Prévision du patch 15.1.1

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Le précédent patch n'est pas encore en ligne qu'ils bossent déjà sur le suivant: le patch 15.1.1.


JC Smith nous donne un aperçu de ce qu'il concernera:

"Adversarial Camps


  • Moved one of the camp spawners in Beggar's End so that it was further away from borders.


AI


  • The mob assist code has been adjusted so only creatures of level 6+ will assist. This is to prevent overwhelming new players.


Auctions and Work Orders


  • Added the ability to cancel your work order requests.


Audio


  • Improved our variable footstep sound support. It is now easier for us to provide alternate footstep sounds over wider areas than was previously the case.
  • Improved our music system to provide a higher level of volume control for our musicians.
  • Added support for snow and hard surface footstep sounds.
  • Variable sounds are now supported for walking and running footsteps.
  • Added variable footstep sounds to multiple parts of the world that did not previously have them.
  • Environmental audio will now kick in instantly rather than waiting on an astronomy event to change it.
  • Environmental background sounds will now activate properly when moving seamlessly between areas.
  • Added more background sounds to Freedomtown, particularly in the Candy Shop.
  • Added new rain, wind, and thunder sounds.
  • Music should no longer cut off abruptly when you switch areas.


Combat


  • Players now have 5 seconds instead of 4 to respond to a Countered opening.


Engagements


  • Players will no longer receive treasure or training point rewards from the Training Grounds engagements, only a chance at bonus buffs.


Graphics


  • Added two new female armor sets.
  • Added 29 new ability icons.
  • Added 22 new ability icons.
  • Added new particle textures and effects.
  • More visual improvements were made to Plymouth City, continuing what began in the 14.12.1 build.
  • Added or improved the FX of many abilities.


Housing


  • Player housing is now supported in Wyrmn Grove.
  • Moved some trees which were in the center of the housing area in Neverwood.
  • Added a small housing region to the Southern Chasm.


Inquiries


  • Added an inquiry to Major Noren in Thicket Overwatch. You can now ask him about his unit.


Items and Fittings


  • Fixed an issue with containers and Fittings.
  • Fixed an issue with equipping/unequipping items into containers.
  • Items moved to the auction from vendors now only last 24 hours vs the 120 hours before.
  • Reduced the value of paper.
  • Refined Iron had Momentum listed as a Tertiary (4) value when it was also the primary (10) causing issues. Decrease Energy was added as a Tertiary (4) in its place.
  • ToxinBlock Compound is no longer created in Herbal Extraction. It is now provided in Chemical Extraction: Fish from Koine.
  • Changed the secondary buff timer on all Complex and Arduous Advanced Stims to match the main buff timer.
  • Energy Booster/Energy Tank Fittings are body only, type A, and properly set to be repaired as armor fittings.
  • Removing a fitting to a container was not working properly, that has been fixed.
  • Repair kit now displays how much it is repairing/reducing condition into chat so it is less of a mystery.


Miscellaneous


  • Added some newer commands which were missing from the /help command list.
  • /stuck and /unstick now have a 15 second delay before they unstick you. You will be unable to use abilities during that time. This is prevent players from abusing these systems to escape death.
  • The anti-bot code has been improved to be able to detect bots more often.


Missions


  • New mission in Thicket Overwatch:"Ask Major Noren About Brewen's Past." This is part of the mission series that to investigate Sgt Brewen's past.
  • Have amended missions "Ask Brewen" and "Ask Azrayella about Sgt Brewen" so that they are now non-repeatable.
  • Fixed the Category on several harvesting missions.
  • Added mission opportunities in Whimsy Fields.
  • Added new mission opportunities in Vanth.
  • New Inquiry launched mission: Thicket Overwatch:"Major Noren's Unit". Ask Major Noren about soldiers in his unit, including Sergeant Brewen. This is part of the Investigate Sgt Brewen's Murky Past mission series.


NPCs


  • Added 1 new NPC profession: Cub Wrangler.
  • Hokfig NPCs and pets have been sped up slightly.
  • NPC medics can now perform some special attacks in addition to healing.
  • Assassin and Peacekeeper armor sets will now display properly on female models.
  • Vultures can now sprint for longer lengths of time.
  • Added 3 new NPC personalities: Enthusiastic, Cautious and Stubborn which will impact diplomacy checks when making inquiries.


Pets


  • Improved medical bot vaccination capabilities. Not only are they more effective, but they can be used more frequently.


Player vs. Player


  • Rogue Raiders should now always drop an insignia similar to other faction NPCs.
  • You can no longer attack other players inside of Kaavo Hold.
  • Made some adjustments to the initial load in code on tournaments to correct a problem where they weren't initializing on startup.


Resources


  • Enhancing and Enriching now only add 250ms when you fail instead of 1 second. The enhancing/enriching now stops at 2/4 seconds respectively as a result.
  • Harvester Clusters now have considerably (roughly 3x) more resources than was previously the case, and water harvester clusters were nearly doubled, as well.
  • Harvester Cluster System timer changed from 3 minutes to 30 seconds. This should result in a lot more harvester clusters being generated.
  • Tweaked the harvester/to player counts slightly, they were pretty high already, but were not being reached with the timer not able to generate enough.
  • Harvester clusters now last 48 hours if discovered/harvested. Non used clusters now go away in 4 hours instead of 8.
  • Harvestable resources (whack-a-node) regions now replenish/change grade every 1 hour instead of 30 minutes.
  • Harvesters across the board have had their hopper size and extraction rate greatly increased. They now are fairly straight forward. Rapid harvesters fill in 30 minutes, Standard in 60, and Large in 2h30m. Quality increases both speed/hopper size.
  • Harvestable resources are now return 2-7 results based on the difficulty of the region. Most nodes have been reduced to 1 extraction as well vs 3 to cut back on the time/extra execution for the same result.


Skills and Abilities


  • The majority of melee special abilities can now affect multiple enemies if they are close by. There were too many of these cases to list them all individually.
  • Rallying Cry (Leadership) will now add 90 seconds to the duration every time a new stack of it is applied. This is equal to the recharge time on the ability, and allows you to keep it running at all times.
  • Raise Shield (Shield Tactics) had its recharge time reduced from 5 to 3 minutes, and its block bonus increased by 7%.
  • Increased the damage and chance to immobilize on the Hold ability (Axes) but increased its recharge time by three seconds.
  • Increased the duration of Pistoleer (Handguns).
  • Increased the chance that Spraying Fire (Automatics) will Discourage well Motivated targets.
  • Roundhouse Kick (Unarmed Tactics) is now a PBAoE and has an increased damage and a higher chance of knocking your opponent Off Balance, as well as an increased duration for when it does.
  • Stealth is now more effective than was previously the case.
  • Increased the chances of applying the debuff and the duration of the debuff of Eye Poke (Dirty Fighting), but also increased its recharge time by 3 seconds.
  • Added a physical resistance bonus to the Roll ability (Acrobatics).
  • Substantially ncreased the chance of breaking an opponents leg when using Cripple Legs (Axes).
  • Slightly increased the duration of the debuff component of Crippling Shot (Handguns).
  • Increased the chance that Flanking Assault (Automatics) will Reduce the Courage of Motivated targets.
  • Sabotage Robot (Robotics) has had its damage boosted significantly.
  • Knockback (Unarmed Tactics) has a higher chance to knock your opponent Off Balance or backwards.
  • Slightly increased the success rate of vaccinations (First Aid).
  • Gather Self (Survival) now has a significantly higher chance of removing negative effects.
  • Increased both the duration and chance to apply the Dirt in the Eyes debuff (Dirty Fighting).
  • Added a damage reduction bonus to the Avoidance ability (Acrobatics).
  • Face Shot (Axes) now has a higher chance to Confuse opponents, but a longer recharge time.
  • Increased the duration of Trigger Finger (Handguns) but slightly reduced it's attack speed bonus.
  • Increased the Area of Effect radius and damage of Whirling Axe (Axes).
  • Power Shot (Unarmed Tactics) now has a 75% chance to knock an Off Balance opponent senseless.
  • Cure Animal (Veterinary Medicine) is now slightly more effective at curing disease or ailments.
  • Defend Yourself (Defensive Knowledge) has a slightly longer duration and significantly boosted dodge and block boosts.
  • Reduced the usage time and increased the effectiveness of Nano-Vaccine (First Aid).
  • Twirling Trip (Axes) now has a higher chance to trip opponents, and a wider AoE radius.
  • Increased the chance that Double Shot (Handguns) will knock your target off balance, and the duration of that opening by 2 seconds.
  • Fury (Axes) had its duration and its aggro regeneration bonus both increased slightly.
  • Body Blow (Unarmed Tactics) now has a higher chance to debuff your opponent, and deals increased damage and endurance damage over time.
  • Spraying Assault (Automatics) had it's DoT length when a target is knocked down increased by one tick but it's DoT damage decreased per tick to compensate.
  • Increased the effectiveness of the Defensive Focus buff (Defensive Tactics).
  • Increased the accuracy, damage, and AoE radius of Blind Hack (Axes).
  • Reduced the recharge time on Revive and Resuscitate abilities (First Aid) from one minute to thirty seconds.
  • Increased the chance to stun and debuff your target when using Shield Bash (Shield Tactics), but increased its recharge time slightly.
  • The Stun effect on Suppressing Fire (Rifles) can now be avoided occasionally, but its AoE radius has been increased.
  • The debuff component of Screw Face (Intimidation) will now apply more often and reduce your opponents ability to retain momentum to a higher extreme than was previously the case.
  • Increased both the damage and damage over time of Slicing Blow (Axes).
  • Headbutt (Unarmed Tactics) now has an increased chance to stun or knock your opponent Off Balance, but a slightly longer recharge time.
  • Discouraging Assault (Automatics) now has a higher chance of removing buffs from the target, and a slightly higher chance of Confusing targets which are already Discouraged.
  • Cut the recharge time of the Rescue ability (First Aid) in half.
  • Increased the effectiveness of Instill Confidence (Defensive Tactics) significantly.
  • Increased the Area of Effect and damage of the Cleave ability (Axes).
  • Bloodletting (Assassination) now does substantially more damage over time.
  • Dizzying Shot (Handguns) now has a small chance to Daze your opponent. This was originally intended but had been missing from the ability.
  • Increased the duration of Locked In (Rifles) and changed its Dodge bonus to a Damage Dealt bonus, which is more useful for rifles.
  • Doubled the duration of Moving Target (Defensive Knowledge). Reduced its speed increase but enhanced its Dodge bonus.
  • Shake It Off (Leadership) is significantly more effective at removing negative effects from an ally than was previously the case. It also had its recharge time reduced by 30 seconds.
  • The Rage and Instill Rage abilities (Intimidation) will now improve your Critical Hit Chance, as well as Damage Dealt.
  • Increased the AoE radius and damage of Hurricane Slice (Axes).
  • Drastically reduced the endurance cost of Comeback Rally (Unarmed Tactics) but reduced its buff effectiveness somewhat during the process.
  • Dramatically increased the chance that Disarming Shot (Rifles) disarms your target, and increased the damage slightly in either event, but increased its Momentum cost.
  • Significantly increased the effectiveness of the Regain Balance ability (Acrobatics), but added a short recharge time.
  • Unthreatening Approach (Diplomacy) is now significantly more effective in reducing aggro range.
  • Pummeling Slash (Axes) has a higher chance to land its debuffs, and they will last slightly longer.
  • Kick (Unarmed Tactics) had its damage and chance to knock your opponent Off Balance increased.
  • Doubled the AoE radius of Scatter Shot (Handguns).
  • Significantly improved the Mind Over Matter (Leadership) ability. Its buff is now both more effective and longer lasting. It will also dispel any Discouraged or Loss of Confidence debuffs on your party.
  • Increased the effectiveness of the Clear Mind ability.
  • Trade Blows (Intimidation) had its recharge time reduced from 5 to 4 minutes.
  • Counter (Counter-Attack) had its duration and damage dealt buff increased slightly but its recharge time increased to compensate.
  • Increased the chance of the debuff components of Feign (Unarmed Tactics) to take hold.
  • Arrogant Taunt (Dirty Fighting) had its AoE radius and debuff effectiveness increased.
  • Leg Slash (Axes) has an increased chance to cause leg injuries.
  • Shove (Unarmed Tactics) now has a substantially higher chance of knocking your opponent backwards of Off Balance.
  • Increased the AoE radius of Spraying Assault (Automatics) by 25%.
  • Increased the damage on Rapid Fire (Rifles).
  • Increased the regeneration rate of the Iron Man Mentality ability (Leadership).
  • Increased the damage done by the bleeding effect of the Puncture ability (Bladed Weapons).
  • Increased the effectiveness of Hold the Line (Defensive Tactics) and added a damage reduction component to it.
  • Low Blow (Dirty Fighting) now drains twice the endurance, and also had its damage boosted slightly.
  • Increased the damage and chance to create an opening on your opponent when using Shin Shot (Unarmed Tactics).
  • Drastically increased the effectiveness of Gather Self (Hidden).
  • Increased the chances of Jab (Unarmed Tactics) debuffing your opponent.
  • Increased the AoE radius of Covering Fire (Automatics) by 25%, and increased its chance to Stun and the duration of that stun by one second.
  • Increased the damage over time of Flesh Wound (Rifles).
  • Increased the effectiveness of the Hold Tight ability (Defensive Tactics).
  • Increased the duration and effectiveness of the Feign Stab debuff (Bladed Weapons).
  • Increased the chance of the Terrorize ability (Intimidation) to frighten your target.
  • Arrogant Taunt (Dirty Fighting) now has a greater chance to sap your opponents courage, but a slightly shorter duration. It is also now more effective as an AoE taunt.
  • Significantly increased the effectiveness of the Calm ability (Diplomacy). It now lasts longer, is effective more often, has a larger initial reduction to aggro, and has a shorter recharge time.
  • Doubled the debuff duration of Springing Thrust (Bladed Weapons).
  • Increased the effectiveness of the Showboat debuff (Dirty Fighting), but reduced its area of effect size.
  • Increased the knockdown chance, and chance to stun Off Balance opponents of the Uppercut ability (Unarmed Tactics), but increased its recharge time to compensate.
  • Reduced the AoE radius of Antibody Spray (First Aid).
  • Trip (Unarmed Tactics) will now bolster your defense for longer than was previously the case.
  • Critical Rifle Work (Rifles) now has an Energy Penetration bonus in addition to previous enhancements.
  • Increased the effectiveness and duration of Calm Animal (Animal Handling).
  • Increased the damage over time of Kidney Puncture (Bladed Weapons).
  • Increased the bonuses and reduced the penalties of the Evade (Dodging) and Parry (Parrying) abilities.
  • Bludgeon and Stunning Blow (Blunt Weapons) each have a higher chance of stunning your opponent.
  • Leg Sweep (Unarmed Tactics) now has an increased chance of breaking legs which are already injured, but consumes a higher amount of momentum.
  • Startle Shot (Rifles) has a higher chance to debuff your opponent, and the openings it creates last longer.
  • The Leadership skill: We've Got This now has a 100% chance to cancel Loss of Confidence or Discouraged debuffs if they are present.
  • Confuse (Diplomacy) is now a PBAoE.
  • Increased the damage over time of Rip Open Wound (Unarmed Tactics).
  • Berserk (Axe Fighting) is now more effective at dealing damage, but also leaves you more susceptible to attacks than was previously the case.
  • Nano-Stitch (First Aid) can now remove punctures as well as normal bleeding effects.
  • Reduced the cooldown on Riposte (Parrying) from 5 to 3 minutes.
  • Reduced the momentum loss of the Kidney Punch ability (Unarmed Tactics), but increased the effectiveness of its endurance drain.
  • Increased the level of protection from Fire in the Hole (Thrown Weapon Defense).
  • Increased the duration of Verbal Lashing and Verbal Assault (Diplomacy) by one second.
  • Extinguish Flames (First Aid) can now be used to dispel Flame Shields in addition to dispelling Burning effects.
  • You now have a higher chance to knock your opponents senseless (and for longer) than was previously the case when using Head Blow (Blunt Weapons).
  • Stinging Shot (Handguns) will now apply its debuff significantly more often on Off Balance opponents, and received a 5% damage boost.
  • Take Aim (Rifles) now grants a bonus to Critical Hit Chance, as well as its normal bonuses. Its ability description was also updated.
  • Blade Flurry (Bladed Weapons) now lasts for 15 seconds and also increases your attack speed.
  • Counter Move (Counter-Attack) had it's recharge time cut in half.
  • Disarming Pummel (Blunt Weapons) has a significantly higher chance of disarming your opponent than was previously the case, but had its momentum cost and recharge time increased.
  • In addition to now being a small cone based AoE like most melee abilities, the Butt Attack ability (Rifles) has had its knockdown chance increased. It's recharge time was increased by three seconds. Previously this effect stunned and dazed if an opponent was Off Balance, but now it only dazes but at a 75% success rate if the Off Balance opening is present.
  • Increased the debuff chance and duration of Verbal Assault (Diplomacy).
  • Frighten (Intimidation) will now strike fear in the heart of opponents more often.
  • Set Bone In Place (First Aid) is now always effective against one broken limb.
  • Open Wound (Bladed Weapons) will now always open the wound of your opponent if they are suffering from a bleeding effect.
  • Block (Shield Tactics) had its recharge time increased slightly, but its blocking effectiveness increased substantially, while its offensive penalty was reduced by 33%.
  • Increased the damage, AoE radius, and chance to stun on the Axe Fighting ability: Whirling Pummel.
  • Decreased the chance of Knee Shot (Rifles) causing a leg injury in addition to to its normal slowing effect. The percentages were too high for a ranged weapon.
  • Increased the debuff chances of Verbal Lashing (Diplomacy).
  • The Retreat and Fall Back abilities (Defensive Tactics) will no longer cancel on targets if the user of the ability dies.
  • The debuff effect of Lethal Thrust (Bladed Weapons) now lasts an additional two seconds, and increases your maximum range by 10%.
  • Shield Counter (Shield Tactics) had its recharge time reduced from 5 to 3 minutes.
  • Reduced the endurance cost and also the damage of Thrusting Pell (Axes), while increasing its accuracy.
  • Increased the duration of the Shield Shot (Handguns) debuff, improved its description and removed the Momentum cost.
  • Increased the chance of Head Shots (Rifles) confusing your target.
  • Increased the buff duration of Unbridled Aggression (Unarmed Tactics).


Trade Skills


  • Scaed'ecoo Meat can now be substituted as either Meat or a Meat Slab.
  • Cree'it Oil now comes in 5 quantities from Fungii Extraction instead of 1
  • Cosmetic Styling: Added recipe for Specialized Prism Cutting (book Modern Style)
  • Changed Modern style book icon to match other books
  • Artillery: Optical Cavity Production - Added Outputs for Norton-Tessarae Gradient Beam Optical Cavity, Norton-Chau Multi-Beam Optical Cavity, Targetted Beam Optical Laser
  • There are now Simple/Normal/Complex/Arduous Repair kits that result from the repair kit recipes. This fixes an issue as they impact repair rates and don't stack properly.
  • Tidied up branching of Optical fibers so that all recipes are consistent using component type of optical fiber and the respective branch where needed.
  • Manganese Dioxide is no longer created in Mineral Reduction in Chemistry. It is still refined from Pyrolusite through the recipe Mineral Breakdown in Mining.
  • Reduced the bonus you received to water quality in some areas as it was set too high.
  • You will now receive a water scrounging quality boost at Twin Falls.
  • Light Tactical Harness and Light Tactical Thigh Rig are no longer soulbound.
  • Light Tactical Thigh Rig now requires a Metal Buckle as a Fastener.
  • Light Tactical Harness now requires only Simple difficulty, C grade to create.
  • Added a "failed" product for attempting (but failing) to reach Normal difficulty, A grade Refined Cerium in Mineral Breakdown.
  • Silicone now produces 10 results instead of 5 since it is one of the most used resources in the game.
  • Fixed an issue where the results had been deleted from Wooden Tabletop Fabrication. Tabletops are once again craftable.
  • Silica changed from a minimum C to a minimum F product as it is needed heavily for Silicone.


User Interface


  • Camp icons now show up on the minimap (WIP).
  • Added Region and Zone Coords to Rizzo Ridge, Navi Plains, Mount Kjell, Norhurst, Orton, Corburn, Valston, Gwyll Valley, Hasanat Hills, Yatokya Valley, Raymead, Linview, Crete de Chagrin, Krachester, Newhill Pass, Fletcher Trail, Halona, Tranen See, Sanguine Expanse, Sluagh Trail, Nywisp, Doma Valley, Ingall's Pass, Hollow Trail and Chindi areas at Doma Highlands region to implement region map (Shift+M).
  • Doma Highlands now has a proper region map (Shift+M) instead of Plymouth map.
  • Now if player use Ctrl+G when dead then the cloning options window will popup again.
  • Locking an action bar will now lock both it's movement, and the ability to drag away additional icons. This can be used by players to avoid accidentally dragging away icons as a result.
  • Vertical Ability bars now have a small section above them to make them easier to drag/click on.
  • You can now double click to add Ability Mods to an open ability window.
  • Ability bar hotkey text now is brought to the front properly so it isn't under the icon.
  • Added a Tip when you fail enhancing or enriching to let players better know when they are wasting their time.
  • You can no longer drag items to an empty slot of a received email.
  • Added a window scale option to Interface option, it will scale many of the UI elements in the game.
  • You can also now drag fitting mods to abilities on the ability bar.
  • Floating text now uses the window scale as well as the font scale.
  • Item cards and tooltips now show max stack size for an item.
  • Tooltip for a book now shows how many recipes you have on your character compared to the total. You can view the info card for the book to get a full breakdown.
  • Added Region and Zone Coords to Farnfoss Ridge, Oota Dabun Peak, Griefclaw Bluffs, Arid Summit, Lorhill, Kuuma Prairie, Penketh, Draeph Plains, Mirfield, Jongvale Veldt, Cromerth, Motionless Steppes, Aoss Gardens, Doba, Aramoor, Arkala, Lundy Pass, Moaning Savannah, Hania Plains, Manaba, Chaithn Pass, Linwick, Drygest Fields, Trego Ridge and Droum Slopes areas at Tralus Plains region to implement region map (Shift+M).
  • Fixed an issue with an extra arrow showing up in the vertical ability bars.
  • Tralus Plains now has a proper region map (Shift+M) instead of Plymouth map.
  • Chat bubbles now scale according to the saved chat scale size.
  • Updated Freedomtown Region map.
  • Added Region and Zone Coords to Iye Peak, Embervault, Infernal Wastes, Firebend, Barren Dale, Ashen Summit, Decayed Fields, Hakan, Treachery Wastes, Withered Barrens, Blight Slopes, Burned Prairie, Obsidian Bastille, Dibaa Nisin, Dead Expanse, Shattered Heights, Bodaway Fields, Desolate Veldt, Grim Flatlands, Dreary Borderlands, The Downs, Depraved Hinterland, Titan's Peak, Savage Steppes and The Weeping Peaks areas at Mount Ash region to implement region map (Shift+M).
  • Windows without position information now start out centered horizontally and slightly to the top of the screen.
  • Action Bars are now unlocked by default. You can right click to Lock them.
  • Character Sheet should properly save in the right spot now.
  • Updated Freedomtown region map so now it shows a background
  • Mount Ash now has a proper region map (Shift+M) instead of Plymouth map.
  • Updated Fal Sept region map background.
  • The Survey and Vehicle windows should now save position properly.
  • Mission font Size now in the Window Options part of the Interface Options. 6 different options that will adjust the scale of the mission text.
  • Updated Plymouth Region map.
  • Disabled some commands so player can't call them while dead.
  • Added Region and Zone Coords to Red Gate Woods, Vanth, Bales Ridge, Desolation Gulch, Holden Hill, Espanto, Mount Mills, Souza Spring, Badlands, The Narrows, Ducatti Field, Hales Corners, Fort Bondsteel, Bleakburn, Shaker Hill, Chaoston, Rumsey Hollow, Golem's Grove, Nettle Patch, The Skillet, Lone Tree Prairie, Rumsey Hollow, Kyoto Prison, Shackleford and Xerus areas at Kalazar Mountains region to implement region map (Shift+M).
  • ToggleShadows (Ctrl+P) actually toggles shadows now.
  • Kalazar Mountains now has a proper region map (Shift+M) instead of Plymouth map.
  • Several Improvements and fixes to Cloning Options when player dies.
  • Going idle will no longer reset your chat channel to General chat.
  • Action Bars will now save user defined Lock settings.


World


  • Props and lights added to The Sevens.
  • Reduced mob density in Daxton. It is still more packed than many areas, but a little easier to navigate.
  • Made numerous adjustments to the mob distribution and placement in Wyrmn Grove.
  • Texture and terraforming work throughout South Timbertol.
  • Minor decoration and adjustments to mob and camp distribution in the Maple Mires.
  • Removed a large boulder that was blocking a road in Fal Midlands.
  • Cleaned up texture seams and dirt scaling issues throughout the Freedomtown region.
  • The minimaps in the tutorial areas are much easier to view now.


Bug Fixes


  • Corrected an issue which was preventing you to see a swinging animation when using Lethal Thrust (Bladed Weapons).
  • The safe points for FPR and OWON characters in Eastfal Valley are no longer a couple meters above ground.
  • Fixed an issue which was preventing Scaed'ecoo meat from working properly in recipes due to missing a grade.
  • Northern Trails: Moved a Water resource spawn location to stop it spawning in a rock
  • Stitched terrain seams in the hills outside Freedomtown.
  • Corrected some typos for NPC professions/personalities description.
  • Added a validation so player can't do /suicide while dead.
  • Fixed grammatical errors in several harvesting achievements which were copied from the same template.
  • Fixed an issue with the OWON safe point in Northern Trails. It was previously underground.
  • Fixed a terrain tear in Elkar Woods.
  • Footstep sounds will now clear out of memory more quickly.
  • The arrival point in Western Fal Sept is now in a better location.
  • Clamped any possible negative or 0 repair values from repair kits.
  • After typing in text above the item, component, or filter drop-downs in the Work Order search window, the associated drop-down will now scroll to the automatically selected item.
  • Fixed the lock/unlock togging on/off every time you would reset the interface.
  • Fixed an issue which was causing the sound on some medical abilities to cut off before it had fully played.
  • Fixed an issue with the Ability Queue option.
  • Leverstow: Iron and Maeglium Regions reshaped to avoid hills and appearing under rocks
  • The Desolate Veldt is no longer listed as an Unnamed Area on the minimap.
  • Fixed a bug in Disarming Shot (Rifles) where the activation time was set to a huge number, so the ability would bug you out and require a relog.
  • Fixed a bug which was making the Draw Attention ability (Protection) far more effective than intended.
  • Moved some of the paths in Pontoc so they are closer to the city and not underground or in buildings.
  • Stitched terrain seams on the borders of the Mogami Trail.
  • Time and weather effects are now functioning properly in the Desolate Veldt and Shattered Heights.
  • Disarming Shot (Rifles) will now properly disarm targets. It was giving the effect before but not actually disarming.
  • Fixed the map coordinates for Embervault and Decayed Fields in Mt Ash.
  • Stitched terrain seams in in parts of South Timbertol.
  • Repaired terrain seams in Western Fal Sept.
  • Moved the safe point in Treachery Wastes so that is was above ground.
  • Being Disarmed will now properly reset on death if the effect hadn't yet expired. Previously players had to wait for it to expire. This was for a short time but was erroneous.
  • Fixed an issue with mail items being improperly being removed from the client in some instances when an item was added from the server (for example when Scrounging).
  • Dragging an item icon back to your inventory, from the single container slot on the Work Order Fulfill, Auction Post, and Player Shop windows, will no longer leave an image of the item in the single container.
  • Stitched terrain seams in the Dead Expanse.
  • Stitched a large terrain seam in Treachery Wastes.
  • Stitched terrain seams near Oasis Watch.
  • Embervault is no longer listed as an Unnamed Area on the minimap.
  • When using an ability on your action bar to equip a weapon or piece of armor, your inventory should no longer appear to still have the item.
  • Updated Plymouth mission "Rents Due" to fix typos, eliminate mention of DNA and have consistent rewards.
  • Fixed Enviroment type, Display Description and Display Name of Infernal Wastes area.
  • Fixed farm path at The Shacks so Danny don't walk over the fence.
  • Baby Rhinocs will no longer attack their parents in the wild.
  • Southern Aza: Adjusted Broken Aquaios spawn
  • Fixed OWON Arrival Waypoint at Timbertol Trail.
  • Corrected an issue where players who died while sprinting would remain in sprint mode.
  • Fixed an issue where harvester info could roll over an unsigned value on the client making it display a rather large number.
  • Fixed several paths at Obstinada that had buried and flying waypoints.
  • Can now drag an item from mail and add to a valid stack in your inventory.
  • Fixed several paths at Plymouth-Hole Trail that had buried and flying waypoints.
  • NPCs will no longer pop from 1 spot to other when they are loaded into awareness on the client.
  • Fanshaw Hollow: Adjusted Aquaios resource spawn to avoid getting stuck in rocks and trees
  • You can now drag an item from your mail, and back into the original mail slot, or any of the empty sibling slots, without receiving any warning messages.
  • Corrected an issue with environmental sounds playing sounds from the wrong time of day after a teleport or fresh login.
  • Fixed an issue with the Hacker Needed hacking mission.
  • "Roaming NPCs" will properly plant themselves if their AI state is dropped as it was causing some issues when the state was picked back up. They also no longer try to run back to their starting spawn point.
  • Fixed an issue in entertainer FX which was causing the emitters to last for much longer than they should have which could have caused minor performance hits.
  • Fal Midlands: Moved resource so that is does not appear in a rock
  • Fixed a terrain tear in Aumi Valley."
source: https://www.therepopulation.com/foru...hp?f=28&t=8516
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et encore un up du FT:

Aerosol


  • Increased the initial damage of Slow Release (Aerosol) significantly.
  • Increased the duration of the Burning effect on Maximum Release (Aerosol) by 2 seconds.
  • Increased the success chance and duration of the Burning component in Release and Roll (Aerosol).
  • Increased the burning duration of the Wall ability (Aerosol) if players walk through the wall.
  • Increased the range of Spray Cone (Aerosol), and made the Burning effect impossible to resist.
  • Increased the chance that Focused Sweep (Aerosol) will knock your opponent Off Balance.
  • Increased the chance that Wide Sweep (Aerosol) will Discourage targets, and also increased the duration of that effect.
  • Cloud (Aerosol) will now always cause damage over time, and had its damage boosted, as well.
  • Increased the duration of the vision impairment effect of Smoke Screen (Aerosol).
  • Increased the chance to apply and duration of the Off Balance component of Gust (Aerosol).
  • Doubled the chance to Discourage targets when using the Make It Rain ability (Aerosol).
  • Heavy Gust (Aerosol) will now apply its burning DoT significantly more often, and will leave opponents Off Balance longer.
plein de nouvelles stats à prendre en compte.

épatant tous ces changements
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