Daredevil Event
To celebrate the launch of the second season of Daredevil on Netflix, we are having a Daredevil themed event!
- Free Playable Daredevil - Log in Saturday and Sunday to get a FREE Daredevil hero token!
- Server Side Bonus Experience - 200% Bonus Experience to celebrate Season 2 through 11:59 PM Pacific on Monday 3/21! 100% Bonus Experience through 11:59 PM Pacific Thursday 3/24.
- More Experience - Additional 50% Bonus Experience for Daredevil, Punisher, Luke Cage and Iron Fist
- Orders from The Hand - The Hand has sent orders out to supervillains and their henchmen to try to subvert our heroes! Collect these and turn them into the Special Event Terminal in Avenger’s Tower for special rewards!
- New Achievements - Two new Daredevil achievements, including a new secret hidden achievement for Daredevil that grants a title!
- Tournament - A daily resetting leaderboard tracking the number of Hand Ninjas defeated by players playing Daredevil!
Saint Patrick's Day
Celebrate Saint Patrick's Day in Marvel Heroes 2016 with the following holiday themed items!
- Lucky Power-Ups - Chase the pot of gold at the end of the rainbow by picking up this holiday themed buff that displays a 4 leaf clover over your head! These buffs drop anywhere in game - collect 5 of them to receive a loot explosion that contains Uniques, Lucky 4 Leaf Clovers, Festive Saint Patrick's Day Hats, Legendary Pieces of Rainbow and more!
- Lucky Loot Drops - 50% server side bonus to RIF/SIF
- Legendary Pieces of Rainbow - Collecting three of these lucky charms will allow you to craft a legendary item - the Pot of Gold of Cassidy Keep!
- Daily Gifts - Log in each day during the week for a special Saint Patrick's Day Loot Box and additional Saint Patrick’s Day visual items Friday through Monday!
- Saint Patrick’s Day Fortune Cards - A special fortune card just for Saint Patrick’s Day!
Both events will be active when servers come out of maintenance on
Friday, March 18th until 11:59 PM Thursday, March 24th.
Midtown Bosses Leaderboard
A new leaderboard has been added for the most Boss defeats within Midtown Patrol & Cosmic Midtown Patroll. Compete with your friends to see who can take down the most Supervillains in Midtown before the day is over!
Rewards are earned both for participation and for earning some of the top spots on the Leaderboard before it closes.
This leaderboard will only run on Mondays while Midtown Madness is active. Once Midtown Madness ends, the leaderboard will end and remain closed until the following Monday.
Daredevil Design Update
To go along with the Daredevil Event, this patch brings with it a design update for Daredevil himself!
STAMINA
- Daredevil's Spirit has been replaced with a new resource - Stamina.
Stamina is similar in mechanics to Power Cosmic or Solar Energy in that it always regenerates, but has a higher regeneration rate. It will automatically regenerate to full within a few seconds of being empty, so there's little to no downtime when playing Daredevil.
Stamina has no "single target spender", and his basics are tuned with less of a penalty compared to most. Stamina is strictly spent on rotational powers, Finishers, or area clearing abilities that may not be tied into the Combo point system. Daredevil's basics also quickly help Stamina to restore back to full (even faster than it's already quick regeneration rate).
MARTIAL ARTS
- Staff Strike and Nunchuck Beatdown have received new animations. These two, along with Assault and Battery, have also received new affixes to make them better suited at filling particular roles.
- Apprehend now generates 2 Combo Points, making it similar to Sliding Strike - a cooldown-based Combo Point generator that generates them faster than the basics. Sliding Strike and Devil's Due move into the Martial Arts tree to solidify the tree as "things that generate Combo Points".
- Apprehend and Sliding Strike Area of Effect size increased. Both powers now have an 8 second cooldown.
As mentioned above, Stamina is structured to allow for 'basic' attacks to be the core single target powers, and as such,
Triple Strike has been removed from Daredevil. The long animation for this power has historically been a problem in regards to Daredevil's ability to evade attacks, so sticking to his faster basic animations will allow him to cancel out of a combo quicker.
FIGHTING FOCUS
- Radar Sense, Devil of Hell's Kitchen, Relentless Justice, Enter the Void, and Born Again have all been compressed into two passive/active powers.
Since most of the powers in Fighting Focus have been compressed, we needed to redefine what existed in the tree. Fighting Focus is now "all powers that do not gain or spend Combo Points", including Action Roll, Rebounding Club, Club Sweep, and two new powers.
- Rebounding Club now holds up to 2 charges and applies Vulnerability.
- Heroic Leap is now a level 1 power and does not scale with power points.
- Club Sweep Area of Effect size increased.
- NEW - Cable Swing - Daredevil has gained a new Travel power, using the grappling hook within his batons to swing around. This power has functionally replaced Swinging Assault, as it is a more reasonable and realistic manner of how Daredevil would get around an area with differences in elevation.
- NEW - Relentless Justice - Stealing the name from a former passive, this new mobile area clearing power has been added to Daredevil. While channeling, Matt wades through enemies while skillfully manipulating nunchucks in a constant flow.
The new
Radar Sense is located in the Fighting Focus tree, and contains all defensive affixes. The 'ping' that occurs when Combo Points are full no longer applies normal vulnerability, but instead causes the next Finisher or Tornado Kick to deal massive damage against that target. The power can also be activated to cleanse and become immune to crowd control. Radar Sense's specializations change up Daredevil's playstyle regarding combo points:
- Combo Fighter - Specialization if you like Daredevil's current rotation and playstyle as-is. Adds a %-based damage bonus to Finishers, and a %-based damage bonus to Tornado Kick.
- Drawn-Out Brawl - Specialization if you like the concept of combo points, but find the rate of gain too quick to manage. Makes gaining combo points slower, but massively increases the damage dealt by Finishers if they are used at maximum combo points. Choose this specialization if you want to see Finishers deal massive damage in exchange for using them a bit less frequently.
- Street Fighter - Specialization if you do not like combo points and would prefer a more "standard" rotation. Combo Points are removed entirely, and finishers become standard cooldown layers. All finishers are treated as though you had 5 combo points in this specialization. Choose this if you were not a fan of Combo Points and would prefer to manage cooldowns instead.
ACROBATIC PROWESS
As with the other trees, we wanted to take this opportunity to reorganize his powers in a way that makes more sense to players seeing Daredevil for the first time. Acrobatic Prowess now contains all Finishers, as well as the "Finisher Finisher", Tornado Kick.
The new
Devil of Hell's Kitchen is located in the Acrobatic Prowess tree, and contains all offensive affixes located in previous powers. If activated, it consumes combo points to create a buff effect, which is determined by a specialization choice. You can opt to go with the familiar Born Again and consume combo points to heal yourself, or change that to be a defensive or offensive steroid instead.
- Jumping Strike now has a higher Critical Hit Chance per combo point spent. In addition to the leaping club-to-the-face animation, the power now has variance and can trigger an alternate animation inspired by Marvel's Daredevil series.
- Whirling Club is no longer a channeled power, and has been added to Daredevil's Finisher list. It can still be used with no combo points, but will be more responsive as a single animation power. If you find yourself mostly playing in high area content, Whirling Club may be the Finisher option for you. It's Stamina cost is reduced with each combo point spent. Street Sweeper still remains as another Area finisher, but offers a higher defensive value in its built-in invulnerability state.
- Tornado Kick (formerly Spinning Hook Kick) has no Stamina cost in the new world, making it a powerful free damage source, and always delivers a Brutal Strike. This power has also received a new animation inspired by Marvel's Daredevil series.
UNIQUE ITEMS
Along with the above changes, Daredevil’s slot 1-5 Uniques have been updated with new bonuses and changes to accommodate his new design!
Minor Changes & Bug Fixes
Replaced specific crafting elements with any element in Random Unique Affixes recipe to remove the Craft Again button, which could result in unintentional material usage.
Added various new STASH tab icons.
Fixed an issue with Team-Up displayed level being overwritten by changes in level of other players' Team-Ups.
Increased drop rate of Octobot Controller from Doctor Octopus in his Cosmic terminal and Midtown Patrol & Cosmic Midtown Patrol to be better in line with other boss drops.
Increased drop rate of Fred Dawson's Hot Dog Cart Unique.
Fixed a text error in Nova's Worldmind Assistance power tooltip.