Update 28/03

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Some insight on our activities today to serve as a short update and a request for some feedback:

It looks like the prowess point bug has indeed been fixed; we have been testing and looking for supporting evidence via our support channels and the forums and we cannot find any further instances. It also seems that the “duping” side-effect of the bug has also been addressed fully and we’re running internal tests, but the best way to test this is by reaching out to the beta testers and asking you to try to dupe items and let us know if you succeed. Have you experienced any instances since maintenance yesterday?

On another front, we’re extremely busy reworking the “wobble”. As I mentioned before, we are definitely not happy with the existing system and we agree with the negative player feedback on this system. We have been working on several solutions and options. We've zeroed in on what we feel is a good solution that we’re happy with, and are currently testing internally. We were discussing today that we should get it in the game for you to test as soon as possible. So that’s something coming up very soon.

We also had a meeting on the Market and details on its implementation. I know this is one of the community’s requests, so I thought I’d let you know that it’s one of the main development activities at the moment.

There are few other topics of interest for today, mostly having to do with balancing, bug fixing and polishing. Tomorrow, among other things, we have a few meetings to discuss the schedule for adding content to the game short and long-term and I’ll let you know a little about that.

Thank you in advance for your feedback on the items in the first part of this update.
haha alors les gonz y'aura plus de wobble ... bon je vais reroll archer
Bon espérons qu'il augmente aussi la rapidité des straf, car la c'est broken beaucoup plus que le wobble imo.

Dernière modification par Unlock ; 28/03/2013 à 20h37.
C'est un effet d'imprécision dans la visée. A l'arrêt, ta visée est parfaite, tu as un crosshair, quand tu cours, ou sprint, le crosshair se transforme en cercle et tes flèches/sorts partent avec une imprécision dans ce cercle.

Et les pros aiment pas ça, car ca limite le skill en jeu, c'est quasi impossible de toucher ta cible si tu sprint et qu'elle est à plus de 10m de toi, et ca n'empêche pas de se faire kite par un archer.
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Publié par Tasos
We’d like to thank you for the feedback on the crosshair wobble system information we gave you yesterday. The liaisons collected more of this feedback and presented it to developers. So here is some insight from that:

We understand the voices asking for complete removal of the system. We’re PvPers too and we don’t like compromises, however we feel that a good implementation of this system suits the character of Darkfall Unholy Wars, making it more challenging, and keeping roles in line. There has to be balance between maximum potential DPS and accuracy. Having said that, I should mention that absolutely nothing is carved in stone, nothing is holy other than our vision for the game which is to make it the best PvP MMO experience ever. So we’ll keep questioning everything and optimizing everything until we’re happy with it, and for this your continued feedback is extremely valuable to us.

We captured some footage from the testing of the new system that we’re going to patch in next week for you to test. The final graphics are being put in now, and you’re looking at a utility build so please disregard, but we think that you can understand how it’s meant to work. We prefer that you reserve final judgment until you've had the opportunity to go hands-on, and I’ll say that those of us who have tried it internally, we like it, in contrast with the previous implementation.

Here is the private link to the video, and I’ll ask you to please keep it private since this is meant for internal use only, rather than to showcase the feature.
Énorme il on vraiment fait un truc super ! il on opté pour le meilleur choix.
Après faut voir combien de flèche on peut spammer durant l’intervalle de temps qui permet de viser.
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Publié par Tasos
Thank you for the feedback on the crosshair wobble system we're patching in for you to test next week, as I mentioned we're pretty happy about it and we think it feels good and goes well with the character of Darkfall Unholy Wars. We're eager to get your suggestions after you've had the opportunity to test it in the game.

We'd also like to thank you for the Market suggestions in the thread we posted that we've been working on it. You've made some really solid suggestions in that thread.

The overall quality and impact of feedback in the beta forum prompted a discussion here at AV where we decided to create an "MVP" forum in the near future.

Today, we'd like to ask for your feedback on the Primalist in this thread if possible, there's very little feedback on the role at the moment and we're not quite sure if that's a good thing or not: So if you don't mind sharing, what are your impressions from playing this class so far?
maj.
Mais où sont les trolls ?

Je vais devoir m'y coller alors.

Bah, Unlock, t'es qu'un vieux fanboy. Tu te fais avoir par AV, ils postent 3 news de suites et on va pas avoir de nouvelles pendant 1 mois. Ils font toujours comme ça.
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