Sujet récapitulatif des hotfixes appliqués

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Ils ont réglé des crash, pas tous

Hotfix à venir (pas d'horaire annoncé pour l'Europe mais sûrement cette nuit) :
Citation :
Patch Notes:
- General server crash fixes
- Fix to crash related to joining friends
- Improved Shadow War matchmaking
- Fix to a Clan related crash
- General server crash fixes
- Stopped the game from spamming EGO Rating updates upon login
Depuis aujourd'hui le jeu crash lorsque je veux changer l'attribution d'une touche.
Je n'avais plus ce problème, il est de retour.
Je vais être honnête, en plus d'être plus que moyen le jeu est bourré de bug bloquants.
Une maintenance a été annoncée pour la NA donc on peut assumer qu'on aura la même ce soir à l'heure habituelle (3h du matin).

Citation :
Patch Notes:
- Server crash fixes
EU Server Update - PC and Xbox Only - April 18th at 6:00 PM PT

Server Downtime:
Date: 19 avril 2013
Time: 03:00 GMT+2
Duration: 1 Hour

Citation :
Patch 1.011 Notes:
* Fixed bug with not being able to join the Commander Cronkhite co-op instance.
* Fixed Shadow War matchmaking when you are in a group
* Fixed an issue that was causing the Most Wanted: Competitor pursuit objective to complete the Most Wanted: Contract Killer contract to not update correctly. It will now only complete that pursuit objective when you complete the contract. If you have already completed the contract, and do not get credit on the pursuit, do not fear. The contract it is pointing to will be refreshed with the weekly contracts on Monday, and you will be able to complete it again to get credit on the pursuit.
* Contracts: Atlas Attrition: Fixed mutant kills at the South Radio Tower not counting for this Contract.
* Increased frequency of Armistice Day emergencies.
* Medium zoom scopes for Pistols and Automatic weapons should now function correctly and have a reticle overlay
Citation :
Fixed an issue that was causing the Most Wanted: Competitor pursuit objective to complete the Most Wanted: Contract Killer contract to not update correctly. It will now only complete that pursuit objective when you complete the contract. If you have already completed the contract, and do not get credit on the pursuit, do not fear. The contract it is pointing to will be refreshed with the weekly contracts on Monday, and you will be able to complete it again to get credit on the pursuit.
de plus, il n'y a plus besoin de gagner un match de "capture and hold" (mode de jeu pvp qui n'est pas encore jouable) pour la poursuite (source: IG )
Citation :
Server Update: NA PC & Xbox 360 Platforms

We are performing Server Updates on our US PC and Xbox 360 servers. We expect 30 minutes of downtime .

Server Update:
Date: 23 avril 2013
Time: 03:00 GMT+2 (supposé)
Duration: 30 minutes

Patch 1.012 Notes:
- Fixes to server stability
- Improved issues with salvage matrix causing items to disappear
- Improved issue with some loadouts saving incorrectly
- Changed missions so that you only get credit when you contribute
- Fixed incorrect winner/loser rewards for capture and hold matches
- Increased the number of active random encounters in the world
Heure de MAJ supposée en regard des précédents hotfixs
Citation :
Server Update:
Date: April 23rd, 2013
Time: 03:00 GMT+2 (supposé)
Duration: 60 minutes

Patch Notes :
Fixed possible Memory Issue
Updates and improvements to Shadow War Queue
Stability Update
Fixed an issue causing player drops
Même remarque que dans le post précédent
patch 1.013 : Freight Yard (quai de déchargement) enfin de retour !
Le troisième BG Freight Yard, de type capture and hold, sera à nouveau disponible demain !
L'occasion pour beaucoup d'entre nous de compléter les poursuites PvP manquantes.

http://img11.hostingpics.net/pics/776076mqdefault.jpg

Citation :
Publié par Sledgehammer70
Server Update: May 2nd 6:00PM PT (1AM GMT, 3AM Paris) - EU PC, PS3 & Xbox 360
We are performing a patch update on our EU PC, Xbox 360 & PS3 servers. We expect 1 hour of downtime.

Server Update:
Date: May 2nd, 2013
Time: 6:00PM PT (1AM GMT, 3AM Paris)
Duration: 1 hour
Voici le patch note 1.013 en détail :

Citation :
Publié par Sledgehammer70
Patch 1.013 - Final Patch Notes
Below are the patch notes for 1.013 that will be deployed to PC, Xbox 360 & PlayStation 3 US & EU servers on May 2nd.

Patch 1.013 Notes:
- Freight Yard competitive map is back!
- New World Thugs data recorder has been fixed to always work regardless of your level
- Old Friends, Old Swords: Added failsafe to fix situations where the mission does not advance
- Project Aegis, Part 1: Set the turrets to disable 15 seconds after combat has been complete
- Project Aegis, Part 1: Fixed the issue where some enemies were spawning without using a spawn vehicle
- Increased the times and locations of the emergency necessary to fulfill the "Svushinnira: Just Business" contract
- Lowered the minimum level required to gain access to Contracts from 250 to 175
- Removed one of the runners from the Mount Tam crash site to improve driving paths
- Vehicle stats will no longer show up as zero in the vendor buy screen
- Weapons that require an EGO Rating of less than 250 have been added to Faction vendors
- Lowered the minimum level requirement for the Soleptor Excavation co-op map to 100
- Lowered the minimum level requirement for the Island of Lost Soldiers to 150
- Lowered the minimum level requirement for the Scrapworks Salvage to 225
ps. : la French Disconnection sera bien sûr présente, et prête à en découdre avec les amateurs de PvP que ce soit à pieds ou en Cerbère
MAJ - PAS DE RETOUR DE FREIGHT YARD. Merci à Sledgehammer70 pour ces faux espoirs ! Vous pouvez aller exprimer votre "tristesse" sur son tweeter.

L'info vient de tomber au dernier moment sur Tweeter :

Citation :
Publié par DEFIANCEGame@DefianceGame
Freight Yard has been removed as it still had some issues - no ETA on it's return.
La French Disconnection se joint aux nombreux fans déçus par cette nouvelle.

ps. : On l'a dans le baba ... Ce patch devait rebooster Defiance et son PvP... Finalement ce ne sera pas le cas.
Citation :
Publié par Cenred
La French Disconnection se joint aux nombreux fans déçus par cette nouvelle.

ps. : On l'a dans le baba ... Ce patch devait rebooster Defiance et son PvP... Finalement ce ne sera pas le cas.
La vache. Tout l'avenir de Defiance et de son PvP tient donc à une seule et unique carte ?
Pour moi qui fait du PvP en touriste, je me pose la question : c'est un effet de manche, une emphase un poil exagéreé ou il y a véritablement un élément critique lié à cette carte ?
ba disons qu'actuellement les 2 uniques cartes PvP, à force t'en a fait le tour. Certes ya le shadow wars, quand celui-ci veut bien pop, au vu de la fréquentation du serveur.

Sinon pour beaucoup, ce retour de la carte PvP Freight yard aurait permis de redonner un nouveau souffle. D'autant que nous sommes nombreux à avoir finit toutes les autres poursuites PvP, et ne manque plus que celles de Freight yard, pour débloquer les méta-poursuites.
Patch 1.014 - Final Patch Notes
Citation :
As our team works towards the next major patch release 1.020 (details coming soon). We are working to provide smaller updates and hot-fix issues that can be addressed server side only.

DEFIANCE Patch 1.014

- Freight Yard is back...again.
- Svushinnira, “the rain of pollution”, grows ever more severe. Horribly mutated Hellbugs dot the Paradise landscape as the Hellbug mating season continues. Nano-effect imbued Hellbugs are now more common and many familiar encounters now carry a new and dangerous change. This includes more Electric and Syphon Monarchs and mutated Hellbugs now appearing at Parraba Ranch, Happy Pow, Bug Basin, Ridgecrest Mine, Big Stone Reach, and Diablo Station.
- Completing Ranks of Echelon now gives you a second outfit to equip in competitive matches.
- Some EGO rating 1900 to 2000 weapons were not getting their rarity bonus’s appropriately. This is now fixed.
- Fixed a crash that could occur when hitting Ctrl-Q.
- Fixed a crash that could occur when resetting missions.
- Fixed a crash associated with Dogtown Mine.
- Removed some of the level up spam that happened upon load in.
Patch prévu pour cette nuit à 03h00
Citation :
Freight Yard is back... NOT again.
Fix it.
Tiré du forum officiel:
Citation :
But today’s re re release of Freight Yard has exposed a critical bug that we were unable to see until the map was released onto our live servers. The issue specifically revolves around Infectors. In short, a lot of you are using these awesome weapons, so much so that the instance was not designed to handle the amount of infection going on with 16 players. We have a fix for this, but it is a client side fix and not one we can hot fix on the servers directly. We plan to apply this update in our upcoming 1.020 patch that will arrive this month.
"La re-re-release d'aujourd'hui de la map Freight Yard a révélé un 'critical bug' que nous n'avions pas moyen de repérer avant que la map soit à nouveau en ligne sur nos serveurs. Le problème vient des Infectors. Pour faire simple, vous êtes nombreux à utiliser cette super arme, tellement nombreux même que cette instance n'a pas été prévue pour supporter le nombre elevé d'infections produites par 16 joueurs.
On doit arranger ca, mais c'est une modification à faire du coté du client et que nous ne pouvons appliquer directement sur le serveur.
On prévoit de placer cette mise à jouer dans notre patch 1.020 qui arrivera ce mois ci"

http://forums.defiance.com/showthrea...hing-Sharks%29

Dernière modification par Aregan ; 09/05/2013 à 15h01.
La je me demande vraiment comment ils font leurs test... Si tu veux tester le gameplay dune carte pvp le mieux ça reste d'utiliser des builds pvp (genre shotgun ou ... Infector) mais apparament eux ils ont fait leurs test avec des SMG ou des AR (pas que ce soit nul hein... Est juste que c'est moins fréquent/efficace en pvp)

Ne pas voir que les insectes allaient être aussi nombreux ... Ils ont jamais joue en guerre de l'ombre ?
Citation :
DEFIANCE Patch 1.016
- Fixed an issue with contracts not cycling properly.
- Cluster grenades now properly update kill counts within pursuits.
- Fix for crash caused by using Infectors against a large number of targets in PvP.
- Raised up the interactable object in 'Tracking a Package' to make it easier to access.
- Updated how Pursuits are tracked which resolved a lot of ongoing issues.
- Fixed issue where data recorders in Co-op maps were not always able to be interacted with or could be interacted with more often than designed.
- Addressed a few client side crashes.
Prévu dans la nuit de jeudi à vendredi à 03h00

EDIT : reportée

Dernière modification par Medenor ; 16/05/2013 à 08h59. Motif: report
Citation :
DEFIANCE Patch 1.021
- Reduces game server crashes
- Fixed a client crash caused by keybinding in character select Settings.
- Fixed a Plague event Emergency where not all of the assets were spawning correctly.
- Fix for Perks not remaining in their proper slot after loading.
- Data recorder associated with the Svushinnira event Vagabond mission now able to be grabbed by all members in a group.
- Salvage Crew Emergency now has a completion message.
- There was an invisible shotgun wielding mutant roaming around the world - he is now visible.
- One of the Mutant Rifleman was not always attacking players properly. He is smarter now.
- The Alamo in San Francisco had some periodic issues with Dark Matter guys popping in and out which is now fixed.
- Reduced the difficulty of the Matron in Island of Lost Soldiers for groups.
- Contracts page will no longer get locked after completing all daily and weekly Contracts.
- Fixed a case where you could get instant shield regeneration.
- Addressed a synchronization issue that caused people to see a couple of extra seconds added to their race time.
- Mastery effects that were increasing the duration of EGO powers were causing an issue that would let you have essentially unlimited duration on their powers. These Mastery effects have been changed to reduce the cooldown on Powers when performing a full reload with the weapon to correct this issue.
- Fixed a situation where a few weapons would not get XP when used. This included the VOT Mass Cannon, VBI Guided Launcher, and the Hydra Launcher.
Normalement prévu pour la nuit de mercredi à jeudi
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