en featuring, en l'état c'est ridicule. Les joueurs vont vite se tourner les pouces.

Je pensais qu'ils avaient bosser sur la refonte des stats et des classes pour homogénéiser l'ensemble et faciliter l'équilibrage ? Même pour la version retail, c'est dommage de se passer d'autant de contenu scalable...
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