Maintenant disponible sur Steam en version 1.2. Il est à 10 euros au lieu de 12 euros pendant quelques jours.
http://store.steampowered.com/app/439720/
Petit changelog qui va avec :
Full Changelog
Faction AI
Military AI should be slightly better at handling hostile pirates and player ships
Military AI should be much better at defending against invasions and protecting point of interests
Ship AI
Patrol ships will attack nearest hostile instead of a random if given the choice
Pirate raiders and bosses can cancel attack if the prey drops all its cargo
Bounty hunters cancel attack if bounty gets paid
Comms
Bounty Hunters accept bounty payment
Bounty Hunters will initiate communications before firing at you (if they are after your bounty)
Police will initiate communications before firing at you if you have illegal cargo or bounty on your head
Police will pacify the military too if you pay the fine
Military ships will act like police ships as long as you’re not at war
Stations will refuse to talk to you if you have too high a bounty
Station builders will accept to stop fighting now
Content
Added pirate variant of Drath Frigate
Completed Ore Belt map
Imperium become the default map
Sanitized ship and station descriptions
Sanitized tutorial text and hints
Military Bases and Shipyards get a massive boost to energy generation
Gameplay
You can move and turn while jumping (NPC ships will gain that ability later on)
Made heavy missiles easier to dodge in small crafts
Made tutorial pirate ships hostile, they should be easier to target
Added warning when entering a hostile sector for the first time
Response when attacking a trader in a large defended sector lessened
Graphics
Added another “ship exploding” animation
Reworked some sprites and UI elements
Added 2 new planets and updated maps accordingly
Better looking lasers (beam size based on weapon size, fixed transparency)
New mission icons
More detailed rotations
Performances
Full optimization pass, multiple small improvements all around the code
Military AI less CPU intensive
Laser heavy fleet battles render faster
Sound
Converted all files to OGG because MP3 licensing is a thing, sadly
Linear Interpolation for moving sounds (removes weird stutters)
Other small improvements to the way SFX are played
Added new engine sound for large ships
Replaced place-holder sound effects
New additional music tracks
Steam Community
Cards, screen backgrounds and icons
Replaced launcher by simple mod manager
User Interface
Added animation to confirm orders given to your assets
More informative and accurate loading screen
Added hotkey to recall last message in tutorial (F11)
Added skin to build list in shipyard menu
Made some lists more readable.
Removed numbers from Save/Load dialog, made the window bigger
Added sound effect when buying or selling goods and ships (placeholder)
In galactic map popup : red text if hostile sectors
Added restore default bindings button to control settings
Equipment menus display weapon and shield information
Ship Equip skin overhaul
Added button to get all bounties on the board
Added option to disable incoming NPC messages (useful if you plan on being a pirate)
Bug Fixes
Fixed: Faulty mines (weapon) physics and logic
Fixed: Multiple very minor glitches
Fixed: Some small issues related to cargo pods creation method
Fixed: Crash in last version of weapon editor
Fixed: Graphic settings menu not centered
Fixed: Potential error message when closing game from pause menu
Fixed: Button to load a savegame when no savegame is selected isn’t greyed out
Fixed: Using Pirate Guild services doesn’t refresh the Guild menu (IP and money not updated)
Fixed: Error message in carrier setup menu
Fixed: Some SFX related issues (explosion sfx init even when explosion too far away)
Fixed: Hints in shipyard menu is too small
Fixed: new game menu’s faction logo not working well with transparent images
Fixed: Changing filter in sector info panel doesn’t work when the game is paused
Fixed: Typos left and right
Fixed: Trade menu is not on “buy” tab by default
Fixed: shift key not disabled when window not focused
Fixed: Bounty Hunter fines
Fixed: Crash in shipyard template menu
Fixed: Jump animation doesn’t follow player across sectors
Fixed: Bug caused by ship jumps
Fixed: Menu related sound effects could corrupt output (static, reverb)
Fixed: Some Inconsistencies with dialogs
Fixed: Word wrapping in multiple windows
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