Première version du marauder

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La première version du marauder par mythic.

Bizarrement ca correspond à la description du site, et ca explique notre 200 en volonté qui devait avoir une autre utilité à la base.

Le marau c'est une classe qui a été complétement changé à la va vite.


CORE

Brutalize - Deals low damage and knockdowns for a short period of time.

Enrage - Increases damage dealt, but increases damage taken for a period of time.

Kick - Deals low damage and knockbacks a target away from you.

Scaleskin - Increases resistance and thoughness for a period of time. Only one skin effect can be on at any time.

Slimeskin - Increases initiative and thoughness for a period of time. Only one skin effect can be on at any time.

Stoneskin - Increases armor and thoughness for a period of time. Only one skin effect can be on at any time.

Trash - Attacks a target multiple times, dealing lower damage with every hit.

Tzeench's Grasp - Summons a pair of tentacle to drag a target to you.

Tzeench's Will - Greatly increases willpower, but decreases damage.

Tzeench's Blood - Reduces your target's armor and initiative for a period of time.

CLAW MUTATION

Brain Sever - Increases damage, and reduces a target's intelligence for a period of time.

Eye Gouge - Increases damage, and reduces a target's chances to hit for a period of time.

Liver Slice - Increases damage, and reduces a target's wound for a period of time.

Heart Breaker - Increases damage, and reduces a target's willpower for a period of time.

Hermorage - Increases damage, and cause a target to bleed until recieving a healing effect.

Open Palm - Deals no damage, but knockdowns a target for a period of time.

Rip - Deals no damage, but greatly reduces a target's armor.

Stomach Pierce - Increases damage, and reduces a target's thoughness for a period of time.

Swipe - Basic melee attack.

Tethanus - Next attack will disease a target, increasing all damage taken for a period of time.

SWORD MUTATION

Armslicer - Increases damage and reduces a target's attack speed for a period of time. Must be on the target's right side.

Decapitate - Increases damage, and grants greatly inscreased willpower for this attack. Must be currently jumping to use this attack.

Eviscerate - Greatly increases damage. Must be behind the target.

Execute - Deals damage based on the target's currently health.

Impale - Deals increased damage, and holds a target for a period of time. You cannot move or attack during this period of time.

Launcher - Throws your Bonesaw mutated arm at a target at range, dealing damage. The mutation is lost.

Legbreaker - Deals increased damage, and reduces a target's movement speed for a period of time. Must be on the target's left side.

Puncture - Deals no damage, but decreases a target's armor for a period of time.

Swift Shank - Deals no damage, but decreases a target's initiative for a period of time.

Slice - Basic melee attack.

MACE MUTATION

Cleave - Increases damage, and knockdowns all targets in an arc for a period of time.

Crush Leg - Increases damage, and greatly reduces the movement speed of a knocked down target.

Drum - Deals multiple attacks to a knocked down target.

Face Smash - Increases damage, and interrupts a target.

Jump Assault - Deals damage to nearby enemy targets. Must be jumping to use.

Push - Increases damage, and greatly knockbacks a target.

Slam - Greatly increases damage against a knocked down target.

Smash - Increases damage, and knockdowns a target enemy for a period of time.

Stomp - Deals no damage, but increases the knockdown duration of already knocked down targets.

Whirl - Knockdowns all nearby enemy targets for a period of time.
Decapitate - Increases damage, and grants greatly inscreased willpower for this attack. Must be currently jumping to use this attack.

La volonté devait avoir une influence sur les degats peut être les chance de crit.
C'est marrant de voir l'utilité du Marauder etre grandement valorisé par ces idées, dans un warhammer qui a débuter sans l'attribution d'immunité automatique...

Il aurait suffit de baisser la valeur de certaines attaques sur certaines classes (flamby, soso pour ne pas les citer), pour augmenter la duree des combats et forcer le jeu sous assist, et laisser les healer purger les curses/hexes/ailment avec plusieurs variantes (buff anti cc preventif, no CD purge mono cible, purge de zone)...

Bref, merci Shaggath pour cette info inedite.

Peace
Très instructif, plusieurs systèmes interressant abandonnés ( skills réactifs sur stun, impale en challenge ... ) par contre un peu trop de kd

T'as trouvé ça où ? Ca existe pour les autres classes ?
Citation :
La volonté devait avoir une influence sur les degats peut être les chance de crit.
Tu n'as pas un truc pour te heal sur le marau ? genre un peu comme le bf et le gn
J'ai déjà test le gn avec full volonté/cape tdm soigneur heal à coup de 600 toutes les 3s pendant 30s...
C'était le bon vieux temps pour les marau....
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