Update 2.07 [Test Live]

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Update Notes for Update 2.07
**These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* You can now interact with your vanity armor tab even when it is disabled by gear or your current location. The changes will however not be visible until vanity armor is enabled again.
* The playfield access window should now have a working hotkey in all keyboard layouts.
* Free to play accounts now have access to the "New Player Help" channel.
* Fixed an issue where players could accidentally equip backpacks in their vanity item slots.
* You will now get a message when trying to equip items that can not be equipped as vanity armor.
* Fixed weapon trail effects for 27 different 2H-blunt maces, including the one used by Shillelagh of Sogoth.
* Fixed an issue that made it impossible to progress some quests normally, including: Mouth of Darkness, Patrolling the Wastes, The Revenge of Leviathus, Reclaiming Lost Land, and Forbidden Longing.
* Fixed an issue with the trade that broke the quest The Scrolls of Ankh-Ausar.
* Commander Yeng-Wang-Yeh will now consistently drop the loot item allowing players to be able to trigger the godslayer mode for the AI District.
* Resolved an issue where some players had issues unlocking characters on their Free To Play accounts.

COMBAT
* Fixed an issue that kept you in combat and prevented out of combat regenerations from kicking in.
* Receiving a buff will no longer pop you out of stealth.
* An issue causing incorrect hate calculations has been resolved. This bug affected :
- Irritate (for all solder classes)
- Cry of Havoc (Guardian)
- Seal of Chaos (Dark Templar)
- Retaliation (Conqueror)

CLASSES

Priest
* All ranks of Saintly Martyr should now say that the priest gets both mana and stamina back from being hit.

Assassin
* Grave's Blossom and Death Whirlwind have been adjusted. They will now scale somewhat differently for 1-4 Soul Fragments, and should still do about the same for 5 Soul Fragments. Both these combos will now also hit a second target with full damage, but will follow the normal rules for damage reduction on any targets beyond the second.
* Grave's Blossom and Death Whirlwind damage is reduced, but will now hit two targets with 100% damage.
* Fixed an issue where the cone for Grave's Blossom was skewed and would pick targets on the assassin's right side.

BALANCING - HARDMODE INSTANCES
Abyss of Kun Whu
* Renamed Enslave Human to Enslaving Torment. It can now be dispelled from a teammate with the Unbinding Charm ability.
* The Healing spell Commune Life is now only cast every 24 seconds.

Coppice of the Heart
* Balbet Zhun's Vampiric Mist will no longer randomly proc Healing Radiance - it can now only be applied once every 22 seconds at most to be more in line with the cooldown on Tainted Weapons.

Den of the Crowmen
* The Venomous Ruin ability cast by Kian Lai in the Den of the Crowmen now has a cooldown of 20seconds.

Jade Dugout
* An Additional 2:30 minutes has been added to the enrage timer in the Jade Dugout while in Godslayer Mode.
* The Blackpowder Urn Explosion now ignores line of sight and can not be resisted by NPCs.
* Removed guards from the Jade Dugout so that it is now once again possible to speak to all Slaves without having to enter combat with a guard.

Kang Pagoda
* The three functionaries in the Po Sha Encounter will now deal significantly less damage in Godslayer Mode.

Palace of Yun Rau
* The lesser regeneration spell in the Palace of Yun Rau will now only be cast every 22 seconds by Kwai La the Scholar.

Vortex of the Storm
* The cyclones in the Vortex of the Storm will no longer randomly change speed in godslayer mode - they will remain at a constant velocity when active.
* Soldiers will no longer be teleported by the blue typhoons unless they are debuffed with the Lighter than Air wrack.
* The adepts in the Vortex of the Storm now have an attack range of 12m on their primary nukes.

PVP
* Fixed an issue that caused generated PvP loot to be spawned at the incorrect level.
Miam.
Pis on va voir s'ils ont enfin tué le mythe de l'aggro des "vieux" soldiers par rapport à ceux créés récemment.

Et Vortex et Jade HM un peu moins imbitable à faire, ça fait plaisir, vais ptêtre enfin récupérer les gants Scarlet \o/
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