[Actu] Changements à venir : les nouveaux continents de Landmark

Répondre
Partager Rechercher
Daynos de Nory a publié le 23 avril 2015 cette actualité sur le site Landmark :

Citation :
https://jolstatic.fr/www/captures/2120/6/105006-240.jpg
Lors de la prochaine mise à jour de Landmark, la refonte des continents sera totale ! De nouvelles formes, de nouveaux biomes, des cavernes de surface, des cavernes souterraines plus variées, redistribution des monstres... de quoi bouleverser quelques habitudes.

Après l'artisanat et la récolte, les exploits, la progression du combat et le suivi des recettes, Daybreak Game aborde aujourd'hui les modifications qui seront apportées aux continents de Landmark lors de la prochaine...

Une réaction ? Une analyse ? Une question ? Ce fil de discussion est à votre disposition.
Et pour plus de détail, la version originale non sous-titrée :

Citation :
Greetings, Founders!

As you probably know by now, we’re releasing a large update later this month, which includes the wipe and a ton of new improvements to Landmark. We previously talked about the changes to Crafting/Harvesting and Achievements/Progression, and today we want to share some info about the new continents coming too!

I'll explain everything in more detail below, but here are big takeaways:
  • Brand new continents with cooler shapes and new biomes.
  • Surface caves return, and they can be claimed!
  • More interesting underground caves with more ruins and fewer dead ends.
  • Combat NPCs now only patrol underground... explore at your own risk!
New Continents
We're releasing about 20 new continents that feature brand new topography, continent shapes, and biomes! These will replace the current continents entirely.

https://assets-cdn.soe.com/uploads/dcsclient/000/000/086/271.jpg
  • The new continent shapes allow the ocean to break into the landmass, creating more islands, archipelagos, and peninsulas, etc.
  • Above is one example of the new sorts of shapes we're able to provide in these new continents.
Biomes
Several new biomes have been added, both above and below ground. Existing biomes have had their props improved!

  • Prop placement in every biome has been improved. There are more total props and their placement/composition is more aesthetically pleasing (aka more pretty!).
  • Underwater is now a full biome, complete with unique props and flora.
  • 4 new biomes will be introduced: Deciduous Surface, Deciduous Cavern, Volcanic Surface, and Volcanic Cavern. These all have unique materials, flora, and props.
  • Screenshots > words, so here are some screenshots for you to see the new biomes directly!
https://assets-cdn.soe.com/uploads/dcsclient/000/000/086/274.jpg
https://assets-cdn.soe.com/uploads/dcsclient/000/000/086/269.jpg
https://assets-cdn.soe.com/uploads/dcsclient/000/000/086/268.jpg
https://assets-cdn.soe.com/uploads/dcsclient/000/000/086/272.jpg

Surface Caves
They're back! Surface cave networks (caves that have entrances on the surface of the continent) will once again be found on every continent to provide some cool cracks in the earth to explore, and give a first taste of underground exploration.

https://assets-cdn.soe.com/uploads/dcsclient/000/000/086/270.jpg
  • Surface caves naturally break the surface much more frequently than they did in the past. This creates some very cool-looking ravines and ditches where you can climb/leap/fall into a hole in the roof of a cave.
  • Surface caves no longer restrict you from placing claims around them. The new cave entrances looked too awesome and inspired too many great build ideas for us to close them off, so surface caves are now claimable land. You must still place your base claim on the surface, but you can extend your claim downwards into a cave. This is a big change, and we expect that claiming naturally beautiful locations around and in caves will be a big draw for builders. One consequence of this choice is that players could potentially build over and block off some parts of caves -- but because surface caves are not essential to progression in any way, we believe that the benefits of allowing players to claim them far outweigh the potential negative effects.
  • Players will start with a basic grappling hook, and surface caves don't have massive drop tiles in them.
  • Surface cave do not have caverns or ruins inside of them. (Side note: This means that you will not be allowed to claim land with underground ruins in it.)
Underground Caves
TLDR: Bigger, Better, Deeper, Darker!

https://assets-cdn.soe.com/uploads/dcsclient/000/000/086/273.jpg
  • Underground cave networks with POIs in them, like graveyards and portal shards are much, much longer than they were previously. You should now be able to find plenty of interesting things after arriving in a cave network without having to pulverize out of it.
  • There are WAAAY more caverns and ruins in the underground. To give you an idea, here are rough estimates. Old: 25 caverns, 15 ruins (per layer). New: 300 caverns, 250 ruins (per layer). The goal with this change is to increase the number of interesting locations to find while exploring underground. We believe (and your feedback told us) that caverns with ruins are the most interesting part of exploring the underground, and our technical tests with the first round of caves informed us that we can afford to have more in a zone.
  • There is a whole new batch of ruins to discover in underground caverns! Most of these are larger than ruins on Live now and have some truly epic architecture. Like earlier ruins, these were created by players during the Ruins Team-Up and will have walk-in messages that inform you who built them.
  • There are fewer dead-ends in underground cave networks.
  • Caverns can no longer appear directly next to one another in a long chain. There is a minimum distance between them, which will make them appear more natural in the network.
  • Underground layers are approximately 40% taller than they were before. Their width is roughly the same.
  • All caves are now slightly darker.
NPC Distribution
NPCs have been rebalanced to improve the combat experience and to work with the new combat progression, outlined in our Achievement/Progression post.

  • Combat NPCs no longer appear on the surface or in surface caves.
  • Fiery Fungi remain on the surface, and will also be underground -- just like before.
  • NPCs have been rebalance from Tiers 1 through 5 to be in line with the new character stat progression. The deeper into the world you travel, the tougher the enemies will be that you encounter.
We’re looking forward to you experiencing these changes yourself after the wipe with the next big game update at the end of the month.

Happy Adventures,
Augur
Y'a rien de plus relou qu'un jeu qui s'annonce 3 ans avant sa sortie.
Citation :
Publié par Mamzellekana
Y'a rien de plus relou qu'un jeu qui s'annonce 3 ans avant sa sortie.
et ? le rapport avec la choucroute ? au suivant pour ces super commentaires constructif
rien a voir avec cette news
pas mal c est nouveau biomes en tout cas , moi j attends ça avec impatience ça va donner un peu plus de vie , c est sur c est pas encore parfait mais il y as un plus
Ils ont l'air d'avoir amélioré l'exploration, c'est cool. J'espère que les derniers layers seront vraiment difficiles.
Citation :
Publié par Mamzellekana
Y'a rien de plus relou qu'un jeu qui s'annonce 3 ans avant sa sortie.
Il y a plus relou : les boulets incapables de comprendre des choses pourtant simples.
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés