Marvel Heroes 2015 1.60 Patch Notes

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Marvel Heroes 2015 1.60 Patch Notes:

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Big 10 Event
Even though the patch is early this week, the Big 10 event will continue to run through Thursday night (11:59 PM PDT)! See the 1.59 patch notes for details on all the event bonuses currently active:
http://forums.marvelheroes.com/discu...59-patch-notes

Sam Wilson as Captain America - Team-Up
Sam Wilson as Captain America joins the Marvel Heroes 2015 Team-Up roster! Fight alongside Sam and his trusted falcon ally Redwing as they carry on the Captain America legacy!


Bug Fixes
  • Fixed Achievement progress not updating in the Achievements panel while logged into the game.
  • Fixed an issue with how self-damaging effects (such as Psionic Overload or Ziggurat of Kargul) were being calculated. These effects will no longer scale with or be affected by any other stats than Health.
  • Fixed an issue preventing the Ringed Ruby of Raggadorr’s Spirit recovery on enemy defeat from functioning.
  • Fixed an issue preventing Moonstone Shard from regenerating certain resource types other than Spirit.
  • Fixed an issue with Rogue's stolen Juggernaut power causing her model to scale up on activation.
  • Fixed a bug which would prevent clicking on some elements in the Cinematics Panel on the Login screen after changing resolution or Fullscreen/Windowed mode.
  • Mr. Hyde's leap attack will no longer redirect during the jump portion.
  • Fixed tooltip displaying an incorrect orb healing reduction % on Omega node Alien Symbiote in Human Augmentation.
  • Fixed Thing's Guess What Time It Is? failing to stop movement on activation (Ben occasionally enjoys figure skating in Rockefeller Center, but it makes less sense when he’s standing on pavement).
  • Fixed an issue with Ultimate power tooltips displaying “next rank” information when viewed from the hotbar.
  • Fixed an issue that allowed use of Pom-Poms outside of hub areas.
  • Fixed various text errors in G.L.F. mission descriptions.
Tuning Corner
Several tuning changes are included in week's patch:

Thor
  • Spinning Strike - now has execute affix, will no longer slide during animation.
  • Odinforce - now grants 5% more damage to all powers while imbued.
  • The Anti-Force - spirit cost removed, critical damage rating replaced with critical damage percent
  • Bring the Thunder - duration increased to 8s. Fixed an issue that caused Odinforce to decay while he was still standing in hotspot.
  • Rolling Thunder - duration increased to 8s.
  • For Asgard! - duration and cooldown both decreased by 16% so the cooldown can line up with his Signature at 50 ranks. Fixed an issue in which his health on hit proc did not have an internal cooldown.
  • Asgardian Smite - slight increase to base damage.
Human Torch
  • Fuel for the Flame - added damage rating vs burning targets, critical hit rating, and brutal strike rating.
  • Flame On - added 20% increased critical hit and brutal strike chance while active.
  • Scattering Blaze - converted to a pure DoT power, duration increased to 8s.
  • Scorching Pyre - duration increased to 8s.
  • Incinerating Blast - damage now scales with attack speed and gains 10% bonus damage per DoT on affected enemies. Base damage slightly reduced as a result of above buffs. Power can no longer be beam weaved
  • Homing Flares - also gains 10% bonus damage per DoT on affected enemies.
  • Thermal Intensity - damage rating while standing in fire hotspots now extends for 10s, so Johnny no longer needs to stay inside the hotspot to gain its benefits.
Silver Surfer
  • Electromagnetic Flux - base damage increased and has new affix that grants +25% damage to targets affected by Subspace Rift, Deconstruction, and Event Horizon (75% max). The damage bonus from ramping up now persists for 5s after channeling ends, allowing Surfer time to move and cast his supplementary powers.
  • Particle Burst - base damage increased, bosskiller replaced with affix that grants +50% damage to targets affected by Subspace Rift, Deconstruction, and Event Horizon (150% max).
  • Event Horizon - radius increased, but is no longer affected by Power Duration.
Colossus
  • Crushing Smite - base damage greatly increased, cooldown increased to 6s.
  • Titanic Slam - base damage increased, cooldown decreased to 7s.
Taskmaster
  • Anti-Heroic Charge - the 10% damage negation affix has been migrated to Flawless Emulation, with each proc now granting 10%.
Dr. Doom and Rocket Raccoon
  • Dr. Doom's Latverian Doombots and Rocket Raccoon's Time Warp Turret will no longer deal explosion damage if they are manually re-summoned. They will only deal explosion damage if defeated by an enemy.
  • Dr. Doom's Latverian Air Defense and Rocket Raccoon's Battery Specialization will now give bonus damage equal to 25% of Summoned Ally Damage.
Iceman
  • Iceman's Ice Golem snowy aura no longer stacks when affecting the same enemy (this only affects Construct Focus, which can have 3 Golems out at the same time).
  • Iceman will now summon all 3 Golems at once with Construct Focus.
Thing

His Fantastic Friend powers are intended to be relatively close in tuning, allowing the player to choose whichever one suits their style. However, that is not the case on live, so we are bumping Yancy Street Gang down and the others up:
  • Hammer Time, Stretch! - base damage increased.
  • Let's Roll, Suzie! - base damage increased.
  • Quit It, Hothead! - DoT duration increased to 8s.
  • Yancy Street Gang - base damage decreased (damage was too high as a result of several factors including the global buff of all summon powers, even though this power is not a summon in the sense that it inherits Thing's own stats. We apologize for allowing it to ship in this overtuned state).
Wolverine
  • Wolverine’s hero-specific Uniques have been reviewed by @amthua and adjusted accordingly.
Serveur Up!

Et pvp patch notes:
Citation :
Hero Modifers updated here

Hero Changes
  • Vision's Tri-Beam and Cyclops' Focused Beam now have a 2s maximum channel time in PvP, which is the consistent with other single target latch-on powers
  • Vision's Overclocking explosion now has a 0.25 modifier in PvP
  • Vision will reduce damage by 50% instead of being invulnerable during his Solar Overchage animation
  • Black Widow's Coup de Grace now has a 0.7 modifier in PvP
  • Ms. Marvel now takes 25% less damage during Radiant Cascade in PvP
  • Invisible Woman's Personal Force Field now absorbs 25% of the PvE amount in PvP
  • Iceman now takes more damage from Guardians/Defenders during Absolute Zero in PvP (still takes 50% less from players)
  • Dr. Doom's Worthless Cretin now has a 0.5 modifier in PvP
  • Thing's Let's Roll, Suzie now has a 0.7 modifier in PvP
  • Rocket Raccoon's H7 Fleetslayer now has a 1s cooldown between shots in PvP, down from 2s
  • Hawkeye's Taser Arrow now has a 10s cooldown in PvP
Il y en avait quand ils ont sortis le pvp en beta. Mais ca fait tellement longtemps que ca traine que maintenant non, il n'y a plus grand monde. Il reste à peine quelques groupes, majoritairement aux horaires US, et toujours les memes groupes qui tournent en mode consanguinité. Un peu comme war finalement (allez un petit pour la route, ca fait tellement longtemps )
Tant qu'ils n'auront pas fini leurs tuning corner et autres review/qol en pve, et qu'ensuite ils feront leur équilibrage pvp (qui est différent de l'equilibrage pve, mais s'appuie dessus quand même grâce à un système de cooldown, ce qui fait qu'ils peuvent laisser en theorie une compétence tres efficace en pve et la ramener à un niveau acceptable en pvp) ca ne sera pas beaucoup plus peuplé.
Ainsi que sortir tout ce qu'ils ont en chantier pour la sortie live, modifications des files d'attentes, annoncements, récompenses adaptées et nouveaux bg.
Mais au vu de ce qu'ils font en pve pour l'equilibrage en ce moment, j'ai "l'impression" que ca devrait sortir dans la 1ere moitié 2016. (Estimation sortie du chapeau, a prendre au conditionnel).
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