Alpha & Oméga
Les notes de version :
Session 3 :
Update 31: Fate of Gundabad Session 1
The Legacy of Durin
The first two new quests of The Legacy of Durin and the Trials of the Dwarves will allow you to enter Gundabad! Be sure you have completed Chapter 4.9, ‘The Lord of Gundabad,’ and then speak with Prince Durin inside Annak-khurfu (Elderslade) or Zarkul-sulun (in the War of Three Peaks) to begin Chapter 5.1, ‘Many Masters.’
The stronghold of Máttugard was once one of the Dwarves’ mightiest citadels, hewn out of the white stone of Gundabad and shining with light channeled from above. Long years of war between the Orcs and Dwarves have scarred it, but its stark majesty remains, yearning to be reclaimed.
Deepscrave was one of the wonders of the Dwarvish world, a yawning cavern through whose center runs a huge pillar, out of whose sides were carved level upon level of mansions and smithies, with cunning lifts running up and down, day and night. The Orcs plundered and despoiled it long ago, and swarms of bats swirl in the cave’s smoky shadows.
Despite its fearsome name, the Pit of Stonejaws was once a place of great beauty, a web of tunnels and chambers twining amongst graceful pillars and shards of shimmering crystal. The Dwarves revered these caves, laying their dead to rest in crypts that took years of care to delve. Sadly, the Orcs have long since corrupted these reaches and desecrated the tombs, dimming the splendour spoken of in songs of old.
Unseen for centuries, thought by many to be only a legend, the dark lake known as Gloomingtarn is among the most hallowed sites in all of Dwarfdom. Surrounded by soaring columns of stone, its waters stand clear and glass-smooth about a dark isle where, the wise whisper, Durin the Deathless first drew breath, and learned to work iron, silver, and gold for the first time.
Clovengap is a sight few would expect to behold in any Dwarf-hall: a thriving, lush region of forests and meadows,. Once a vast cave where swift rivers ran, it was laid bare to the sky long ago. After, the Dwarves shaped the riverbanks into terraces, making gardens and groves to feed the folk of Gundabad. Now wild woodlands grow among the ruins, a home for Wargs and other wicked beasts.
High above the halls of Gundabad, on the western slopes of the mountain, the wind-swept crags called the Welkin-lofts. Snow-mantled even in summer, these frozen reaches served as a sacred gathering-place for the lords of the Dwarves, who held great councils, known as Dwarrowmoots, in times of strife. Now the halls lie buried, and the wastes are the haunt of giants, hobgoblins, and other fell things.
Just north of Gundabad lies the bleak vale of Câr Bronach, the easternmost marches of the fallen witch-kingdom of Angmar. Steep-walled, chill, and barren, it is a haunted glen, dominated by shattered ruins of that evil land, which have stood dark for a thousand years; now, in the days after Sauron’s fall, some of those who once served him have come here once more in search of foul relics long thought lost.