patch day no play ?? (03/08/2010)

Répondre
Partager Rechercher
Fixes for 1.3.0


GENERAL
  • An issue with characters not displaying the Character Select screen has been resolved.
  • An exploit has been fixed where players could exceed the character customisation limits.
  • Players can no longer capture movies while in the character select screen.
  • The overlay strength of clothing items are no longer saved when the player presses cancel.
  • Choosing to replay the intro videos no longer causes some players to crash.
  • A rare server crash that was caused by a player switching their weapons via the inventory has been addressed.
  • A client crash that can occur when accepting a clan invite has been addressed.
  • The achievement ‘Indoctrinate the masses’ can no longer be progressed towards without finishing spray paint actions.
  • The achievement ‘Who Are You?’ is now awarded correctly.
  • There has been an increase in performance for the in-game browser.
  • A client hang that causes the loading wheel to spin perpetually when entering a district has been addressed.
  • The APB Launcher no longer consistently requests the player to restart the computer when first installing the game.
AUDIO
  • Audio display points in the Realtime Worlds building no longer clash with ambient background music.
  • Missing ''Sweep'' SFX has been added to the ''Chat'', ''Emote'', ''Console'' and ''Character Info'' menus.
  • Missing SFX for the ''Garage Editor'' interface has been added.
  • Missing SFX from the ''Locker'', ''Marketplace'', and ''League'' menus has now been added.
  • Enforcer death themes now play correctly when arresting a Criminal player.
  • Players can no longer control more than one audio display point at a time.
  • Music player shortcuts now function correctly when in the various customisation studios.
  • Improvements have been made to the Music Player search functionality.
  • Numerous additional audio fixes/improvements have been made.
  • Improvements have been made to the audio ducking feature.
LIVING CITY
  • Pedestrians can now be mugged from any angle.
  • Pedestrians have had their collision box sizes decreased.
  • Living City drivers no longer remain calm when their vehicles are on fire.
  • Improvements have been made to Living City driving routes in various areas of the Action Districts.
  • Living City characters no longer continue to animate after death.
VEHICLES
  • A rare crash that occurred when players vehicles collide no longer occurs.
  • Mission related vehicles in a critical condition will now continue to lose health even after their related mission has been completed.
  • Custom vehicle exhausts and engines now function correctly in the Action Districts.
  • Vehicles being used as a mobile resupply point can now be entered from the drivers side door.
  • Preset vehicles retrieved as league or progression based rewards can now be customised and saved correctly.
  • Players are now able to enter the Exec Saloon or Dolton Broadwing when touching them.
  • Mission related vehicles now correctly de-spawned when the mission is completed.
ITEMS
  • Selling items to contacts no longer results in the error message ''SALE FAILED''
  • The item information for the SHAW 556 has been corrected.
  • The ‘Supermag’ weapon upgrade no longer upgrades both the clip and the magazine size.
  • Customized clothing that has been manufactured can now be sold to contacts.
  • The ‘Steel Plating’ vehicle upgrade level 1, 2 and 3 now correctly adjust a vehicles armour value.
  • Various items of clothing now correctly remove the waist star badge.
  • Large task items no longer clip through female characters arms.
  • Female characters using the OSMAW are now shown to be holding a rocket during their reload animation.
GAMEPLAY
  • The mission ''Money Trail'' now correct finishes after the fourth stage.
  • The mission task items in ''Money Trail'' are now displayed on the HUD, and can be picked up by the opposition.
  • The mission ‘Divide and Conquer’ now correctly displays the number of lives Criminals have.
  • Receiving damage as a Criminal while on an escape mission now causes a time penalty.
  • Damage caused by vehicles exploding near characters is now applied correctly.
  • Crouched players are now able to stand up by pressing the jump button.
  • Character upgrades can now be changed when using a Mobile Supply Unit or Field Supplier.
  • Players can no longer drop task items through fences causing them to become unreachable.
  • Players who choose to use the ‘Hold’ option for marksmanship option will now be able to use marksmanship mode correctly after sprinting.
  • Survival missions now function correctly.
  • The targeting reticule now correctly represents where a weapon is pointed when a player is hanging out of a vehicle window.
  • Players should now receive random rewards from contacts other than Double-B and Wilson LeBoyce.
  • If a VIP player disconnects from a district while on a mission both teams should now be correctly informed that a new VIP has been selected.
  • A wall in Block 20 that lacked collision now has collision.
  • Mission objectives that have been inadvertently damaged by weapons or vehicles can now be interacted with correctly.
  • Numerous mission spawn volumes have been altered to prevent potential issues.
  • VIP and enemy players markers no longer remain after the player has died.
  • Criminals can now be witnessed when sitting in the back seat of Living City vehicles.
  • Players can no longer use the Ctrl+Shift+M shortcut to switch districts during a dispatch.
  • Players now correctly suffer explosive damage when exiting a vehicle as it explodes.
  • Players are no longer able to kill themselves by firing a weapon while intersecting another player.
  • Players are now able to perform vehicle break ins while carrying a medium or large task item.
  • Climbing ladders no longer prevents stamina from being regenerated.
  • Players are no longer able to get vehicles inside the spawn bays surrounding Violet Prentiss and Mirri Kent.
  • Players are no longer able to trap themselves behind Veronika Lee
  • Players are no longer able to see opposed enemy players through walls by looking at a destroyed vehicle husk.
  • Amendments have been made to various ‘camping spots’ in both the Financial and Waterfront Action Districts.
source: http://eu.apb.com/forums/showthread.php?t=44142
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés