Support DirectX11 et autres patchs

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Les patchs du 5 et du 6 janvier apportent entre-autres, des solutions pour le support de DirectX11 des cartes graphiques...

5 janvier 2012

Citation :

  • This release contains DirectX 11 support.
    • This new rendering API can drive video cards supporting DirectX 10 and higher: 10.1, 11, 11.1.
    • The initial release is essentially a port of our DirectX 9 rendering features to DirectX 11.
    • The game should mostly look the same, as we have not added a lot of support for newer DirectX 11 features, we’re just getting a base from which we will continue adding such features.
  • We have not ported all low-end video settings support, just mid-level and high-end features.
    • Therefore, under the DirectX 11 rendering option, there may be some graphics problems with Video Options slider set all the way to Minimum.
    • Also, on hardware that only supports DirectX 10, like Nvidia GeForce 8800s and 9800s, when Antialiasing is enabled we do not currently support many depth-dependent Video effects.
      • This includes High-quality shadow mode, depth-of-field, and some others.
      • This is because Nvidia and ATI have not provided us a special driver back door we have available under DirectX 9.

  • Resolved an issue with alt-tabbing while in fullscreen mode.
  • Improved support for multiple monitors.
6 janvier 2012
Citation :
Changed some of our texture data to work around an Nvidia DX11 driver-level issue.
  • This issue causes corrupt rendering, such as flickering, or dark shadowed patches on character faces.
  • This workaround improves things, but does not completely resolve these issues for Nvidia cards when running with DX11 beta enabled.
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